Tweak appearance of snowflakes
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@ -13,13 +13,14 @@ mcl_weather.snow.add_snow_particles = function(player)
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mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
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mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
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minetest.add_particle({
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minetest.add_particle({
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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velocity = {x = math.random(-1,-0.5), y = math.random(-2,-1), z = math.random(-1,-0.5)},
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velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
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acceleration = {x = math.random(-1,-0.5), y=-0.5, z = math.random(-1,-0.5)},
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acceleration = {x = 0, y=0, z = 0},
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expirationtime = 3.0,
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expirationtime = 8.0,
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size = math.random(0.5, 2),
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size = 1,
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collisiondetection = true,
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collisiondetection = true,
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collision_removal = true,
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collision_removal = true,
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vertical = true,
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object_collision = false,
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vertical = false,
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texture = mcl_weather.snow.get_texture(),
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texture = mcl_weather.snow.get_texture(),
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playername = player:get_player_name()
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playername = player:get_player_name()
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})
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})
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@ -49,14 +50,7 @@ end
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-- Simple random texture getter
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-- Simple random texture getter
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mcl_weather.snow.get_texture = function()
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mcl_weather.snow.get_texture = function()
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local texture_name
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return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
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local random_number = math.random()
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if random_number > 0.5 then
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texture_name = "weather_pack_snow_snowflake1.png"
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else
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texture_name = "weather_pack_snow_snowflake2.png"
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end
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return texture_name;
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end
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end
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local timer = 0
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local timer = 0
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