diff --git a/mods/ITEMS/mcl_chests/chests.lua b/mods/ITEMS/mcl_chests/chests.lua index c66f336da..8ec67e133 100644 --- a/mods/ITEMS/mcl_chests/chests.lua +++ b/mods/ITEMS/mcl_chests/chests.lua @@ -8,7 +8,10 @@ local chestusage = S("To access its inventory, rightclick it. When broken, the i mcl_chests.register_chest("chest", S("Chest"), - S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."), + S( + "Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with " .. + "double the capacity by placing two chests next to each other." + ), chestusage, S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"), { @@ -28,7 +31,11 @@ local traptiles = { mcl_chests.register_chest("trapped_chest", S("Trapped Chest"), - S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."), + S( + "A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone " .. + "signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped " .. + "chests with double the capacity by placing two trapped chests next to each other." + ), chestusage, S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"), @@ -42,8 +49,9 @@ mcl_chests.register_chest("trapped_chest", }, function(pos, node, clicker) minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_small", param2 = node.param2 }) - mcl_chests.find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", { "mcl_chests_trapped.png" }, node.param2, false, - "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small") + mcl_chests.find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", { "mcl_chests_trapped.png" }, + node.param2, false, "default_chest", "mcl_chests_chest", "chest") + :reinitialize("mcl_chests:trapped_chest_on_small") mesecon.receptor_on(pos, trapped_chest_mesecons_rules) end, function(pos, node, clicker) @@ -51,8 +59,9 @@ mcl_chests.register_chest("trapped_chest", meta:set_int("players", 1) minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_left", param2 = node.param2 }) - mcl_chests.find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", mcl_chests.tiles.chest_trapped_double, node.param2, true, - "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left") + mcl_chests.find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", + mcl_chests.tiles.chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", + "chest"):reinitialize("mcl_chests:trapped_chest_on_left") mesecon.receptor_on(pos, trapped_chest_mesecons_rules) local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left") @@ -66,9 +75,9 @@ mcl_chests.register_chest("trapped_chest", mesecon.receptor_on(pos, trapped_chest_mesecons_rules) minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_left", param2 = node.param2 }) - mcl_chests.find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", mcl_chests.tiles.chest_trapped_double, node.param2, - true, - "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left") + mcl_chests.find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", + mcl_chests.tiles.chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", + "chest"):reinitialize("mcl_chests:trapped_chest_on_left") mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) end ) diff --git a/mods/ITEMS/mcl_chests/ender.lua b/mods/ITEMS/mcl_chests/ender.lua index c126563ca..f41ec950a 100644 --- a/mods/ITEMS/mcl_chests/ender.lua +++ b/mods/ITEMS/mcl_chests/ender.lua @@ -2,12 +2,12 @@ local S = minetest.get_translator(minetest.get_current_modname()) local F = minetest.formspec_escape local C = minetest.colorize -local longdesc = S([[ - Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This - inventory is the same no matter from which ender chest you access it from. If you put one item into one - ender chest, you will find it in all other ender chests. Each player will only see their own items, but - not the items of other players. -]]) +local longdesc = S( + "Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This " .. + "inventory is the same no matter from which ender chest you access it from. If you put one item into one " .. + "ender chest, you will find it in all other ender chests. Each player will only see their own items, but " .. + "not the items of other players." +) minetest.register_node("mcl_chests:ender_chest", { description = S("Ender Chest"), diff --git a/mods/ITEMS/mcl_chests/shulkers.lua b/mods/ITEMS/mcl_chests/shulkers.lua index 0323c6fc9..a80ea7ae1 100644 --- a/mods/ITEMS/mcl_chests/shulkers.lua +++ b/mods/ITEMS/mcl_chests/shulkers.lua @@ -83,17 +83,17 @@ for color, desc in pairs(boxtypes) do local longdesc, usagehelp, create_entry, entry_name if doc then if is_canonical then - longdesc = S([[ - A shulker box is a portable container which provides 27 inventory slots for any item - except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes - as well as their contents can be taken as a single item. Shulker boxes come in many - different colors. - ]]) - usagehelp = S([[ - To access the inventory of a shulker box, place and right-click it. To take a shulker - box and its contents with you, just break and collect it, the items will not fall out. - Place the shulker box again to be able to retrieve its contents. - ]]) + longdesc = S( + "A shulker box is a portable container which provides 27 inventory slots for any item " .. + "except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes " .. + "as well as their contents can be taken as a single item. Shulker boxes come in many " .. + "different colors." + ) + usagehelp = S( + "To access the inventory of a shulker box, place and right-click it. To take a shulker " .. + "box and its contents with you, just break and collect it, the items will not fall out. " .. + "Place the shulker box again to be able to retrieve its contents." + ) entry_name = S("Shulker Box") else create_entry = false