forked from VoxeLibre/VoxeLibre
Add chest support to llama model
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@ -49,7 +49,6 @@ mcl_mobs:register_mob("mobs_mc:llama", {
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{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
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{"blank.png", "blank.png", "mobs_mc_llama.png"},
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{"blank.png", "blank.png", "mobs_mc_llama.png"},
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},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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runaway = false,
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runaway = false,
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walk_velocity = 1,
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walk_velocity = 1,
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@ -71,36 +70,28 @@ mcl_mobs:register_mob("mobs_mc:llama", {
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distance = 16,
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distance = 16,
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},
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},
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animation = {
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animation = {
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speed_normal = 24,
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stand_start = 0, stand_end = 0,
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run_speed = 60,
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walk_start = 0, walk_end = 40, walk_speed = 35,
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run_start = 0,
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run_start = 0, run_end = 40, run_speed = 50,
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run_end = 40,
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},
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stand_start = 0,
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child_animations = {
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stand_end = 0,
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stand_start = 41, stand_end = 41,
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walk_start = 0,
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walk_start = 41, walk_end = 81, walk_speed = 50,
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walk_end = 40,
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run_start = 41, run_end = 81, run_speed = 75,
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hurt_start = 118,
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hurt_end = 154,
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death_start = 154,
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death_end = 179,
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eat_start = 49,
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eat_end = 78,
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look_start = 78,
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look_end = 108,
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},
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},
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follow = { "mcl_farming:wheat_item", "mcl_farming:hay_block" },
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follow = { "mcl_farming:wheat_item", "mcl_farming:hay_block" },
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view_range = 16,
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view_range = 16,
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do_custom = function(self, dtime)
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do_custom = function(self, dtime)
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-- set needed values if not already present
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-- set needed values if not already present
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if not self.v2 then
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if not self.v3 then
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self.v2 = 0
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self.v2 = 0
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self.max_speed_forward = 4
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self.max_speed_forward = 4
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self.max_speed_reverse = 2
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self.max_speed_reverse = 2
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self.accel = 4
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self.accel = 4
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self.terrain_type = 3
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 4.17, z = -1.5}
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self.driver_attach_at = {x = 0, y = 12.7, z = -5}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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self.driver_eye_offset = {x = 0, y = 6, z = 0}
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self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
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self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
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end
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end
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