Grass sounds for grass path
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@ -277,7 +277,9 @@ minetest.register_node("mcl_core:grass_path", {
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}
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}
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},
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},
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groups = { crumbly=3, not_in_creative_inventory=1, },
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groups = { crumbly=3, not_in_creative_inventory=1, },
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sounds = mcl_core.node_sound_dirt_defaults(),
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sounds = mcl_core.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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})
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-- TODO: Add particles
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-- TODO: Add particles
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@ -119,7 +119,7 @@ local make_grass_path = function(itemstack, placer, pointed_thing)
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local wear = math.ceil(65535 / uses)
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local wear = math.ceil(65535 / uses)
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itemstack:add_wear(wear)
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itemstack:add_wear(wear)
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end
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end
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minetest.sound_play({name="default_dirt_footstep", gain=1.1}, {pos = above})
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minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above})
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minetest.swap_node(pointed_thing.under, {name="mcl_core:grass_path"})
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minetest.swap_node(pointed_thing.under, {name="mcl_core:grass_path"})
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end
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end
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end
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end
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