forked from VoxeLibre/VoxeLibre
Merge branch 'master' into simplified_palette_index
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commit
23a13f14e0
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@ -1,6 +1,8 @@
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local modname = minetest.get_current_modname()
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local modpath = minetest.get_modpath(modname)
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local music_enabled = minetest.settings:get_bool("mcl_game_music", true)
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local pianowtune = "diminixed-pianowtune01"
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local pianowtune = "diminixed-pianowtune01"
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local end_tune = "diminixed-ambientwip"
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local end_tune = "diminixed-ambientwip"
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local nether_tune = "horizonchris96-traitor"
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local nether_tune = "horizonchris96-traitor"
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@ -99,15 +101,19 @@ local function play()
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minetest.after(7, play)
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minetest.after(7, play)
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end
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end
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minetest.after(15, play)
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if music_enabled then
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minetest.log("action", "[mcl_music] In game music is activated")
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minetest.after(15, play)
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minetest.register_on_joinplayer(function(player, last_login)
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minetest.register_on_joinplayer(function(player, last_login)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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stop_music_for_listener_name(player_name)
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stop_music_for_listener_name(player_name)
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end)
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end)
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minetest.register_on_respawnplayer(function(player)
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local player_name = player:get_player_name()
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stop_music_for_listener_name(player_name)
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end)
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minetest.register_on_respawnplayer(function(player)
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local player_name = player:get_player_name()
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stop_music_for_listener_name(player_name)
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end)
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else
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minetest.log("action", "[mcl_music] In game music is deactivated")
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end
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@ -139,6 +139,9 @@ mcl_mob_active_range (Active mob range) int 48 0 256
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# Enable flame sound.
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# Enable flame sound.
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flame_sound (Flame sound) bool true
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flame_sound (Flame sound) bool true
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# Enable the in game music.
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mcl_game_music (Enable in game music) bool true
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[Graphics]
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[Graphics]
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# How many vertical animation frames the fire texture (fire_basic_flame_animated.png) has.
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# How many vertical animation frames the fire texture (fire_basic_flame_animated.png) has.
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# This may vary depending on the texture pack you use.
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# This may vary depending on the texture pack you use.
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