techages/mods/HELP/mcl_doc/init.lua

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2017-03-18 03:27:36 +01:00
-- Disable built-in factoids; it is planned to add custom ones as replacements
doc.sub.items.disable_core_factoid("node_mining")
doc.sub.items.disable_core_factoid("tool_capabilities")
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-- Help button callback
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.__mcl_doc then
doc.show_doc(player:get_player_name())
end
end)
-- doc_items factoids
-- dig_by_water
doc.sub.items.register_factoid("nodes", "drop_destroy", function(itemstring, def)
if def.groups.dig_by_water then
return "Water can flow into this block and cause it to drop as an item."
end
return ""
end)
-- usable by hoes
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.cultivatable == 2 then
return "This block can be turned into dirt with a hoe."
elseif def.groups.cultivatable == 2 then
return "This block can be turned into farmland with a hoe."
end
return ""
end)
-- soil
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = ""
if def.groups.soil_sapling == 2 then
datastring = datastring .. "This block acts as a soil for all saplings." .. "\n"
elseif def.groups.soil_sapling == 1 then
datastring = datastring .. "This block acts as a soil for some saplings." .. "\n"
end
if def.groups.soil_sugarcane then
datastring = datastring .. "Sugar canes will grow on this block." .. "\n"
end
if def.groups.soil_nether_wart then
datastring = datastring .. "Nether wart will grow on this block." .. "\n"
end
return datastring
end)
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-- nodes which have flower placement rules
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = ""
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if def.groups.place_flowerlike == 1 then
return "This plant can only grow on dirt, grass blocks and podzol. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher."
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end
return ""
end)
-- flammable
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.flammable then
return "This block is flammable."
end
return ""
end)
-- destroys_items
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.destroys_items then
return "This block destroys any item it touches."
end
return ""
end)
-- Comestibles
doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
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local s = ""
if def.groups.eatable and not def._doc_items_usagehelp then
if def.groups.food == 2 then
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s = s .. "To eat it, wield it, then rightclick."
if def.groups.can_eat_when_full == 1 then
s = s .. "\n" .. "You can eat this even when your hunger bar is full."
else
s = s .. "\n" .. "You cannot eat this when your hunger bar is full."
end
elseif def.groups.food == 3 then
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s = s .. "To drink it, wield it, then rightclick."
if def.groups.can_eat_when_full ~= 1 then
s = s .. "\n" .. "You cannot drink this when your hunger bar is full."
end
else
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s = s .. "To consume it, wield it, then rightclick."
if def.groups.can_eat_when_full ~= 1 then
s = s .. "\n" .. "You cannot consume this when your hunger bar is full."
end
end
if def.groups.no_eat_delay ~= 1 then
s = s .. "\n" .. "You have to wait for about 2 seconds before you can eat or drink again."
end
end
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return s
end)
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doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
local s = ""
if def.groups.eatable and def.groups.eatable > 0 then
s = s .. string.format("Hunger points restored: %d", def.groups.eatable)
end
if def._mcl_saturation and def._mcl_saturation > 0 then
s = s .. "\n" .. string.format("Saturation points restored: %.1f", def._mcl_saturation)
end
return s
end)
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-- Mining, hardness and all that
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doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
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local pickaxey = { "Diamond Pickaxe", "Iron Pickaxe", "Stone Pickaxe", "Golden Pickaxe", "Wooden Pickaxe" }
local axey = { "Diamond Axe", "Iron Axe", "Stone Axe", "Golden Axe", "Wooden Axe" }
local shovely = { "Diamond Shovel", "Iron Shovel", "Stone Shovel", "Golden Shovel", "Wooden Shovel" }
local datastring = ""
local groups = def.groups
if groups then
if groups.dig_immediate == 3 then
datastring = datastring .. "This block can be mined by any tool instantly." .. "\n"
else
local tool_minable = false
if groups.pickaxey then
for g=1, 6-groups.pickaxey do
datastring = datastring .. "" .. pickaxey[g] .. "\n"
end
tool_minable = true
end
if groups.axey then
for g=1, 6-groups.axey do
datastring = datastring .. "" .. axey[g] .. "\n"
end
tool_minable = true
end
if groups.shovely then
for g=1, 6-groups.shovely do
datastring = datastring .. "" .. shovely[g] .. "\n"
end
tool_minable = true
end
if groups.shearsy then
datastring = datastring .. "• Shears" .. "\n"
tool_minable = true
end
if groups.swordy then
datastring = datastring .. "• Sword" .. "\n"
tool_minable = true
end
if groups.handy then
datastring = datastring .. "• Hand" .. "\n"
tool_minable = true
end
if tool_minable then
datastring = "This block can be mined by:\n" .. datastring .. "\n"
end
end
end
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local hardness = def._mcl_hardness
if not hardness then
hardness = 0
end
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if hardness == -1 then
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datastring = datastring .. "Hardness: ∞"
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else
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datastring = datastring .. string.format("Hardness: %.2f", hardness)
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end
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local blast = def._mcl_blast_resistance
if not blast then
blast = 0
end
if blast >= 1000 then
datastring = datastring .. "\n" .. "This block will not be destroyed by TNT explosions."
end
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return datastring
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end)
-- TODO: Blast resistance (omitted for now because explosions ignore hardness)