Remove local mod = mcl_weather and replace accesses to variables thru mcl_weather with local variable equivalents

This commit is contained in:
teknomunk 2024-06-13 05:56:10 -05:00
parent 03faa7764d
commit d34c804ebf
1 changed files with 27 additions and 28 deletions

View File

@ -1,7 +1,6 @@
-- Constants
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local mod = mcl_weather
local NIGHT_VISION_RATIO = 0.45
-- Module state
@ -82,27 +81,27 @@ local skycolor_utils = skycolor.utils
-- Add layer to colors table
function skycolor.add_layer(layer_name, layer_color, instant_update)
mcl_weather.skycolor.colors[layer_name] = layer_color
table.insert(mcl_weather.skycolor.layer_names, layer_name)
mcl_weather.skycolor.force_update = true
skycolor.colors[layer_name] = layer_color
table.insert(skycolor.layer_names, layer_name)
skycolor.force_update = true
end
function skycolor.current_layer_name()
return mcl_weather.skycolor.layer_names[#mcl_weather.skycolor.layer_names]
return skycolor.layer_names[#skycolor.layer_names]
end
-- Retrieve layer from colors table
function skycolor.retrieve_layer()
local last_layer = mcl_weather.skycolor.current_layer_name()
return mcl_weather.skycolor.colors[last_layer]
local last_layer = skycolor.current_layer_name()
return skycolor.colors[last_layer]
end
-- Remove layer from colors table
function skycolor.remove_layer(layer_name)
for k, name in pairs(mcl_weather.skycolor.layer_names) do
for k, name in pairs(skycolor.layer_names) do
if name == layer_name then
table.remove(mcl_weather.skycolor.layer_names, k)
mcl_weather.skycolor.force_update = true
table.remove(skycolor.layer_names, k)
skycolor.force_update = true
return
end
end
@ -141,7 +140,7 @@ end
-- Update sky color. If players not specified update sky for all players.
function skycolor.update_sky_color(players)
-- Override day/night ratio as well
players = mcl_weather.skycolor.utils.get_players(players)
players = skycolor_utils.get_players(players)
local update = skycolor.update_player_sky_color
for _, player in ipairs(players) do
update(player)
@ -150,14 +149,16 @@ end
-- Returns current layer color in {r, g, b} format
function skycolor.get_sky_layer_color(timeofday)
if #mcl_weather.skycolor.layer_names == 0 then
if #skycolor.layer_names == 0 then
return nil
end
-- min timeofday value 0; max timeofday value 1. So sky color gradient range will be between 0 and 1 * mcl_weather.skycolor.max_val.
local rounded_time = math.floor(timeofday * mcl_weather.skycolor.max_val)
local color = mcl_weather.skycolor.utils.convert_to_rgb(mcl_weather.skycolor.min_val, mcl_weather.skycolor.max_val, rounded_time, mcl_weather.skycolor.retrieve_layer())
return color
-- min timeofday value 0; max timeofday value 1. So sky color gradient range will be between 0 and 1 * skycolor.max_val
local rounded_time = math.floor(timeofday * skycolor.max_val)
return skycolor_utils.convert_to_rgb(
skycolor.min_val, skycolor.max_val,
rounded_time, skycolor.retrieve_layer()
)
end
function skycolor_utils.convert_to_rgb(minval, maxval, current_val, colors)
@ -200,7 +201,7 @@ end
-- Returns the sky color of the first player, which is done assuming that all players are in same color layout.
function skycolor_utils.get_current_bg_color()
local players = mcl_weather.skycolor.utils.get_players(nil)
local players = skycolor_utils.get_players(nil)
if players[1] then
return players[1]:get_sky(true).sky_color
end
@ -209,33 +210,31 @@ end
local timer = 0
minetest.register_globalstep(function(dtime)
if mcl_weather.skycolor.active ~= true or #minetest.get_connected_players() == 0 then
if skycolor.active ~= true or #minetest.get_connected_players() == 0 then
return
end
if mcl_weather.skycolor.force_update then
mcl_weather.skycolor.update_sky_color()
mcl_weather.skycolor.force_update = false
if skycolor.force_update then
skycolor.update_sky_color()
skycolor.force_update = false
return
end
-- regular updates based on iterval
timer = timer + dtime;
if timer >= mcl_weather.skycolor.update_interval then
mcl_weather.skycolor.update_sky_color()
if timer >= skycolor.update_interval then
skycolor.update_sky_color()
timer = 0
end
end)
local function initsky(player)
if player.set_lighting then
player:set_lighting({ shadows = { intensity = tonumber(minetest.settings:get("mcl_default_shadow_intensity") or 0.33) } })
end
if (mcl_weather.skycolor.active) then
mcl_weather.skycolor.force_update = true
if (skycolor.active) then
skycolor.force_update = true
end
player:set_clouds(mcl_worlds:get_cloud_parameters() or {height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
@ -245,7 +244,7 @@ minetest.register_on_joinplayer(initsky)
minetest.register_on_respawnplayer(initsky)
mcl_worlds.register_on_dimension_change(function(player)
mcl_weather.skycolor.update_sky_color({player})
skycolor.update_sky_color({player})
end)
minetest.register_on_mods_loaded(function()