Add skeleton sounds
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@ -123,3 +123,15 @@ Origin of those models:
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* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
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* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
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* `mcl_totems_totem.ogg`
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* `mcl_totems_totem.ogg`
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* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
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* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
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* [Baŝto](https://opengameart.org/users/ba%C5%9Dto)
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* `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0)
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* Source: <https://opengameart.org/content/walking-skeleton>
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* [spookymodem](https://freesound.org/people/spookymodem/)
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* `mobs_mc_skeleton_death.ogg` (CC0)
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* <https://freesound.org/people/spookymodem/sounds/202091/>
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* [Cribbler](https://freesound.org/people/Cribbler/)
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* `mobs_mc_skeleton_hurt.ogg` (CC0)
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* Source: <https://freesound.org/people/Cribbler/sounds/381859/>
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Note: Many of these sounds have been more or less altered to fit the game.
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@ -327,9 +327,9 @@ skeleton_horse.drops = {
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max = 2,},
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max = 2,},
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}
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}
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skeleton_horse.sounds = {
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skeleton_horse.sounds = {
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random = "skeleton1",
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random = "mobs_mc_skeleton_random",
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death = "skeletondeath",
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death = "mobs_mc_skeleton_death",
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damage = "skeletonhurt1",
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damage = "mobs_mc_skeleton_hurt",
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distance = 16,
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distance = 16,
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}
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}
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skeleton_horse.blood_amount = 0
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skeleton_horse.blood_amount = 0
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@ -32,9 +32,9 @@ local skeleton = {
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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sounds = {
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sounds = {
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random = "skeleton1",
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random = "mobs_mc_skeleton_random",
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death = "skeletondeath",
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death = "mobs_mc_skeleton_death",
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damage = "skeletonhurt1",
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damage = "mobs_mc_skeleton_hurt",
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distance = 16,
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distance = 16,
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},
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},
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walk_velocity = 1.2,
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walk_velocity = 1.2,
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@ -29,9 +29,9 @@ mobs:register_mob("mobs_mc:witherskeleton", {
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visual_size = {x=3.6, y=3.6},
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visual_size = {x=3.6, y=3.6},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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sounds = {
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sounds = {
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random = "skeleton1",
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random = "mobs_mc_skeleton_random",
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death = "skeletondeath",
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death = "mobs_mc_skeleton_death",
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damage = "skeletonhurt1",
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damage = "mobs_mc_skeleton_hurt",
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distance = 16,
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distance = 16,
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},
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},
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walk_velocity = 1.2,
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walk_velocity = 1.2,
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