Unloading implementation
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@ -1,4 +1,4 @@
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# Bags for VoxeLibre
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# Bags for VoxeLibre
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To many items? Put them in a bag!
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This mode ads bags - items with chest-like inventory.
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@ -7,7 +7,8 @@ Right click with it in hand to open its contents.
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Roadmap:
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[x] Retains content on closure
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[x] Retains content on craft (upgrade)
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[ ] Unload content on sneak right click on chest
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[x] Unload content on sneak right click on chest
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[ ] Color bags to distinguish from each other
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[ ] Implement upgrade system
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[ ] Upgrade to retain bag on death
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[ ] Upgrade to expand bag inventory width
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130
init.lua
130
init.lua
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@ -1,4 +1,5 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local INV_SUFIX = "_bag_tmp"
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local function getBagSize(stack)
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if not stack:get_definition().groups.bag_size then
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@ -8,22 +9,16 @@ local function getBagSize(stack)
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return stack:get_definition().groups.bag_size
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end
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local function openBag(
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player,
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player_name,
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bag_stack,
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context --[[opened equipped or inhand]]
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)
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--minetest.chat_send_all("Enter")
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local inv_name = player_name .. "_bag_tmp"
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local function create_detached_inventory(player_name, bag_stack)
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local inv_name = player_name .. INV_SUFIX
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--Chaeck if something is broken. To prevent item voiding
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local inv = minetest.get_inventory({ type = "detached", name = inv_name })
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if inv ~= nil then
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minetest.chat_send_all("Bag is already open!")
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return false, "Bag is already open!"
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return nil
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end
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minetest.create_detached_inventory(player_name .. "_bag_tmp", {
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minetest.create_detached_inventory(inv_name, {
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--Forbids puting bags into bags
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allow_put = function(inv, listname, index, stack, player)
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if minetest.get_item_group(stack:get_name(), "bag_size") > 0 then
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@ -48,6 +43,21 @@ local function openBag(
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end]]
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end
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return inv_name
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end
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local function openBag(
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player,
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player_name,
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bag_stack,
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context --[[opened equipped or inhand]]
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)
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--minetest.chat_send_all("Enter")
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local inv_name = create_detached_inventory(player_name, bag_stack)
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if inv_name == nil then
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return
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end
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local form = "size[9,"
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.. (getBagSize(bag_stack) + 6)
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.. "]"
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@ -73,38 +83,42 @@ local function openBag(
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minetest.show_formspec(player_name, "bag:" .. context, form)
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end
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local function close_wielded_bag(player)
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local bag_stack = player:get_wielded_item()
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local inv_name = player:get_player_name() .. INV_SUFIX
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local inv = minetest.get_inventory({ type = "detached", name = inv_name })
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local stacks = {}
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for i = 0, inv:get_size("main"), 1 do
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stacks[i] = inv:get_stack("main", i):to_string()
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end
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bag_stack:get_meta():set_string("bag:content", minetest.serialize(stacks))
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player:set_wielded_item(bag_stack)
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minetest.remove_detached_inventory(inv_name)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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--[[ Support for special "bag" slot at player gear.
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if formname == "bag:equipped" and fields.quit then
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--minetest.chat_send_all("Exit")
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local player_inv = player:get_inventory()
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local bag_stack = player_inv:get_stack("bag", 1)
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local inv_name = player:get_player_name() .. "_bag_tmp"
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local inv = minetest.get_inventory({ type = "detached", name = inv_name })
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local stacks = {}
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for i = 0, inv:get_size("main"), 1 do
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stacks[i] = inv:get_stack("main", i):to_string()
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end
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bag_stack:get_meta():set_string("bag:content", minetest.serialize(stacks))
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player_inv:set_stack("backpack", 1, backapack_stack)
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--minetest.chat_send_all(dump(meta:to_table()))
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minetest.remove_detached_inventory(inv_name)
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else]]
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if formname == "bag:inhand" and fields.quit then
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local bag_stack = player:get_wielded_item()
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local inv_name = player:get_player_name() .. "_bag_tmp"
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local inv = minetest.get_inventory({ type = "detached", name = inv_name })
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local stacks = {}
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for i = 0, inv:get_size("main"), 1 do
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stacks[i] = inv:get_stack("main", i):to_string()
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end
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bag_stack:get_meta():set_string("bag:content", minetest.serialize(stacks))
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player:set_wielded_item(bag_stack)
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minetest.remove_detached_inventory(inv_name)
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close_wielded_bag(player)
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end
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end)
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@ -115,14 +129,14 @@ minetest.register_allow_player_inventory_action(function(player, action, invento
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and inventory_info.from_list == "main"
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and inventory_info.from_index == player:get_wield_index()
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then
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local bag_inv = minetest.get_inventory({ type = "detached", name = player:get_player_name() .. "_bag_tmp" })
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local bag_inv = minetest.get_inventory({ type = "detached", name = player:get_player_name() .. INV_SUFIX })
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if bag_inv ~= nil then
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return 0
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end
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end
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if action == "take" and inventory_info.listname == "main" and inventory_info.index == player:get_wield_index() then
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local bag_inv = minetest.get_inventory({ type = "detached", name = player:get_player_name() .. "_bag_tmp" })
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local bag_inv = minetest.get_inventory({ type = "detached", name = player:get_player_name() .. INV_SUFIX })
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if bag_inv ~= nil then
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return 0
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end
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@ -139,7 +153,7 @@ minetest.register_chatcommand("bag", {
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if backapack_stack:is_empty() then
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return false, "No backpack equiped!"
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end
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openBackpack(player, player_name, backapack_stack, "equipped")
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return true, ""
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end,
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@ -157,9 +171,61 @@ minetest.register_allow_player_inventory_action(function(player, action, invento
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end)
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]]
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local function try_get_destination(node_def, node_pos, user, source_inv, source_list)
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local dst_list = "main"
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local dst_inv, stack_id
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if node_def._mcl_hoppers_on_try_push then
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dst_inv, dst_list, stack_id =
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node_def._mcl_hoppers_on_try_push(node_pos, user:get_pos(), source_inv, source_list)
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else
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local dst_meta = minetest.get_meta(node_pos)
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dst_inv = dst_meta:get_inventory()
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stack_id = mcl_util.select_stack(source_inv, source_list, dst_inv, dst_list, nil, 1)
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end
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return dst_inv, dst_list, stack_id
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end
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local function on_bag_place(itemstack, user, pointed_thing)
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openBag(user, user:get_player_name(), itemstack, "inhand")
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return nil
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if pointed_thing.type == "node" then
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local node_pos = pointed_thing.under
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local node = minetest.get_node(node_pos)
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local def = minetest.registered_nodes[node.name]
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if user and user:get_player_control().sneak
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--and minetest.get_item_group(pointed_thing.name, "container") == 2
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then
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local inv_name = create_detached_inventory(user:get_player_name(), itemstack)
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if inv_name == nil then
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return
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end
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local inv = minetest.get_inventory({ type = "detached", name = inv_name })
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local dst_inv, dst_list, stack_id
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dst_inv, dst_list, stack_id = try_get_destination(def, node_pos, user, inv, "main")
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minetest.chat_send_all(stack_id)
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while stack_id do
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mcl_util.move_item(inv, "main", stack_id, dst_inv, dst_list)
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dst_inv, dst_list, stack_id = try_get_destination(def, node_pos, user, inv, "main")
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end
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close_wielded_bag(user)
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elseif def and def.on_rightclick then
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-- Call node's on_rightclick method if defined
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def.on_rightclick(node_pos, node, user)
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else
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openBag(user, user:get_player_name(), itemstack, "inhand")
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end
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elseif pointed_thing.type == "object" then
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local object = pointed_thing.ref
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local entity_def = object:get_luaentity()
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if entity_def and entity_def.on_rightclick then
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-- Call object's on_rightclick method if defined
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entity_def.on_rightclick(entity_def, user)
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else
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openBag(user, user:get_player_name(), itemstack, "inhand")
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end
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else
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openBag(user, user:get_player_name(), itemstack, "inhand")
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end
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end
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-- register backapack's
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@ -171,7 +237,7 @@ minetest.register_tool("cm_bags:leather", {
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on_secondary_use = on_bag_place,
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})
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minetest.register_craftitem("cm_bags:iron", {
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minetest.register_tool("cm_bags:iron", {
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description = S("Iron bag"),
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inventory_image = "bag_iron.png",
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groups = { bag_size = 2 },
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@ -179,7 +245,7 @@ minetest.register_craftitem("cm_bags:iron", {
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on_secondary_use = on_bag_place,
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})
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minetest.register_craftitem("cm_bags:gold", {
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minetest.register_tool("cm_bags:gold", {
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description = S("Gold bag"),
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inventory_image = "bag_gold.png",
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groups = { bag_size = 3 },
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@ -187,7 +253,7 @@ minetest.register_craftitem("cm_bags:gold", {
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on_secondary_use = on_bag_place,
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})
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minetest.register_craftitem("cm_bags:diamond", {
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minetest.register_tool("cm_bags:diamond", {
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description = S("Diamond bag"),
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inventory_image = "bag_diamond.png",
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groups = { bag_size = 4 },
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