Decrease change of groups spawning for peacefuls. Refresh total mobs check on spawn.
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a2f9ea81cc
commit
0267ad2f31
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@ -26,6 +26,7 @@ local table_copy = table.copy
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local table_remove = table.remove
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local table_remove = table.remove
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local pairs = pairs
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local pairs = pairs
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-- TODO Set logger to false as default
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_spawning", true)
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_spawning", true)
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local function mcl_log (message)
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local function mcl_log (message)
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if LOGGING_ON then
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if LOGGING_ON then
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@ -841,7 +842,6 @@ if mobs_spawn then
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local cap_space_wide, cap_space_close = mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide)
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local cap_space_wide, cap_space_close = mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide)
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--TODO cap check before or after spawn check - cap_space > 0 and
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if cap_space_close > 0 and cap_space_wide > 0 and spawn_check(spawning_position,mob_def) then
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if cap_space_close > 0 and cap_space_wide > 0 and spawn_check(spawning_position,mob_def) then
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if mob_def.type_of_spawning == "water" then
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if mob_def.type_of_spawning == "water" then
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@ -857,10 +857,8 @@ if mobs_spawn then
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end
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end
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--everything is correct, spawn mob
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--everything is correct, spawn mob
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--TODO If spawning, need to recheck total, or add to total mobs...
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local spawned
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local object --TODO is not used. remove or use?
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if spawn_in_group and (math.random(5) == 1) then
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--TODO ensure animal spawns are more gradual, remove mob_type ~= "monster" or
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if spawn_in_group and (mob_type ~= "monster" or math.random(5) == 1) then
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local group_min = spawn_in_group_min
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local group_min = spawn_in_group_min
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if not group_min then group_min = 1 end
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if not group_min then group_min = 1 end
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@ -877,12 +875,16 @@ if mobs_spawn then
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minetest.log("action", "[mcl_mobs] A group of " ..amount_to_spawn .. " " .. mob_def.name .. " mob spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
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minetest.log("action", "[mcl_mobs] A group of " ..amount_to_spawn .. " " .. mob_def.name .. " mob spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
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end
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end
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object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name}, amount_to_spawn)
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spawned = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name}, amount_to_spawn)
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else
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else
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if logging then
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if logging then
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minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
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minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
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end
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end
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object = mcl_mobs.spawn(spawning_position, mob_def.name)
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spawned = mcl_mobs.spawn(spawning_position, mob_def.name)
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end
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if spawned then
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mcl_log("We have spawned")
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mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("type", pos)
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end
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end
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end
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end
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