Mobs don't follow food in hand in love mode
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@ -592,14 +592,16 @@ local update_tag = function(self)
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if mobs_debug then
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tag = "nametag = '"..tostring(self.nametag).."'\n"..
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"state = '"..tostring(self.state).."'\n"..
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"attack = '"..tostring(self.attack).."'\n"..
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"order = '"..tostring(self.order).."'\n"..
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"attack = "..tostring(self.attack).."\n"..
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"health = "..tostring(self.health).."\n"..
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"breath = "..tostring(self.breath).."\n"..
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"gotten = "..tostring(self.gotten).."\n"..
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"tamed = "..tostring(self.tamed).."\n"..
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"horny = "..tostring(self.horny).."\n"..
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"hornytimer = "..tostring(self.hornytimer).."\n"..
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"runaway_timer = "..tostring(self.runaway_timer)
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"runaway_timer = "..tostring(self.runaway_timer).."\n"..
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"following = "..tostring(self.following)
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else
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tag = self.nametag
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end
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@ -2024,10 +2026,12 @@ local follow_flop = function(self)
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self.following = nil
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end
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else
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-- stop following player if not holding specific item
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-- stop following player if not holding specific item,
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-- mob is horny, fleeing or attacking
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if self.following
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and self.following:is_player()
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and follow_holding(self, self.following) == false then
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and (follow_holding(self, self.following) == false or
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self.horny or self.state == "runaway") then
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self.following = nil
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end
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