forked from VoxeLibre/VoxeLibre
Nerfed vexes and evokers
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b3da7a473d
commit
a2c8d13f04
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@ -37,6 +37,7 @@ mcl_mobs.register_mob("mobs_mc:vex", {
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walk_velocity = 3.2,
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walk_velocity = 3.2,
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run_velocity = 5.9,
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run_velocity = 5.9,
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attack_type = "dogfight",
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attack_type = "dogfight",
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attack_frequency = 2,
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sounds = {
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sounds = {
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-- TODO: random
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-- TODO: random
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death = "mobs_mc_vex_death",
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death = "mobs_mc_vex_death",
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@ -63,10 +64,13 @@ mcl_mobs.register_mob("mobs_mc:vex", {
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self.object:set_properties({textures=self.base_texture})
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self.object:set_properties({textures=self.base_texture})
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end
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end
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else
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else
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if self.base_texture[2] == "mobs_mc_vex_charging.png" then
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self.base_texture[2] = "mobs_mc_vex.png"
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end
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if self.base_texture[1] ~= "default_tool_steelsword.png" then
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if self.base_texture[1] ~= "default_tool_steelsword.png" then
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self.base_texture[1] = "default_tool_steelsword.png"
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self.base_texture[1] = "default_tool_steelsword.png"
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self.object:set_properties({textures=self.base_texture})
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end
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end
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self.object:set_properties({textures=self.base_texture})
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end
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end
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-- Take constant damage if the vex' life clock ran out
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-- Take constant damage if the vex' life clock ran out
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@ -42,6 +42,7 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
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run_velocity = 1.4,
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run_velocity = 1.4,
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group_attack = true,
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group_attack = true,
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attack_type = "dogfight",
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attack_type = "dogfight",
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attack_frequency = 15,
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-- Summon vexes
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-- Summon vexes
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custom_attack = function(self, to_attack)
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custom_attack = function(self, to_attack)
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if not spawned_vexes[self] then spawned_vexes[self] = {} end
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if not spawned_vexes[self] then spawned_vexes[self] = {} end
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@ -64,7 +65,6 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
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table.insert(spawned_vexes[self],ent)
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table.insert(spawned_vexes[self],ent)
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end
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end
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end,
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end,
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shoot_interval = 15,
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passive = false,
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passive = false,
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drops = {
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drops = {
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{name = "mcl_core:emerald",
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{name = "mcl_core:emerald",
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@ -86,6 +86,11 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
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},
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},
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view_range = 16,
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view_range = 16,
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fear_height = 4,
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fear_height = 4,
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on_spawn = function(self)
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self.timer = 15
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return true
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end,
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})
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})
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-- spawn eggs
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-- spawn eggs
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