Commit Graph

9457 Commits

Author SHA1 Message Date
FossFanatic b4d41d1284 Prepare some things for future additions
Adds a couple of lines of code in preparation for when I try to add biome coloured potted ferns, which currently use a fixed colour instead of the biome's colour.
2023-03-05 12:45:44 +00:00
FossFanatic e82ff4781a Add grass palette nodes in a special group
This commit adds any nodes which make use of a grass palette to a `grass_palette` group, to avoid having to create a list of said nodes every time.
2023-03-05 12:45:44 +00:00
ancientmarinerdev a116c67dcd Reduce size of Jester tracks 2023-03-04 20:22:04 +00:00
ancientmarinerdev 1937241a71 Fix logging 2023-03-04 20:22:04 +00:00
ancientmarinerdev 10fa91cc42 Adding the first 4 Jester trackers made for MineClone2 2023-03-04 20:22:04 +00:00
ancientmarinerdev 83ff2f1754 Enable expansion of music choices 2023-03-04 20:22:04 +00:00
SmokeyDope 551b0c31bb Change glowing item frame inventory image to "mcl_itemframes_glow_item_frame.png"
"mcl_itemframes_glow_item_frame_border.png" "mcl_itemframes_glow_item_frame_item.png" and "mcl_itemframes_glow_item_frame" are all the same image, can save a few kilobytes by editing the glowing item frame code to just use one and removing the other two of them.
2023-03-04 18:13:24 +00:00
FossFanatic dbbac7962d Fix the seagrass param2 and more 2023-03-04 15:42:37 +00:00
FossFanatic c0f52ad344 Fix maps to display coloured foliage and water 2023-03-04 13:47:51 +00:00
FossFanatic 8a408a5c7f Remove old .json file 2023-03-04 13:47:51 +00:00
ancientmarinerdev a25cced40e Remove comment now resolved 2023-03-04 02:18:36 +00:00
ancientmarinerdev 86a85bb487 Fix spawn egg crashes in different dimensions 2023-03-04 01:38:51 +00:00
anarquimico 8c4f2fdd7b TP to dark spots only on the overworld 2023-03-03 21:55:56 -03:00
ancientmarinerdev 48fa2608ed Merge pull request 'spawn-egg-crash-fix' (#3492) from GuyLiner/MineClone2:spawn-egg-crash-fix into master
Reviewed-on: MineClone2/MineClone2#3492
2023-03-04 00:34:45 +00:00
PrairieWind 2f10a8767b Beehives only go into inventory in creative when no beehive exists in the inventory 2023-03-03 23:05:18 +00:00
PrairieWind c71aec6f9d Add beehives and bee nests to inventory in creative 2023-03-03 23:05:18 +00:00
PrairieWind 493839cf11 Disable beehive/nest drops in creative 2023-03-03 23:05:18 +00:00
anarquimico c37aad26c3 Make hoppers push items to minecarts 2023-03-03 16:13:49 -06:00
anarquimico a3ab67cb55 Better fix for enderman behavior 2023-03-03 10:03:26 -03:00
anarquimico 7cbeae00cc Fix enderman behaviour for other dimesions 2023-03-02 10:22:08 -03:00
anarquimico 16a4448c5f Performance improvement 2 2023-03-02 09:57:33 -03:00
anarquimico 5093f31f28 Performance improvement 2023-03-02 09:20:00 -03:00
anarquimico 8825fb9860 Removes unnecessary commentary 2023-03-02 08:32:52 -03:00
anarquimico d0022db2a5 Make enderman hostile towards endermites 2023-03-02 08:28:06 -03:00
anarquimico 6bdc0f032f Fixed for river_water_logged_roots 2023-03-01 19:22:27 -07:00
anarquimico 0aa3c52263 Make it work with river water 2023-03-01 19:22:27 -07:00
anarquimico f4c26fb578 Change the mangrove roots to a water logged roots after using a bucket with water on it 2023-03-01 19:22:27 -07:00
epCode dc9407701e fix crash skeleton jockey code 2023-02-28 17:46:21 +00:00
epCode e48dabc8be Create the Jockey api and use it on Skel/Spid 2023-02-28 17:46:21 +00:00
FossFanatic a457853938 Improve code relating to vines
This commit makes the LBM and `register_on_generated` for foliage now use the better calculation for the vines.
2023-02-27 20:25:36 +00:00
FossFanatic 4659d1a0f1 Add function for colorwallmounted node rotation
This commit adds a new utility function which helps find the rotation of `colorwallmounted` nodes.
2023-02-27 20:25:36 +00:00
FossFanatic fedae4fdd0 Fixed warped wart using stripped stem side texture 2023-02-27 17:51:14 +00:00
GuyLiner cafc16c41c Fix #3484
If a mob was not found in the spawn_dictionary or the non_spawn
dictionary and you tried to use a spawn egg to spawn that mob, the game
would crash. This commit prevents that from happening by adding a check
for mobs that don't exist, and minetest.log throws an error.
2023-02-26 11:22:21 -05:00
GuyLiner 14039290a9 Added mobs that were missing from non_spawn_specific() 2023-02-26 11:06:38 -05:00
SmokeyDope f174b733ce Add sounds to cartography table 2023-02-25 11:46:33 +00:00
SmokeyDope b4f747bd84 Add dependencies for cartography table 2023-02-25 11:44:56 +00:00
SmokeyDope 0351556a2e Add sounds to loom 2023-02-25 11:40:45 +00:00
SmokeyDope 182f9b5dc2 Add dependencies for loom 2023-02-25 11:39:38 +00:00
SmokeyDope bd4eb01a46 Add sounds to fletching table 2023-02-25 11:31:14 +00:00
SmokeyDope 5c25901433 Add dependencies for fletching table
required to get sound working
2023-02-25 11:29:55 +00:00
SmokeyDope 2d6e1c61a2 Add placement sound to lectern 2023-02-25 10:59:05 +00:00
FossFanatic d83c6fe906 Merge pull request 'Dry Biome Rain Fixes' (#3472) from dry_biome_rain_fixes into master
Reviewed-on: MineClone2/MineClone2#3472
Reviewed-by: Nicu <kneekoo@noreply.git.minetest.land>
2023-02-25 08:27:38 +00:00
FossFanatic 65b1fd163b Fix fatal typo
This typo caused the game to crash, instead of spitting out an error message as it was supposed to.
2023-02-22 13:05:18 +00:00
FossFanatic 61ee14b1a6 Fix rain issues in dry biomes
This commit adds an extra check at the ABMs which prevent the rain from affecting dry biomes, even though there isn't supposed to any rain there.
2023-02-21 10:12:29 +00:00
FossFanatic 8060b02cbd Add extra check to guarantee no nil values 2023-02-19 07:49:09 +00:00
FossFanatic 693d40b6c4 Fix villages generating with incorrect water
This commit fixes an issue where villages would generate with water which wasn't of the correct biome.

The new function simply looks for water source nodes around the entire village and replaces any it finds with the same node, except with blank params so that the `on_construct` of the newly placed water source node gets called.
2023-02-18 13:51:31 +00:00
FossFanatic ecfbb1ae07 Fix waterlogged mangrove roots textures 2023-02-18 08:54:57 +00:00
FossFanatic 14e630a1e2 Fix cauldron water textures 2023-02-18 08:53:36 +00:00
FossFanatic 62afbb4509 Remove reference to removed texture 2023-02-18 08:42:21 +00:00
FossFanatic 33bbeb1a4d Improve river water 2023-02-18 08:27:22 +00:00
FossFanatic d3253ecf4f Change small part of buckets code 2023-02-18 08:25:47 +00:00
FossFanatic 0abda8ff20 Add new function for water nodes 2023-02-18 08:25:08 +00:00
FossFanatic 9bb3d8311b Append stuff to the new function 2023-02-18 08:24:12 +00:00
FossFanatic 686bb38546 Add lbm and register_on_generated for water 2023-02-18 08:23:40 +00:00
FossFanatic c4f6944a03 Add water palette indexes and waterfog to the code 2023-02-18 08:22:56 +00:00
FossFanatic c1647a5cce Improve underwater sky colour code 2023-02-18 08:22:04 +00:00
FossFanatic 624c853cb3 Improve water 2023-02-18 08:21:24 +00:00
GuyLiner f39cec2442 Added slime_big to non_spawn_specific instead of creating an exception for them in spawning.lua 2023-02-16 20:48:30 -05:00
GuyLiner e99a46b52d Removed comment 2023-02-16 20:48:30 -05:00
GuyLiner cd1c8bd92e Refactored logic for getting light levels for mobs
Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00
GuyLiner 3830171347 Adjusted mob_light_lvl for changed return value 2023-02-16 19:43:50 -05:00
GuyLiner 48b16a23b6 If player in creative mode, don't drop experience from destroyed spawners 2023-02-16 19:43:50 -05:00
GuyLiner 0a9be4b79c Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
2023-02-16 19:43:50 -05:00
GuyLiner 540319d948 Added non_spawn_dictionary and function for getting mob light levels
The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them.
A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one
a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment.

Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
2023-02-16 19:43:50 -05:00
GuyLiner fbb2923a0b Added mcl_mobs:non_spawn_specific function for mobs that don't naturally spawn and for mobs that don't spawn in the overworld 2023-02-16 19:43:50 -05:00
ancientmarinerdev 4d61e32021 Clean up error handling 2023-02-16 23:15:55 +00:00
ancientmarinerdev 7c602ce82c Tidy up error handling. 2023-02-16 23:15:55 +00:00
ancientmarinerdev ae92c51155 Adding error handling to the mob step function 2023-02-16 23:15:55 +00:00
ancientmarinerdev b23fc6d23d Merge branch 'master' into biome_colored_foliage 2023-02-16 22:14:40 +00:00
FossFanatic 68e6965dd0 Remove excessive functions and change the appropriate stuff 2023-02-16 18:09:39 +00:00
FossFanatic 7d642c9929 Remove the tab before the curly bracket 2023-02-16 17:25:21 +00:00
FossFanatic 406b27852b Improve the new function somewhat 2023-02-16 07:54:00 +00:00
emptyshore b121d0f804 Prevent placement of fire into nodes above water
This addresses the edge case where fire is set to the top of a non-water
block that represents water (such as kelp).

Note this is forbidding theoretically legitimate setups for fire over
water where fire is set to the side of a block diagonally from the
water.

Fire is still permitted next to water (so it can be set to the face of a
block diagonally from a water column).
2023-02-16 08:56:17 +13:00
FossFanatic 8f8385e4a1 Use metadata method to make player mangrove leaves 2023-02-15 18:29:56 +00:00
FossFanatic 17fc7a3256 Use metadata method to make player leaves 2023-02-15 18:29:18 +00:00
ancientmarinerdev ba708010a2 Fix incorrect crimson texture issue 2023-02-15 16:23:08 +00:00
Michieal 6601ecf788 Basic signs texture replacement. 2023-02-15 14:52:00 +00:00
Michieal 660c85dddc Changed mcl_buckets' image use to be named properly. This fixes issue #3455 2023-02-15 14:52:00 +00:00
Michieal 2d0b4dd8f7 Finished mcl_crimson. 2023-02-15 14:52:00 +00:00
FossFanatic 10d9eb2980 Upload files to 'mods/MAPGEN/mcl_mapgen_core' 2023-02-15 12:23:58 +00:00
FossFanatic 3d9df5c797 Fix issue with vines in certain biomes
This commit removes some excessive checks which caused vines to not get a biome colour in certain biomes at certain rotations.
2023-02-15 12:20:15 +00:00
FossFanatic f919f73c24 Improve some code 2023-02-14 18:14:10 +00:00
FossFanatic 319beb91ce Improve vines code 2023-02-14 18:11:43 +00:00
FossFanatic bea9bbe212 Improve certain functions 2023-02-14 18:10:49 +00:00
FossFanatic 8fd40eaf46 Replace get_registered_biome_from_pos with get_palette_indexes_from_pos 2023-02-14 18:08:59 +00:00
FossFanatic fcaa2c4ce1 revert 55478f6953
revert Fix crash with mapgen v6
2023-02-14 14:22:03 +00:00
FossFanatic 55478f6953 Fix crash with mapgen v6 2023-02-14 14:01:14 +00:00
FossFanatic 57882ae56a Merge branch 'master' into biome_colored_foliage 2023-02-14 13:27:37 +00:00
FossFanatic fee4ccf096 Convert old player leaves into new system
This commit adds a couple of lines to the `mcl_mapgen_core:fix_foliage_palette_indexes"` LBM, which ensures that player leaves which were placed before this update get converted into the new player leaves.

I would have included mangrove leaves, but decided against it because of an issue where the `param2` of mangrove leaves was accidentally set to 1 (in the schematics?). This meant that if I included mangrove leaves, the LBM would have converted the natural leaves as well.

This would have made it very tedious to clean up the leaves after chopping down a mangrove tree, since these would not rot by themselves.
2023-02-14 11:20:00 +00:00
FossFanatic f653f47f26 Improve the new code somewhat 2023-02-14 08:36:49 +00:00
FossFanatic 7b7e213925 Fix mcl_util.get_registered_biome_from_pos(pos)
Adds something which was missing from the function.
2023-02-14 08:12:55 +00:00
PrairieWind f62546a54f Comment out crafting white and blue dye from lily of the valley and cornflowers respectively 2023-02-13 19:37:04 -07:00
PrairieWind e3f14a3a99 Campfire API 2023-02-14 02:25:50 +00:00
ancientmarinerdev 6f98ba5118 Fix crimson mushroom naming issue 2023-02-14 02:00:19 +00:00
ancientmarinerdev f6f812257e Fix crimson name mismatch 2023-02-14 01:50:06 +00:00
Michieal f05e976d18 changed comment. 2023-02-14 01:50:05 +00:00
Michieal 5533ec7bac fix mobs losing their textures. 2023-02-14 01:50:05 +00:00
Michieal b66e2a117f fix json reading error. 2023-02-14 01:50:05 +00:00
Michieal 1e61fc3069 Fixed "mcl_crimson_mcl_crimson" issue.
Fixed colors.json stupidity.
2023-02-14 01:50:05 +00:00
Michieal ef30646788 Changed mcl_crimson - finished. 2023-02-14 01:50:02 +00:00