Add Ocean Ruins - schematics by PrarieWind
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@ -478,6 +478,7 @@ end
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dofile(modpath.."/api.lua")
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dofile(modpath.."/desert_temple.lua")
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dofile(modpath.."/jungle_temple.lua")
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dofile(modpath.."/ocean_ruins.lua")
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mcl_structures.register_structure("desert_well",{
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place_on = {"group:sand"},
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@ -0,0 +1,104 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local cold_oceans = {
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"RoofedForest_ocean",
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"BirchForestM_ocean",
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"BirchForest_ocean",
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"IcePlains_deep_ocean",
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"ExtremeHillsM_deep_ocean",
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"SunflowerPlains_ocean",
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"MegaSpruceTaiga_deep_ocean",
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"ExtremeHillsM_ocean",
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"SunflowerPlains_deep_ocean",
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"BirchForest_deep_ocean",
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"IcePlainsSpikes_ocean",
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"StoneBeach_ocean",
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"ColdTaiga_deep_ocean",
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"Forest_deep_ocean",
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"FlowerForest_deep_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"IcePlainsSpikes_deep_ocean",
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"ColdTaiga_ocean",
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"ExtremeHills+_deep_ocean",
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"ExtremeHills_ocean",
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"Forest_ocean",
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"MegaTaiga_deep_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"RoofedForest_deep_ocean",
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"IcePlains_ocean",
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"FlowerForest_ocean",
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"ExtremeHills_deep_ocean",
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"Taiga_ocean",
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"BirchForestM_deep_ocean",
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"Taiga_deep_ocean",
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}
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local function ruins_placement_callback(pos, def, pr)
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local hl = def.sidelen / 2
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local p1 = vector.offset(pos,-hl,-hl,-hl)
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local p2 = vector.offset(pos,hl,hl,hl)
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local chests = minetest.find_nodes_in_area(p1, p2, "mcl_chests:chest_small")
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for c=1, #chests do
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local lootitems = mcl_loot.get_multi_loot({
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{
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stacks_min = 2,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_core:coal_lump", weight = 25, amount_min = 1, amount_max=4 },
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{ itemstring = "mcl_farming:wheat_item", weight = 25, amount_min = 2, amount_max=3 },
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{ itemstring = "mcl_core:gold_nugget", weight = 25, amount_min = 1, amount_max=3 },
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--{ itemstring = "mcl_maps:treasure_map", weight = 20, }, --FIXME Treasure map
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{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_fishing:fishing_rod_enchanted", weight = 20, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_armor:chestplate_leather", weight = 15, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:apple_gold", weight = 20, },
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{ itemstring = "mcl_armor:helmet_gold", weight = 15, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
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{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
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}
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}}, pr)
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mcl_structures.init_node_construct(chests[c])
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local meta = minetest.get_meta(chests[c])
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local inv = meta:get_inventory()
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mcl_loot.fill_inventory(inv, "main", lootitems, pr)
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end
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end
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mcl_structures.register_structure("cold_ocean_ruins",{
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place_on = {"group:sand","mcl_core:gravel","mcl_core:dirt","mcl_core:clay","group:material_stone"},
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spawn_by = {"mcl_core:water_source"},
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num_spawn_by = 2,
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noise_params = {
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offset = 0,
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scale = 0.0000812,
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spread = {x = 250, y = 250, z = 250},
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seed = 146315,
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octaves = 3,
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persist = -0.2,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z, force_placement",
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solid_ground = true,
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make_foundation = true,
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y_offset = 0,
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y_min = mcl_vars.mg_overworld_min,
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y_max = 1,
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biomes = cold_oceans,
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chunk_probability = 64,
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sidelen = 4,
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filenames = {
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modpath.."/schematics/mcl_structures_ocean_ruins_cold_1.mts",
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modpath.."/schematics/mcl_structures_ocean_ruins_cold_2.mts",
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modpath.."/schematics/mcl_structures_ocean_ruins_cold_3.mts",
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},
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after_place = ruins_placement_callback
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})
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