Destroy items in fire
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29040f9352
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0586c0ea18
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@ -524,12 +524,14 @@ core.register_entity(":__builtin:item", {
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return
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return
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end
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end
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-- Destroy item in lava or special nodes
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-- Destroy item in lava, fire or special nodes
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local nn = node.name
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local nn = node.name
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local def = minetest.registered_nodes[nn]
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local def = minetest.registered_nodes[nn]
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if (def and def.groups and (def.groups.lava or def.groups.destroys_items == 1)) then
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local lg = minetest.get_item_group(nn, "lava")
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-- Special effect for lava
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local fg = minetest.get_item_group(nn, "fire")
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if def.groups.lava then
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local dg = minetest.get_item_group(nn, "destroys_items")
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if (def and (lg ~= 0 or fg ~= 0 or dg == 1)) then
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if dg ~= 2 then
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minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5})
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minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5})
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end
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end
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self._removed = true
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self._removed = true
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@ -35,7 +35,7 @@ minetest.register_node("mcl_fire:fire", {
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buildable_to = true,
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buildable_to = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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damage_per_second = 1,
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damage_per_second = 1,
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groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1},
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groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1, destroys_items=1 },
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floodable = true,
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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on_flood = function(pos, oldnode, newnode)
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if minetest.get_item_group(newnode.name, "water") ~= 0 then
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if minetest.get_item_group(newnode.name, "water") ~= 0 then
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@ -114,7 +114,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
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buildable_to = true,
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buildable_to = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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damage_per_second = 1,
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damage_per_second = 1,
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groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1},
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groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1},
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floodable = true,
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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on_flood = function(pos, oldnode, newnode)
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if minetest.get_item_group(newnode.name, "water") ~= 0 then
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if minetest.get_item_group(newnode.name, "water") ~= 0 then
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