forked from VoxeLibre/VoxeLibre
Fortune
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@ -189,7 +189,7 @@ mcl_enchanting.enchantments.fortune = {
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requires_tool = false,
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}
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-- implemented using walkover.register_global
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-- implemented via walkover.register_global
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mcl_enchanting.enchantments.frost_walker = {
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name = "Frost Walker",
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max_level = 2,
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@ -212,6 +212,50 @@ local check_can_drop = function(node_name, tool_capabilities)
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end
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end
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-- Stupid workaround to get drops from a drop table:
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-- Create a temporary table in minetest.registered_nodes that contains the proper drops,
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-- because unfortunately minetest.get_node_drops needs the drop table to be inside a registered node definition
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-- (very ugly)
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local tmp_id = 0
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local function get_drops(drop, toolname, param2, paramtype2)
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tmp_id = tmp_id + 1
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local tmp_node_name = "mcl_item_entity:" .. tmp_id
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minetest.registered_nodes[tmp_node_name] = {
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name = tmp_node_name,
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drop = drop,
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paramtype2 = paramtype2
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}
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local drops = minetest.get_node_drops({name = tmp_node_name, param2 = param2}, toolname)
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minetest.registered_nodes[tmp_node_name] = nil
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return drops
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end
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local function discrete_uniform_distribution(drops, min_count, max_count, cap)
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local new_drops = table.copy(drops)
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for i, item in ipairs(drops) do
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local new_item = ItemStack(item)
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local multiplier = math.random(min_count, max_count)
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if cap then
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multiplier = math.min(cap, multiplier)
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end
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new_item:set_count(multiplier * new_item:get_count())
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new_drops[i] = new_item
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end
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return new_drops
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end
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local function get_fortune_drops(fortune_drops, fortune_level)
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local drop
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local i = fortune_level
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repeat
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drop = fortune_drops[i]
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i = i - 1
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until drop or i < 1
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return drop or {}
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end
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function minetest.handle_node_drops(pos, drops, digger)
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-- NOTE: This function override allows digger to be nil.
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-- This means there is no digger. This is a special case which allows this function to be called
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@ -241,6 +285,9 @@ function minetest.handle_node_drops(pos, drops, digger)
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* true: Drop itself when dug by shears / silk touch tool
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* table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop
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]]
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local enchantments = tool and mcl_enchanting.get_enchantments(tool, "silk_touch")
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local silk_touch_drop = false
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local nodedef = minetest.registered_nodes[dug_node.name]
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if toolcaps ~= nil and toolcaps.groupcaps and toolcaps.groupcaps.shearsy_dig and nodedef._mcl_shears_drop then
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@ -249,7 +296,7 @@ function minetest.handle_node_drops(pos, drops, digger)
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else
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drops = nodedef._mcl_shears_drop
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end
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elseif tool and mcl_enchanting.has_enchantment(tool, "silk_touch") and nodedef._mcl_silk_touch_drop then
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elseif tool and enchantments.silk_touch and nodedef._mcl_silk_touch_drop then
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silk_touch_drop = true
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if nodedef._mcl_silk_touch_drop == true then
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drops = { dug_node.name }
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@ -258,6 +305,25 @@ function minetest.handle_node_drops(pos, drops, digger)
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end
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end
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if tool and nodedef._mcl_fortune_drop and enchantments.fortune then
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local fortune_level = enchantments.fortune
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local fortune_drop = nodedef._mcl_fortune_drop
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if fortune_drop.discrete_uniform_distribution then
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local min_count = fortune_drop.min_count
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local max_count = fortune_drop.max_count + fortune_level * (fortune_drop.factor or 1)
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local chance = fortune_drop.chance or fortune_drop.get_chance and fortune_drop.get_chance(fortune_level)
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if not chance or math.random() < chance then
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drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count, fortune_drop.cap)
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elseif fortune_drop.override then
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drops = {}
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end
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else
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-- Fixed Behavior
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local drop = get_fortune_drops(fortune_drops, fortune_level)
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drops = get_drops(drop, tool:get_name(), dug_node.param2, nodedef.paramtype2)
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end
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end
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if digger and mcl_experience.throw_experience and not silk_touch_drop then
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local experience_amount = minetest.get_item_group(dug_node.name,"xp")
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if experience_amount > 0 then
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@ -10,6 +10,14 @@ else
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ice_drawtype = "normal"
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end
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mcl_core.fortune_drop_ore = {
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discrete_uniform_distribution = true,
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min_count = 2,
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max_count = 1,
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get_chance = function (fortune_level) return 1 - 2 / (fortune_level + 2) end,
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multiply = true,
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}
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minetest.register_node("mcl_core:stone", {
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description = S("Stone"),
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_doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."),
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@ -38,6 +46,7 @@ minetest.register_node("mcl_core:stone_with_coal", {
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_mcl_blast_resistance = 3,
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_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("mcl_core:stone_with_iron", {
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@ -100,6 +109,12 @@ minetest.register_node("mcl_core:stone_with_redstone", {
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_mcl_blast_resistance = 3,
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_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = {
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discrete_uniform_distribution = true,
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items = {"mesecons:redstone"},
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min_count = 4,
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max_count = 5,
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}
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})
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local redstone_ore_reactivate = function(pos)
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@ -138,7 +153,13 @@ minetest.register_node("mcl_core:stone_with_redstone_lit", {
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end,
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_mcl_blast_resistance = 3,
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_mcl_hardness = 3,
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_mcl_silk_touch_drop = "mcl_core:stone_with_redstone",
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_mcl_silk_touch_drop = {"mcl_core:stone_with_redstone"},
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_mcl_fortune_drop = {
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discrete_uniform_distribution = true,
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items = {"mesecons:redstone"},
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min_count = 4,
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max_count = 5,
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}
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})
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minetest.register_node("mcl_core:stone_with_lapis", {
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@ -161,6 +182,7 @@ minetest.register_node("mcl_core:stone_with_lapis", {
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 3,
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_mcl_hardness = 3,
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("mcl_core:stone_with_emerald", {
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@ -175,6 +197,7 @@ minetest.register_node("mcl_core:stone_with_emerald", {
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_mcl_blast_resistance = 3,
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_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("mcl_core:stone_with_diamond", {
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@ -189,6 +212,7 @@ minetest.register_node("mcl_core:stone_with_diamond", {
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_mcl_blast_resistance = 3,
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_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("mcl_core:stonebrick", {
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@ -464,6 +488,23 @@ minetest.register_node("mcl_core:gravel", {
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = {
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[1] = {
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max_items = 1,
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items = {
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{items = {'mcl_core:flint'},rarity = 7},
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{items = {'mcl_core:gravel'}}
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}
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},
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[2] = {
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max_items = 1,
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items = {
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{items = {'mcl_core:flint'},rarity = 4},
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{items = {'mcl_core:gravel'}}
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}
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},
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[3] = "mcl_core:flint"
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},
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})
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-- sandstone --
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@ -63,35 +63,39 @@ local register_wooden_planks = function(subname, description, tiles)
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})
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end
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local register_leaves = function(subname, description, longdesc, tiles, drop1, drop1_rarity, drop2, drop2_rarity, leafdecay_distance)
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local register_leaves = function(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances, leafdecay_distance)
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local drop
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if leafdecay_distance == nil then
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leafdecay_distance = 4
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end
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if drop2 then
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drop = {
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local apple_chances = {200, 180, 160, 120, 40}
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local stick_chances = {50, 45, 30, 35, 10}
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local function get_drops(fortune_level)
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local drop = {
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max_items = 1,
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items = {
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{
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items = {drop1},
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rarity = drop1_rarity,
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items = {sapling},
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rarity = sapling_chances[fortune_level + 1] or sapling_chances[fortune_level]
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},
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{
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items = {drop2},
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rarity = drop2_rarity,
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items = {"mcl_core:stick 1"},
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rarity = stick_chances[fortune_level + 1]
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},
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}
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}
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else
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drop = {
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max_items = 1,
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items = {
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{
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items = {drop1},
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rarity = drop1_rarity,
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items = {"mcl_core:stick 2"},
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rarity = stick_chances[fortune_level + 1]
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},
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}
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}
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}
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if drop_apples then
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table.insert(drop.items, {
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items = {"mcl_core:apple"},
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rarity = apple_chances[fortune_level + 1]
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})
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end
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return drop
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end
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minetest.register_node("mcl_core:"..subname, {
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@ -105,12 +109,13 @@ local register_leaves = function(subname, description, longdesc, tiles, drop1, d
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paramtype = "light",
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stack_max = 64,
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groups = {handy=1,shearsy=1,swordy=1, leafdecay=leafdecay_distance, flammable=2, leaves=1, deco_block=1, dig_by_piston=1, fire_encouragement=30, fire_flammability=60},
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drop = drop,
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drop = get_drops(0),
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_mcl_shears_drop = true,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = { get_drops(1), get_drops(2), get_drops(3), get_drops(4) },
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})
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end
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@ -197,12 +202,13 @@ register_sapling("birchsapling", S("Birch Sapling"),
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"mcl_core_sapling_birch.png", {-4/16, -0.5, -4/16, 4/16, 0.5, 4/16})
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register_leaves("leaves", S("Oak Leaves"), S("Oak leaves are grown from oak trees."), {"default_leaves.png"}, "mcl_core:sapling", 20, "mcl_core:apple", 200)
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register_leaves("darkleaves", S("Dark Oak Leaves"), S("Dark oak leaves are grown from dark oak trees."), {"mcl_core_leaves_big_oak.png"}, "mcl_core:darksapling", 20, "mcl_core:apple", 200)
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register_leaves("jungleleaves", S("Jungle Leaves"), S("Jungle leaves are grown from jungle trees."), {"default_jungleleaves.png"}, "mcl_core:junglesapling", 40)
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register_leaves("acacialeaves", S("Acacia Leaves"), S("Acacia leaves are grown from acacia trees."), {"default_acacia_leaves.png"}, "mcl_core:acaciasapling", 20)
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register_leaves("spruceleaves", S("Spruce Leaves"), S("Spruce leaves are grown from spruce trees."), {"mcl_core_leaves_spruce.png"}, "mcl_core:sprucesapling", 20)
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register_leaves("birchleaves", S("Birch Leaves"), S("Birch leaves are grown from birch trees."), {"mcl_core_leaves_birch.png"}, "mcl_core:birchsapling", 20)
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register_leaves("leaves", S("Oak Leaves"), S("Oak leaves are grown from oak trees."), {"default_leaves.png"}, "mcl_core:sapling", true, {20, 16, 12, 10})
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register_leaves("darkleaves", S("Dark Oak Leaves"), S("Dark oak leaves are grown from dark oak trees."), {"mcl_core_leaves_big_oak.png"}, "mcl_core:darksapling", true, {20, 16, 12, 10})
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register_leaves("jungleleaves", S("Jungle Leaves"), S("Jungle leaves are grown from jungle trees."), {"default_jungleleaves.png"}, "mcl_core:junglesapling", false, {40, 26, 32, 24, 10})
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register_leaves("acacialeaves", S("Acacia Leaves"), S("Acacia leaves are grown from acacia trees."), {"default_acacia_leaves.png"}, "mcl_core:acaciasapling", false, {20, 16, 12, 10})
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register_leaves("spruceleaves", S("Spruce Leaves"), S("Spruce leaves are grown from spruce trees."), {"mcl_core_leaves_spruce.png"}, "mcl_core:sprucesapling", false, {20, 16, 12, 10})
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register_leaves("birchleaves", S("Birch Leaves"), S("Birch leaves are grown from birch trees."), {"mcl_core_leaves_birch.png"}, "mcl_core:birchsapling", false, {20, 16, 12, 10})
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-- Node aliases
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@ -36,6 +36,13 @@ local melon_base_def = {
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = {
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discrete_uniform_distribution = true,
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items = {"mcl_farming:melon_item"},
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min_count = 3,
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max_count = 7,
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cap = 9,
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}
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}
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-- Drop proabilities for melon stem
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@ -98,6 +98,16 @@ local wheat_seed_drop = {
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}
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}
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local fortune_wheat_seed_drop = {
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discrete_uniform_distribution = true,
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items = {"mcl_farming:wheat_seeds"},
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chance = 1 / 8,
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min_count = 1,
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max_count = 1,
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factor = 2,
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overwrite = true,
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}
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-- CHECKME: How does tall grass behave when pushed by a piston?
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--- Tall Grass ---
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@ -126,6 +136,7 @@ local def_tallgrass = {
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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drop = wheat_seed_drop,
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_mcl_shears_drop = true,
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_mcl_fortune_drop = fortune_wheat_seed_drop,
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node_placement_prediction = "",
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on_place = on_place_flower,
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_mcl_blast_resistance = 0,
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@ -148,7 +159,7 @@ def_fern.selection_box = {
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minetest.register_node("mcl_flowers:fern", def_fern)
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local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color)
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local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color, fortune_drop)
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if not inv_img then
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inv_img = top_img
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end
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@ -200,6 +211,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
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buildable_to = true,
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drop = drop_bottom,
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_mcl_shears_drop = shears_drop,
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_mcl_fortune_drop = fortune_drop,
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node_placement_prediction = "",
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selection_box = {
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type = "fixed",
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@ -305,6 +317,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
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},
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drop = drop_top,
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_mcl_shears_drop = shears_drop,
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_mcl_fortune_drop = fortune_drop,
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after_destruct = function(pos, oldnode)
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-- Remove bottom half of flower (if it exists)
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local top = pos
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@ -334,8 +347,8 @@ add_large_plant("sunflower", S("Sunflower"), S("A sunflower is a large plant whi
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local longdesc_grass = S("Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.")
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local longdesc_fern = S("Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.")
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add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true)
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add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true)
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add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true, nil, fortune_wheat_seed_drop)
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add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true, nil, fortune_wheat_seed_drop)
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Pop out flowers",
|
||||
|
|
|
@ -28,6 +28,13 @@ minetest.register_node("mcl_nether:glowstone", {
|
|||
_mcl_blast_resistance = 0.3,
|
||||
_mcl_hardness = 0.3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = {
|
||||
discrete_uniform_distribution = true,
|
||||
items = {"mcl_nether:glowstone_dust"},
|
||||
min_count = 2,
|
||||
max_count = 4,
|
||||
cap = 4,
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_nether:quartz_ore", {
|
||||
|
@ -42,6 +49,7 @@ minetest.register_node("mcl_nether:quartz_ore", {
|
|||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = mcl_core.fortune_drop_ore
|
||||
})
|
||||
|
||||
-- For eternal fire on top of netherrack and magma blocks
|
||||
|
|
|
@ -93,6 +93,12 @@ minetest.register_node("mcl_nether:nether_wart", {
|
|||
},
|
||||
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_fortune_drop = {
|
||||
discrete_uniform_distribution = true,
|
||||
items = {"mcl_nether:nether_wart_item"},
|
||||
min_count = 2,
|
||||
max_count = 4,
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_nether:nether_wart_item", {
|
||||
|
|
|
@ -22,6 +22,13 @@ minetest.register_node("mcl_ocean:sea_lantern", {
|
|||
_mcl_blast_resistance = 0.3,
|
||||
_mcl_hardness = 0.3,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = {
|
||||
discrete_uniform_distribution = true,
|
||||
items = {"mcl_ocean:prismarine_crystals"},
|
||||
min_count = 2,
|
||||
max_count = 3,
|
||||
cap = 5,
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_ocean:prismarine", {
|
||||
|
|
Loading…
Reference in New Issue