Never rain in deserts
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@ -44,7 +44,9 @@ local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindro
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function mcl_weather.has_rain(pos)
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function mcl_weather.has_rain(pos)
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if mgname == "singlenode" or mgname == "v6" then return true end
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if mgname == "singlenode" or mgname == "v6" then return true end
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local bd = minetest.get_biome_data(pos)
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local bd = minetest.get_biome_data(pos)
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if bd.heat > 90 then return false end
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local bn = minetest.get_biome_name(bd.biome)
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if not mcl_worlds.has_weather(pos) or bn:find("Desert") or bd.heat > 85 then
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return false end
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return true
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return true
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end
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end
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@ -173,7 +175,7 @@ function mcl_weather.rain.make_weather()
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for _, player in pairs(get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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local pos=player:get_pos()
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local pos=player:get_pos()
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) or not mcl_weather.has_rain(pos) then
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if mcl_weather.is_underwater(player) or not mcl_weather.has_rain(pos) then
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mcl_weather.rain.remove_sound(player)
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mcl_weather.rain.remove_sound(player)
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mcl_weather.remove_spawners_player(player)
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mcl_weather.remove_spawners_player(player)
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else
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else
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