avoid spawning ground mobs in shallow water

This commit is contained in:
kno10 2024-07-05 11:32:30 +02:00 committed by the-real-herowl
parent 2e1df31399
commit bdd3ae2cd8
1 changed files with 6 additions and 7 deletions

View File

@ -760,12 +760,11 @@ local function spawn_check(pos, spawn_def)
-- find ground node below spawn position
local gotten_node = get_node(pos).name
if not gotten_node then return end
local is_ground = get_item_group(gotten_node,"solid") ~= 0
if not is_ground then -- try node one below instead
if get_item_group(gotten_node, "air") ~= 0 then -- try node one below instead
pos.y = pos.y - 1
gotten_node = get_node(pos).name
is_ground = get_item_group(gotten_node,"solid") ~= 0
end
local is_ground = get_item_group(gotten_node,"solid") ~= 0
pos.y = pos.y + 1
-- check spawn height
if pos.y < spawn_def.min_height or pos.y > spawn_def.max_height then return end
@ -776,11 +775,11 @@ local function spawn_check(pos, spawn_def)
-- do not spawn ground mobs on leaves
if spawn_def.type_of_spawning == "ground" and (not is_ground or get_item_group(gotten_node, "leaves") ~= 0) then return end
-- farm animals on grass only
if is_farm_animal(spawn_def.name) and get_item_group(gotten_node, "grass_block") == 0 then return end
if is_farm_animal(spawn_def.name) and get_item_group(gotten_node, "grass_block") ~= 0 then return end
-- water mobs only on water
if spawn_def.type_of_spawning == "water" and get_item_group(gotten_node, "water") == 0 then return end
if spawn_def.type_of_spawning == "water" and get_item_group(gotten_node, "water") ~= 0 then return end
-- lava mobs only on lava
if spawn_def.type_of_spawning == "lava" and get_item_group(gotten_node, "lava") == 0 then return end
if spawn_def.type_of_spawning == "lava" and get_item_group(gotten_node, "lava") ~= 0 then return end
---- More expensive calls:
-- check the biome
@ -820,7 +819,7 @@ local function spawn_check(pos, spawn_def)
return false
end
-- passive threshold is apparently the same in all dimensions ...
return gotten_light > overworld_passive_threshold
return gotten_light < overworld_passive_threshold
end
function mcl_mobs.spawn(pos,id)