backpacks implementation. TODO hotkey to open equipped backpack, upgrades for backpack
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Copy of Iron Backpacks https://github.com/gr8pefish/IronBackpacks
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Art is used from there under GNU General Public License v3.0
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local S = minetest.get_translator("backpack")
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local function getBackpackSize(stack)
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if not stack:get_definition().groups.backpack_size then
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return 0
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end
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return stack:get_definition().groups.backpack_size
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end
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local function openBackpack(player, player_name, backapack_stack, context--[[opened equipped or inhand]])
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--minetest.chat_send_all("Enter")
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local inv_name = player_name .. "_backpack_tmp"
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--Chaeck if something is broken. To prevent item voiding
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local inv = minetest.get_inventory({type="detached", name=inv_name})
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if inv ~= nil then
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return false, "Backpack is already open!"
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end
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minetest.create_detached_inventory(player_name .. "_backpack_tmp", {
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--Forbids puting backpacks into backpacks
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allow_put = function(inv, listname, index, stack, player)
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if minetest.get_item_group(stack:get_name(), "backpack_size") > 0 then
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return 0
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else
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return stack:get_stack_max()
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end
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end,
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}, player_name)
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inv = minetest.get_inventory({type = "detached", name=inv_name})
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inv:set_size("main", getBackpackSize(backapack_stack) * 9)
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local meta = backapack_stack:get_meta()
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--minetest.chat_send_all(dump(meta:to_table()))
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local content = meta:get_string("backpack:content")
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local list = content and minetest.deserialize(content) or {}
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for i,stack in ipairs(list) do
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inv:set_stack("main", i, stack)
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--[[if stack ~= nil then
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minetest.chat_send_all(dump(stack:to_string()))
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end]]
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end
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local form = "size[9," .. (getBackpackSize(backapack_stack) + 6) .. "]"
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.. mcl_formspec.get_itemslot_bg(0, 0, 9, getBackpackSize(backapack_stack))
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.. "list[detached:".. inv_name .. ";main;0,0;9," .. getBackpackSize(backapack_stack) .. ";]"
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.. mcl_formspec.get_itemslot_bg(0, getBackpackSize(backapack_stack) + 1.5, 9, 3)
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.. "list[current_player;main;0," .. (getBackpackSize(backapack_stack) + 1.5) .. ";9,3;9]"
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.. mcl_formspec.get_itemslot_bg(0, getBackpackSize(backapack_stack) + 5, 9, 1)
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.. "list[current_player;main;0," .. (getBackpackSize(backapack_stack) + 5) .. ";9,1;]"
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.. "listring[current_player;main]"
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.. "listring[detached:".. inv_name .. ";main]"
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.. "listring[current_player;main]"
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minetest.show_formspec(player_name, "backpack:" .. context, form)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "backpack:equipped" and fields.quit then
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--minetest.chat_send_all("Exit")
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local player_inv = player:get_inventory()
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local backapack_stack = player_inv:get_stack("backpack", 1)
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local inv_name = player:get_player_name() .. "_backpack_tmp"
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local inv = minetest.get_inventory({type="detached", name=inv_name})
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local stacks = {}
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for i = 0, inv:get_size("main"), 1 do
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stacks[i] = inv:get_stack("main", i):to_string()
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end
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backapack_stack:get_meta():set_string("backpack:content", minetest.serialize(stacks))
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player_inv:set_stack("backpack", 1, backapack_stack)
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--minetest.chat_send_all(dump(meta:to_table()))
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minetest.remove_detached_inventory(inv_name)
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elseif formname == "backpack:inhand" and fields.quit then
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local backapack_stack = player:get_wielded_item()
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local inv_name = player:get_player_name() .. "_backpack_tmp"
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local inv = minetest.get_inventory({type="detached", name=inv_name})
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local stacks = {}
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for i = 0, inv:get_size("main"), 1 do
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stacks[i] = inv:get_stack("main", i):to_string()
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end
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backapack_stack:get_meta():set_string("backpack:content", minetest.serialize(stacks))
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player:set_wielded_item(backapack_stack)
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minetest.remove_detached_inventory(inv_name)
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else
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return
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end
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end)
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--A chat command for now. Wonna change to hot-key later.
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minetest.register_chatcommand("bag", {
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func = function(player_name)
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local player = minetest.get_player_by_name(player_name)
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local player_inv = player:get_inventory()
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local backapack_stack = player_inv:get_stack("backpack", 1)
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if backapack_stack:is_empty() then
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return false, "No backpack equiped!"
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end
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openBackpack(player, player_name, backapack_stack, "equipped")
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return true, ""
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end,
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})
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local function on_backpack_place(itemstack, user, pointed_thing)
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openBackpack(user, user:get_player_name(), itemstack, "inhand")
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return nil
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end
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minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
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if action == "move" and inventory_info.to_list == "backpack" then
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local itemstack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
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if not (minetest.get_item_group(itemstack:get_name(), "backpack_size") > 0) then
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return 0
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else
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return itemstack:get_stack_max()
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end
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end
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end)
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-- register backapack's
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minetest.register_tool("backpack:leather", {
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description = S("Leather backpack"),
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inventory_image = "backpack_leather.png",
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groups = {backpack_size = 1},
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on_place = on_backpack_place,
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on_secondary_use = on_backpack_place,
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})
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minetest.register_craftitem("backpack:iron", {
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description = S("Iron backpack"),
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inventory_image = "backpack_iron.png",
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groups = {backpack_size = 2},
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on_place = on_backpack_place,
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on_secondary_use = on_backpack_place,
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})
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minetest.register_craftitem("backpack:gold", {
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description = S("Gold backpack"),
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inventory_image = "backpack_gold.png",
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groups = {backpack_size = 3},
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on_place = on_backpack_place,
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on_secondary_use = on_backpack_place,
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})
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minetest.register_craftitem("backpack:diamond", {
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description = S("Diamond backpack"),
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inventory_image = "backpack_diamond.png",
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groups = {backpack_size = 4},
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on_place = on_backpack_place,
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on_secondary_use = on_backpack_place,
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})
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-- register bag crafts
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minetest.register_craft({
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output = "backpack:leather",
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recipe = {
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{"mcl_mobitems:leather", "mcl_mobitems:leather", "mcl_mobitems:leather"},
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{"mcl_mobitems:leather", "mcl_chests:chest", "mcl_mobitems:leather"},
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{"mcl_mobitems:leather", "mcl_mobitems:leather", "mcl_mobitems:leather"}
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}
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})
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minetest.register_craft({
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output = "backpack:iron",
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recipe = {
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{"mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot"},
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{"mcl_core:iron_ingot", "backpack:leather", "mcl_core:iron_ingot"},
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{"mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot"}
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}
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})
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minetest.register_craft({
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output = "backpack:gold",
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recipe = {
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{"mcl_core:gold_ingot", "mcl_core:gold_ingot", "mcl_core:gold_ingot"},
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{"mcl_core:gold_ingot", "backpack:iron", "mcl_core:gold_ingot"},
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{"mcl_core:gold_ingot", "mcl_core:gold_ingot", "mcl_core:gold_ingot"}
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}
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})
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minetest.register_craft({
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output = "backpack:diamond",
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recipe = {
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{"mcl_core:diamond", "mcl_core:diamond", "mcl_core:diamond"},
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{"mcl_core:diamond", "backpack:gold", "mcl_core:diamond"},
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{"mcl_core:diamond", "mcl_core:diamond", "mcl_core:diamond"}
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}
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})
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--transfer content of backpack on craft
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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if minetest.get_item_group(itemstack:get_name(), "backpack_size") > 0 then
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content = old_craft_grid[5]:get_meta():get_string("backpack:content")
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itemstack:get_meta():set_string("backpack:content", content)
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return itemstack
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end
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end)
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# textdomain: backpack
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Leather backpack=Шкіряний наплічник
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Iron backpack=Залізний наплічник
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Gold backpack=Золотий наплічник
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Diamond backpack=Діамантовий наплічник
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name = backpack
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author = Morik666
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description = Mode to add backpacks
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name = AGE0
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description = Mode-pack for age 0
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@ -100,6 +100,7 @@ minetest.register_on_joinplayer(function(player)
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inv:set_width("main", 9)
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inv:set_size("main", 36)
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inv:set_size("offhand", 1)
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inv:set_size("backpack", 1)
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--set hotbar size
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player:hud_set_hotbar_itemcount(9)
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@ -101,6 +101,10 @@ local main_page_static = table.concat({
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--Player model background
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"image[1.57,0.343;3.62,4.85;mcl_inventory_background9.png;2]",
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--Backpack
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mcl_formspec.get_itemslot_bg_v4(5.375, 2.875, 1, 1),
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"list[current_player;backpack;5.375,2.875;1,1]",
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--Offhand
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mcl_formspec.get_itemslot_bg_v4(5.375, 4.125, 1, 1),
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"list[current_player;offhand;5.375,4.125;1,1]",
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end
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end
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if inv:get_stack("backpack", 1):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[5.375,2.875;1,1;ta_inventory_empty_armor_slot_backpack.png]"
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end
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if inv:get_stack("offhand", 1):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[5.375,4.125;1,1;mcl_inventory_empty_armor_slot_shield.png]"
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end
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return main_page_static .. armor_slot_imgs .. mcl_player.get_player_formspec_model(player, 1.57, 0.4, 3.62, 4.85, "")
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end,
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handle = function() end,
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@ -60,7 +60,7 @@ end
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minetest.register_chatcommand("gamemode", {
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params = S("[<gamemode>] [<player>]"),
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description = S("Change gamemode (survival/creative) for yourself or player"),
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privs = { server = true },
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--privs = { server = true },
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func = function(n, param)
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-- Full input validation ( just for @erlehmann <3 )
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local p = minetest.get_player_by_name(n)
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