Merge pull request 'Knockback fixes:' (#2283) from knockback_fixes into master

Reviewed-on: MineClone2/MineClone2#2283
Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
cora 2022-06-08 01:08:21 +00:00
commit 8d9131eda3
5 changed files with 30 additions and 28 deletions

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@ -3210,9 +3210,10 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
local die = false
if damage >= 0 then
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
if damage >= 0.1 then
-- weapon sounds
if weapon:get_definition().sounds ~= nil then
@ -3238,7 +3239,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
die = true
end
end
-- knock back effect (only on full punch)
if not die
and self.knock_back

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@ -35,6 +35,7 @@ mcl_mobs:register_mob("mobs_mc:enderdragon", {
},
physical = true,
damage = 10,
knock_back = false,
jump = true,
jump_height = 14,
fly = true,

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@ -37,6 +37,7 @@ mcl_mobs:register_mob("mobs_mc:iron_golem", {
run_velocity = 1.2,
-- Approximation
damage = 14,
knock_back = false,
reach = 3,
group_attack = true,
attacks_monsters = true,

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@ -33,6 +33,7 @@ mcl_mobs:register_mob("mobs_mc:shulker", {
-- TODO: Make shulker dye-able
visual_size = {x=3, y=3},
walk_chance = 0,
knock_back = false,
jump = false,
drops = {
{name = "mcl_mobitems:shulker_shell",

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@ -61,11 +61,9 @@ local function check_object_hit(self, pos, dmg)
and entity.name ~= self.object:get_luaentity().name then
if object:is_player() and self._thrower ~= object:get_player_name() then
-- TODO: Deal knockback
self.object:remove()
return true
elseif (entity.is_mob == true or entity._hittable_by_projectile) and (self._thrower ~= object) then
-- FIXME: Knockback is broken
object:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = dmg,
@ -185,7 +183,7 @@ local function egg_on_step(self, dtime)
end
-- Destroy when hitting a mob or player (no chick spawning)
if check_object_hit(self, pos) then
if check_object_hit(self, pos, 0) then
minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true)
self.object:remove()
return