Remove fire below air
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@ -301,7 +301,7 @@ end
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-- Extinguish all flames quickly with water and such
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minetest.register_abm({
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label = "Extinguish flame",
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label = "Extinguish fire",
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nodenames = {"mcl_fire:fire", "mcl_fire:eternal_fire"},
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neighbors = {"group:puts_out_fire"},
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interval = 3,
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@ -369,23 +369,24 @@ else -- Fire enabled
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end,
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})
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-- Turn flammable nodes around fire into fire
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-- Turn flammable nodes into air
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minetest.register_abm({
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label = "Remove flammable nodes",
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label = "Remove flammable node below fire",
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nodenames = {"group:fire"},
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neighbors = {"group:flammable"},
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interval = 5,
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chance = 18,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = minetest.find_node_near(pos, 1, {"group:flammable"})
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if p then
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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local flammable_node = minetest.get_node(p)
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local def = minetest.registered_nodes[flammable_node.name]
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if def.on_burn then
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def.on_burn(p)
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else
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minetest.set_node(p, {name="mcl_fire:fire"})
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local g = minetest.get_item_group(flammable_node.name, "flammable")
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if g ~= -1 then
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minetest.set_node(p, {name="air"})
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minetest.check_for_falling(p)
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end
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end
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