Auto-hide armor slot icons when empty
To prevent bad slot background images
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@ -40,8 +40,9 @@ local function set_inventory(player)
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crafting.set_creative_formspec(player, 0, 1)
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return
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end
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player:get_inventory():set_width("craft", 2)
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player:get_inventory():set_size("craft", 4)
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local inv = player:get_inventory()
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inv:set_width("craft", 2)
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inv:set_size("craft", 4)
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local player_name = player:get_player_name()
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-- TODO: Use player.png to allow for custom skins
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@ -64,19 +65,24 @@ local function set_inventory(player)
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img_element = "image[1.1,0.2;2,4;"..img.."]"
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end
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local armor_slots = {"head", "torso", "legs", "feet"}
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local armor_slot_imgs = ""
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for a=1,4 do
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if inv:get_stack("armor", a+1):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[0,"..(a-1)..";1,1;crafting_slot_"..armor_slots[a]..".png]"
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end
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end
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local form = "size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory.png"..armor_img.."]"..
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mcl_vars.inventory_header..
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img_element..
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--armor
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"image[0,0;1,1;crafting_slot_head.png]"..
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"image[0,1;1,1;crafting_slot_torso.png]"..
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"image[0,2;1,1;crafting_slot_legs.png]"..
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"image[0,3;1,1;crafting_slot_feet.png]"..
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"list[detached:"..player_name.."_armor;armor;0,0;1,1;1]"..
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"list[detached:"..player_name.."_armor;armor;0,1;1,1;2]"..
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"list[detached:"..player_name.."_armor;armor;0,2;1,1;3]"..
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"list[detached:"..player_name.."_armor;armor;0,3;1,1;4]"..
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armor_slot_imgs..
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-- craft and inventory
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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