Add banner pattern overlay code (unused atm)
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@ -40,13 +40,32 @@ local on_destruct_standing_banner = function(pos)
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end
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end
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end
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end
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local make_banner_texture = function(colorid)
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local make_banner_texture = function(base_color, layers)
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local colorize
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local colorize
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if colors[colorid] then
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if colors[base_color] then
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colorize = colors[colorid][4]
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colorize = colors[base_color][4]
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end
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end
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if colorize then
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if colorize then
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return { "(mcl_banners_banner_base.png^[mask:mcl_banners_base_inverted.png)^((mcl_banners_banner_base.png^[colorize:"..colorize..")^[mask:mcl_banners_base.png)" }
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-- Base texture with base color
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local base = "(mcl_banners_banner_base.png^[mask:mcl_banners_base_inverted.png)^((mcl_banners_banner_base.png^[colorize:"..colorize..")^[mask:mcl_banners_base.png)"
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-- Optional pattern layers
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-- TODO: Add entity support
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if layers then
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local finished_banner = base
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for l=1, #layers do
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local layerinfo = layers[l]
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local pattern = layerinfo.pattern .. ".png"
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local color = colors[layerinfo.color][4]
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-- Generate layer texture
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local layer = "(("..pattern.."^[colorize:"..color..")^[mask:"..pattern..")"
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finished_banner = finished_banner .. "^" .. layer
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end
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return { finished_banner }
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end
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return { base }
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else
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else
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return { "mcl_banners_banner_base.png" }
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return { "mcl_banners_banner_base.png" }
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end
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end
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