Fix button inv. image breaking if use texture pack
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@ -85,9 +85,9 @@ local buttonuse = "Rightclick the button to push it."
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minetest.register_node("mesecons_button:button_stone_off", {
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minetest.register_node("mesecons_button:button_stone_off", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = {"default_stone.png"},
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tiles = {"default_stone.png"},
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_image = "mesecons_button_wield_mask.png^default_stone.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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-- FIXME: Use proper 3D inventory image
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-- FIXME: Use proper 3D inventory image
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inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "mesecons_button_wield_mask.png^default_stone.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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wield_scale = { x=1, y=1, z=1},
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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@ -119,8 +119,8 @@ minetest.register_node("mesecons_button:button_stone_off", {
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minetest.register_node("mesecons_button:button_stone_on", {
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minetest.register_node("mesecons_button:button_stone_on", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = {"default_stone.png"},
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tiles = {"default_stone.png"},
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_image = "mesecons_button_wield_mask.png^default_stone.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "mesecons_button_wield_mask.png^default_stone.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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wield_scale = { x=1, y=1, z=0.5},
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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@ -145,8 +145,8 @@ minetest.register_node("mesecons_button:button_stone_on", {
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minetest.register_node("mesecons_button:button_wood_off", {
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minetest.register_node("mesecons_button:button_wood_off", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = {"default_wood.png"},
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tiles = {"default_wood.png"},
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_image = "mesecons_button_wield_mask.png^default_wood.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "mesecons_button_wield_mask.png^default_wood.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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wield_scale = { x=1, y=1, z=1},
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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@ -178,8 +178,8 @@ minetest.register_node("mesecons_button:button_wood_off", {
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minetest.register_node("mesecons_button:button_wood_on", {
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minetest.register_node("mesecons_button:button_wood_on", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = {"default_wood.png"},
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tiles = {"default_wood.png"},
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_image = "mesecons_button_wield_mask.png^default_wood.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "mesecons_button_wield_mask.png^default_wood.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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wield_scale = { x=1, y=1, z=0.5},
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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Before Width: | Height: | Size: 100 B After Width: | Height: | Size: 115 B |
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