From 83348bf3ac49adb2e142cffde1accd3b620f727c Mon Sep 17 00:00:00 2001 From: Nils Dagsson Moskopp Date: Mon, 16 May 2022 20:34:33 +0200 Subject: [PATCH] Document use cases, image type support, plans --- README.md | 79 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 79 insertions(+) diff --git a/README.md b/README.md index 195cb8df5..555cefd59 100644 --- a/README.md +++ b/README.md @@ -6,3 +6,82 @@ Created by fleckenstein for MineClone2, then improved by erlehmann. May be used as a Minetest mod. See `examples.lua` for example code and usage hints. + +## Use Cases for `tga_encoder` + +### Encoding Textures for Editing + +TGA images of types 1/2/3 consist of header data followed by a pixel array. + +This makes it trivial to parse TGA files – and even edit pixels in-place. + +No checksums need to be updated on any kind of in-place texture editing. + +**Tip**: When storing an editable image in item meta, use zlib compression. + +### Legacy Minetest Texture Encoding + +Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent). + +Since `tga_encoder` is written in pure Lua, it does not need engine support. + +**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance. + +### Advanced Texture Format Control + +The function `minetest.encode_png()` always encodes images as 32bpp RGBA. + +`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB. + +For generating maps from terrain, color-mapped formats can be more useful. + +### Encoding Very Small Textures + +Images of size 8×8 or below are often smaller than an equivalent PNG file. + +Note that on many filesystems files use at least 4096 bytes (i.e. 64×64). + +Therefore, saving bytes on files up to a few 100 bytes is often useless. + +### Encoding Reference Textures + +TGA is a simple format, which makes it easy to create reference textures. + +Using a hex editor, one can trivially see how all the pixels are stored. + +## Supported Image Types + +For all types, images are encoded in a fast single pass (i.e. append-only). + +### Color-Mapped Images (Type 1) + +These images contain a palette, followed by pixel data. + +* `A1R5G5B5` (8bpp RGB) +* `B8G8R8` (8bpp RGB) + +### True-Color Images (Type 2) + +These images contain uncompressed RGB(A) pixel data. + +* `A1R5G5B5` (16bpp RGBA) +* `B8G8R8` (24bpp RGB) +* `B8G8R8A8` (32bpp RGBA) + +### Grayscale Images (Type 3) + +* `Y8` (8bpp grayscale) + +### Run-Length Encoded (RLE), True-Color Images (Type 10) + +These images contain compressed RGB(A) pixel data. + +* `A1R5G5B5` (16bpp RGBA) +* `B8G8R8` (24bpp RGB) +* `B8G8R8A8` (32bpp RGBA) + +## TODO + +* Support Type 1 `B8G8R8A8` output (color-mapped 8bpp RGBA) +* Actually support `R8G8B8A8` input for `A1R5G5B5` output +* Add both zoomable and explorable maps to `mcl_maps`.