Inconsistent bed bouncyness, make top match bottom (#4495)

Reviewed-on: VoxeLibre/VoxeLibre#4495
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
This commit is contained in:
kno10 2024-07-31 02:58:38 +02:00 committed by the-real-herowl
parent ff21d1eab1
commit 9595b0df59
1 changed files with 1 additions and 2 deletions

View File

@ -286,8 +286,7 @@ function mcl_beds.register_bed(name, def)
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks! groups = {handy = 1, flammable = -1, bed = 2, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50, not_in_creative_inventory = 1},
groups = {handy = 1, flammable = -1, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50, not_in_creative_inventory = 1},
_mcl_hardness = 0.2, _mcl_hardness = 0.2,
_mcl_blast_resistance = 1, _mcl_blast_resistance = 1,
sounds = def.sounds or default_sounds, sounds = def.sounds or default_sounds,