From 8512b7c2e0d81f49c653da3b4a3b252f50f0a558 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 12 Nov 2020 11:14:37 +0100 Subject: [PATCH] Fix swords being too big in itemframe --- mods/ITEMS/mcl_itemframes/init.lua | 38 +++++++++++++++++++++++++----- 1 file changed, 32 insertions(+), 6 deletions(-) diff --git a/mods/ITEMS/mcl_itemframes/init.lua b/mods/ITEMS/mcl_itemframes/init.lua index b1ec10a47..40321efe9 100644 --- a/mods/ITEMS/mcl_itemframes/init.lua +++ b/mods/ITEMS/mcl_itemframes/init.lua @@ -1,13 +1,16 @@ local S = minetest.get_translator("mcl_itemframes") +local VISUAL_SIZE = 0.3 + minetest.register_entity("mcl_itemframes:item",{ hp_max = 1, visual = "wielditem", - visual_size = {x=0.3,y=0.3}, + visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE}, physical = false, pointable = false, textures = { "blank.png" }, _texture = "blank.png", + _scale = 1, on_activate = function(self, staticdata) if staticdata ~= nil and staticdata ~= "" then @@ -15,22 +18,37 @@ minetest.register_entity("mcl_itemframes:item",{ if data and data[1] and data[2] then self._nodename = data[1] self._texture = data[2] + if data[3] then + self._scale = data[3] + else + self._scale = 1 + end end end if self._texture ~= nil then - self.object:set_properties({textures={self._texture}}) + self.object:set_properties({ + textures={self._texture}, + visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale}, + }) end end, get_staticdata = function(self) if self._nodename ~= nil and self._texture ~= nil then - return self._nodename .. ';' .. self._texture + local ret = self._nodename .. ';' .. self._texture + if self._scale ~= nil then + ret = ret .. ';' .. self._scale + end + return ret end return "" end, _update_texture = function(self) if self._texture ~= nil then - self.object:set_properties({textures={self._texture}}) + self.object:set_properties({ + textures={self._texture}, + visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale}, + }) end end, }) @@ -74,10 +92,18 @@ local update_item_entity = function(pos, node, param2) local e = minetest.add_entity(pos, "mcl_itemframes:item") local lua = e:get_luaentity() lua._nodename = node.name - if item:get_name() == "" then + local itemname = item:get_name() + if itemname == "" or itemname == nil then lua._texture = "blank.png" + lua._scale = 1 else - lua._texture = item:get_name() + lua._texture = itemname + local def = minetest.registered_items[itemname] + if def and def.wield_scale then + lua._scale = def.wield_scale.x + else + lua._scale = 1 + end end lua:_update_texture() if node.name == "mcl_itemframes:item_frame" then