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35 Commits

Author SHA1 Message Date
codiac 4fcd1ae541 Fix slime spawn crash (#3977)
Declare global variables before using them!

Fixes #3975

Reviewed-on: MineClone2/MineClone2#3977
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2023-10-23 05:32:18 +00:00
the-real-herowl f941817c39 Merge pull request 'Un-hardcode blast resistance and hardness of fences and walls' (#3943) from wood_fence_blast_resistance into master
Reviewed-on: MineClone2/MineClone2#3943
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-22 02:24:28 +00:00
seventeenthShulker bc3bde4cf8 Forgot about blackstone 2023-10-22 02:14:17 +00:00
seventeenthShulker 8099a4bd17 Walls use `source` parameter for default hardness and blast resistance
If no `source` given, fallbacks are 2 and 6 respectively
2023-10-22 02:14:17 +00:00
seventeenthShulker e2ed1ab4a6 Fix prismarine bricks and dark variant blast res.
Should be 6 like regular prismarine
2023-10-22 02:14:17 +00:00
seventeenthShulker e43a8e267d Un-hardcode blast resistance, hardness for walls,
now only based on their material
2023-10-22 02:14:17 +00:00
seventeenthShulker 570caf47eb All wood-type and nether-type fences now match material's blast resistance 2023-10-22 02:14:17 +00:00
the-real-herowl 59f3b53a51 Merge pull request 'Use MC 1.18+ light levels to control mob spawning' (#3946) from spawn_lighting into master
Reviewed-on: MineClone2/MineClone2#3946
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-22 01:35:00 +00:00
the-real-herowl 3d7155c1b9 Merge pull request 'Raise player eye height to 1.6 blocks.' (#3967) from Dark/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#3967
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-10-16 16:41:18 +00:00
chmodsayshello e3ab94809e Merge pull request 'Fixed a crash in minetest vector code that isn't propogated to lua.' (#3966) from fix_rotate_around_axis_crash into master
Reviewed-on: MineClone2/MineClone2#3966
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-10-16 12:21:56 +00:00
Dark a66be39d9b Raise player eye height to 1.6 blocks.
This is the same as in Minecraft. The previous value of 1.5 can feel very strange for those coming from that game.
2023-10-16 00:15:12 +00:00
ancientmarinerdev 3564f6ebde Fixed a crash in minetest vector code that isn't propogated to lua. Create util for ease of use. 2023-10-15 22:03:48 +01:00
chmodsayshello f99ae93bf6 Merge pull request 'fix crash when opening a chest that has an unknow node on it' (#3964) from pepebotella/MineClone2:chest-under-unknow into master
Reviewed-on: MineClone2/MineClone2#3964
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-10-15 19:21:10 +00:00
Freedom 8d440252a4 fix crash when opening a chest that has an unknow node on it
fix #3961
2023-10-13 21:07:00 +02:00
the-real-herowl d706833f21 Merge pull request 'Wither finishing & effect fixes' (#3957) from the-real-herowl/MineClone2:wither into master
Reviewed-on: MineClone2/MineClone2#3957
2023-10-11 20:46:24 +00:00
the-real-herowl c874e01cf9 Wither falling when no target found and small fixes 2023-10-11 00:54:31 +00:00
the-real-herowl 7ce82b9dcb Peaceful crash fixed 2023-10-11 00:54:31 +00:00
the-real-herowl 645072507f Wither melee attack and bug fixes 2023-10-11 00:54:31 +00:00
the-real-herowl 924a6c1c47 Settings-related fixes
-moved to the cleaner way of obtaining settings values
-disabled the anti-troll measures by default
-made the wither per-dimension limit dependent on the settings
-(anti-troll measures enabled required for wither counting and limit)
2023-10-11 00:54:31 +00:00
the-real-herowl 20b0f0748d Added some comments to the code 2023-10-11 00:54:31 +00:00
the-real-herowl d7c76e33d8 Tiny adjustments
- wither initial explosion radius moved from a magic value into a local variable
- wither initial explosion radius reduced
- wither attack_exception improved to better handle unlikely edge cases
2023-10-11 00:54:31 +00:00
the-real-herowl 966712f4ff Optimisation and cleanup
-optimised and cleaned up wither rose withering effect code
-removed unused code
2023-10-11 00:54:31 +00:00
the-real-herowl e4102e6124 Implemented wither defensive measures
Added block breaking when hit, or a safe_boom when hit and mobs_griefing
is disabled. Removed dubious anti-troll measures.
2023-10-11 00:54:31 +00:00
the-real-herowl 17c8f220e6 A few more wither fixes 2023-10-11 00:54:31 +00:00
the-real-herowl df17688b7d Great batch of improvements 2023-10-11 00:54:31 +00:00
the-real-herowl 729d8ec9e0 Another batch of wither adjustments 2023-10-11 00:54:31 +00:00
the-real-herowl c9dc12b081 Further wither adjustments 2023-10-11 00:54:31 +00:00
Nauta Turbidus a1b6819756 Withering effect and effect immunities
Added withering effect and immunities to effects.

Signed-off-by: Nauta Turbidus <88062389+nauta-turbidus@users.noreply.github.com>
2023-10-11 00:54:31 +00:00
the-real-herowl f1568483b3 Merge pull request 'Keep axolotls from attacking sheep' (#3963) from ThePython10110/MineClone2:axolotl-sheep into master
Reviewed-on: MineClone2/MineClone2#3963
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-10-11 00:50:12 +00:00
ThePython10110 d7fa24ebf8 Keep axolotls from attacking sheep 2023-10-10 23:50:46 +00:00
codiac 95db118361 Add rules for blaze, wither skeleton, silverfish 2023-09-22 09:09:35 +10:00
codiac d2d7887e0f Handle bat and slime light checks 2023-09-21 14:53:32 +10:00
codiac 7577d37b38 Clarify MC version for lighting 2023-09-20 15:56:27 +10:00
codiac bf4c7e1913 Allow non monsters spawns too 2023-09-20 09:24:51 +10:00
codiac 11e3674926 Use MC 1.18 light levels to control mob spawning 2023-09-19 11:18:40 +10:00
41 changed files with 973 additions and 126 deletions

View File

@ -74,6 +74,18 @@ function mcl_util.check_dtime_timer(self, dtime, timer_name, threshold)
return false
end
-- While we should always favour the new minetest vector functions such as vector.new or vector.offset which validate on
-- creation. There may be cases where state gets corrupted and we may have to check the vector is valid if created the
-- old way. This allows us to do this as a tactical solution until old style vectors are completely removed.
function mcl_util.validate_vector (vect)
if vect then
if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
return true
end
end
return false
end
-- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4
-- This function has been known to fail in multiple places so the error handling is added increase safety and improve
-- debugging. See:
@ -612,7 +624,7 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
end
return
end
end
elseif not target:is_player() then return end
local is_immortal = target:get_armor_groups().immortal or 0
if is_immortal>0 then

View File

@ -21,6 +21,8 @@ local function atan(x)
end
end
mcl_mobs.effect_functions = {}
-- check if daytime and also if mob is docile during daylight hours
function mob_class:day_docile()
@ -382,7 +384,8 @@ function mob_class:monster_attack()
-- find specific mob to attack, failing that attack player/npc/animal
if specific_attack(self.specific_attack, name)
and (type == "player" or ( type == "npc" and self.attack_npcs )
or (type == "animal" and self.attack_animals == true)) then
or (type == "animal" and self.attack_animals == true)
or (self.extra_hostile and not self.attack_exception(player))) then
p = player:get_pos()
sp = s
@ -1103,6 +1106,11 @@ function mob_class:do_states_attack (dtime)
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
if self.dealt_effect then
mcl_mobs.effect_functions[self.dealt_effect.name](
self.attack, self.dealt_effect.factor, self.dealt_effect.dur
)
end
end
else
self.custom_attack(self, p)
@ -1209,6 +1217,9 @@ function mob_class:do_states_attack (dtime)
end
end
end
elseif self.attack_type == "custom" and self.attack_state then
self.attack_state(self, dtime)
else
end

View File

@ -1,5 +1,7 @@
local math, tonumber, vector, minetest, mcl_mobs = math, tonumber, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class
local validate_vector = mcl_util.validate_vector
local active_particlespawners = {}
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
local DEFAULT_FALL_SPEED = -9.81*1.5
@ -9,16 +11,6 @@ local PATHFINDING = "gowp"
local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
if player_transfer_distance == 0 then player_transfer_distance = math.huge end
local function validate_vector (vect)
if vect then
if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
return true
end
end
return false
end
-- custom particle effects
function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)

View File

@ -287,6 +287,7 @@ function mcl_mobs.register_mob(name, def)
spawn_in_group_min = def.spawn_in_group_min,
noyaw = def.noyaw or false,
particlespawners = def.particlespawners,
spawn_check = def.spawn_check,
-- End of MCL2 extensions
on_spawn = def.on_spawn,
on_blast = def.on_blast or function(self,damage)
@ -297,6 +298,7 @@ function mcl_mobs.register_mob(name, def)
return false, true, {}
end,
do_punch = def.do_punch,
deal_damage = def.deal_damage,
on_breed = def.on_breed,
on_grown = def.on_grown,
on_pick_up = def.on_pick_up,
@ -311,8 +313,15 @@ function mcl_mobs.register_mob(name, def)
return self:mob_activate(staticdata, def, dtime)
end,
attack_state = def.attack_state,
harmed_by_heal = def.harmed_by_heal,
on_lightning_strike = def.on_lightning_strike
is_boss = def.is_boss,
dealt_effect = def.dealt_effect,
on_lightning_strike = def.on_lightning_strike,
extra_hostile = def.extra_hostile,
attack_exception = def.attack_exception or function(p) return false end,
_spawner = def._spawner,
}
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
@ -343,9 +352,10 @@ function mcl_mobs.register_arrow(name, def)
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
timer = 0,
switch = 0,
_lifetime = def._lifetime or 150,
owner_id = def.owner_id,
rotate = def.rotate,
on_punch = function(self)
on_punch = def.on_punch or function(self)
local vel = self.object:get_velocity()
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
end,
@ -362,7 +372,7 @@ function mcl_mobs.register_arrow(name, def)
local pos = self.object:get_pos()
if self.switch == 0
or self.timer > 150
or self.timer > self._lifetime
or not within_limits(pos, 0) then
mcl_burning.extinguish(self.object)
self.object:remove();

View File

@ -1,5 +1,6 @@
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class
local validate_vector = mcl_util.validate_vector
local ENTITY_CRAMMING_MAX = 24
local CRAMMING_DAMAGE = 3
@ -355,7 +356,7 @@ function mob_class:set_yaw(yaw, delay, dtime)
if math.abs(target_shortest_path_nums) > 10 then
self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime)))
if self.acc then
if validate_vector(self.acc) then
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime))
end
end
@ -681,6 +682,9 @@ function mob_class:do_env_damage()
-- don't fall when on ignore, just stand still
if self.standing_in == "ignore" then
self.object:set_velocity({x = 0, y = 0, z = 0})
-- wither rose effect
elseif self.standing_in == "mcl_flowers:wither_rose" then
mcl_potions.withering_func(self.object, 1, 2)
end
local nodef = minetest.registered_nodes[self.standing_in]

View File

@ -2,6 +2,13 @@
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class
local modern_lighting = minetest.settings:get_bool("mcl_mobs_modern_lighting", true)
local nether_threshold = tonumber(minetest.settings:get("mcl_mobs_nether_threshold")) or 11
local end_threshold = tonumber(minetest.settings:get("mcl_mobs_end_threshold")) or 0
local overworld_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_threshold")) or 0
local overworld_sky_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_sky_threshold")) or 7
local overworld_passive_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_passive_threshold")) or 7
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
@ -709,9 +716,6 @@ local function spawn_check(pos, spawn_def)
and spawn_def.dimension == dimension
and biome_check(spawn_def.biomes, gotten_biome) then
--mcl_log("Level 1 spawn check passed")
--minetest.log("Mob: " .. mob_def.name)
if (is_ground or spawn_def.type_of_spawning ~= "ground")
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
and (not is_farm_animal(spawn_def.name) or is_grass)
@ -721,20 +725,42 @@ local function spawn_check(pos, spawn_def)
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
--mcl_log("Level 2 spawn check passed")
local gotten_light = get_node_light(pos)
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
--mcl_log("Level 3 spawn check passed")
return true
if modern_lighting then
local my_node = get_node(pos)
local sky_light = minetest.get_natural_light(pos)
local art_light = minetest.get_artificial_light(my_node.param1)
if dimension == "nether" then
if art_light <= nether_threshold then
return true
end
elseif dimension == "end" then
if art_light <= end_threshold then
return true
end
elseif dimension == "overworld" then
if mob_type == "monster" then
if mob_def.spawn_check then
return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
elseif art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
return true
end
else
if mob_def.spawn_check then
return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
elseif gotten_light > overworld_passive_threshold then
return true
end
end
end
else
--mcl_log("Spawn check level 3 failed")
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
return true
end
end
else
--mcl_log("Spawn check level 2 failed")
end
else
--mcl_log("Spawn check level 1 failed")
end
return false
end

View File

@ -2,6 +2,9 @@ local dim = {"x", "z"}
local modpath = minetest.get_modpath(minetest.get_current_modname())
local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures", false)
local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
local function load_schem(filename)
local file = io.open(modpath .. "/schems/" .. filename, "r")
local data = minetest.deserialize(file:read())
@ -9,6 +12,14 @@ local function load_schem(filename)
return data
end
local wboss_overworld = 0
local wboss_nether = 0
local wboss_end = 0
local LIM_OVERWORLD = tonumber(minetest.settings:get("wither_cap_overworld")) or 3
local LIM_NETHER = tonumber(minetest.settings:get("wither_cap_nether")) or 10
local LIM_END = tonumber(minetest.settings:get("wither_cap_end")) or 5
local wither_spawn_schems = {}
for _, d in pairs(dim) do
@ -16,8 +27,13 @@ for _, d in pairs(dim) do
end
local function check_schem(pos, schem)
local cn_name
for _, n in pairs(schem) do
if minetest.get_node(vector.add(pos, n)).name ~= n.name then
cn_name = minetest.get_node(vector.add(pos, n)).name
if string.find(cn_name, "mcl_heads:wither_skeleton") then
cn_name = "mcl_heads:wither_skeleton"
end
if cn_name ~= n.name then
return false
end
end
@ -30,14 +46,32 @@ local function remove_schem(pos, schem)
end
end
local function wither_spawn(pos)
local function check_limit(pos)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "overworld" and wboss_overworld >= LIM_OVERWORLD then return false
elseif dim == "end" and wboss_end >= LIM_END then return false
elseif wboss_nether >= LIM_NETHER then return false
else return true end
end
local function wither_spawn(pos, player)
if peaceful then return end
for _, d in pairs(dim) do
for i = 0, 2 do
local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
local schem = wither_spawn_schems[d]
if check_schem(p, schem) then
if check_schem(p, schem) and (not anti_troll or check_limit(pos)) then
remove_schem(p, schem)
minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
local wither = minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
if not wither then return end
local wither_ent = wither:get_luaentity()
wither_ent._spawner = player:get_player_name()
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "overworld" then
wboss_overworld = wboss_overworld + 1
elseif dim == "end" then
wboss_end = wboss_end + 1
else wboss_nether = wboss_nether + 1 end
local objects = minetest.get_objects_inside_radius(pos, 20)
for _, players in ipairs(objects) do
if players:is_player() then
@ -54,7 +88,19 @@ local old_on_place = wither_head.on_place
function wither_head.on_place(itemstack, placer, pointed)
local n = minetest.get_node(vector.offset(pointed.above,0,-1,0))
if n and n.name == "mcl_nether:soul_sand" then
minetest.after(0, wither_spawn, pointed.above)
minetest.after(0, wither_spawn, pointed.above, placer)
end
return old_on_place(itemstack, placer, pointed)
end
if anti_troll then
-- pull wither counts per dimension
minetest.register_globalstep(function(dtime)
wboss_overworld = mobs_mc.wither_count_overworld
wboss_nether = mobs_mc.wither_count_nether
wboss_end = mobs_mc.wither_count_end
mobs_mc.wither_count_overworld = 0
mobs_mc.wither_count_nether = 0
mobs_mc.wither_count_end = 0
end)
end

View File

@ -78,7 +78,6 @@ local axolotl = {
attack_animals = true,
specific_attack = {
"extra_mobs_cod",
"mobs_mc:sheep",
"extra_mobs_glow_squid",
"extra_mobs_salmon",
"extra_mobs_tropical_fish",

View File

@ -2,6 +2,18 @@
local S = minetest.get_translator("mobs_mc")
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
local date = os.date("*t")
local maxlight
if (date.month == 10 and date.day >= 20) or (date.month == 11 and date.day <= 3) then
maxlight = 6
else
maxlight = 3
end
return artificial_light <= maxlight
end
mcl_mobs.register_mob("mobs_mc:bat", {
description = S("Bat"),
type = "animal",
@ -50,6 +62,7 @@ mcl_mobs.register_mob("mobs_mc:bat", {
jump = false,
fly = true,
makes_footstep_sound = false,
spawn_check = spawn_check,
})

View File

@ -11,6 +11,9 @@ local mod_target = minetest.get_modpath("mcl_target")
--################### BLAZE
--###################
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
return artificial_light <= 11
end
mcl_mobs.register_mob("mobs_mc:blaze", {
description = S("Blaze"),
@ -137,6 +140,7 @@ mcl_mobs.register_mob("mobs_mc:blaze", {
},
})
end,
spawn_check = spawn_check,
})
mcl_mobs:spawn_specific(

View File

@ -127,7 +127,7 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
minetest.set_node(vector.add(self._portal_pos, vector.new(0, 5, 0)), {name = "mcl_end:dragon_egg"})
end
end
-- Free The End Advancement
for _,players in pairs(minetest.get_objects_inside_radius(pos,64)) do
if players:is_player() then
@ -136,6 +136,7 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
end
end,
fire_resistant = true,
is_boss = true,
})

View File

@ -2,4 +2,4 @@ name = mobs_mc
author = maikerumine
description = Adds Minecraft-like monsters and animals.
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core, mcl_util
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items, mcl_worlds

View File

@ -219,6 +219,10 @@ mcl_mobs.register_mob("mobs_mc:sword_piglin", sword_piglin)
-- Zombified Piglin --
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
return artificial_light <= 11
end
local zombified_piglin = {
description = S("Zombie Piglin"),
-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
@ -256,6 +260,7 @@ local zombified_piglin = {
},
jump = true,
makes_footstep_sound = true,
spawn_check = spawn_check,
walk_velocity = .8,
run_velocity = 2.6,
pathfinding = 1,

View File

@ -4,6 +4,10 @@
local S = minetest.get_translator("mobs_mc")
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
return artificial_light <= 11
end
mcl_mobs.register_mob("mobs_mc:silverfish", {
description = S("Silverfish"),
type = "monster",
@ -53,6 +57,7 @@ mcl_mobs.register_mob("mobs_mc:silverfish", {
view_range = 16,
attack_type = "dogfight",
damage = 1,
spawn_check = spawn_check,
})
mcl_mobs.register_egg("mobs_mc:silverfish", S("Silverfish"), "#6d6d6d", "#313131", 0)

View File

@ -96,6 +96,11 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
fear_height = 4,
harmed_by_heal = true,
fire_resistant = true,
dealt_effect = {
name = "withering",
factor = 1,
dur = 10,
},
})
--spawn

View File

@ -161,6 +161,18 @@ local spawn_children_on_die = function(child_mob, spawn_distance, eject_speed)
end
end
local swamp_light_max = 7
local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light)
local maxlight = swamp_light_max
if is_slime_chunk(pos) then
maxlight = minetest.LIGHT_MAX + 1
end
return artificial_light <= maxlight
end
-- Slime
local slime_big = {
description = S("Slime"),
@ -213,6 +225,7 @@ local slime_big = {
spawn_small_alternative = "mobs_mc:slime_small",
on_die = spawn_children_on_die("mobs_mc:slime_small", 1.0, 1.5),
use_texture_alpha = true,
spawn_check = slime_spawn_check,
}
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
@ -297,7 +310,6 @@ local cave_min = mcl_vars.mg_overworld_min
local cave_max = water_level - 23
local swampy_biomes = {"Swampland", "MangroveSwamp"}
local swamp_light_max = 7
local swamp_min = water_level
local swamp_max = water_level + 27

View File

@ -114,9 +114,7 @@ mcl_mobs.register_mob("mobs_mc:spider", spider)
local cave_spider = table.copy(spider)
cave_spider.description = S("Cave Spider")
cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} }
-- TODO: Poison damage
-- TODO: Revert damage to 2
cave_spider.damage = 3 -- damage increased to undo non-existing poison
cave_spider.damage = 2
cave_spider.hp_min = 1
cave_spider.hp_max = 12
cave_spider.collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.46, 0.35}
@ -138,6 +136,11 @@ cave_spider.walk_velocity = 1.3
cave_spider.run_velocity = 3.2
cave_spider.sounds = table.copy(spider.sounds)
cave_spider.sounds.base_pitch = 1.25
cave_spider.dealt_effect = {
name = "poison",
factor = 2.5,
dur = 7,
}
mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider)

View File

@ -70,6 +70,11 @@ mcl_mobs.register_mob("mobs_mc:witch", {
},
view_range = 16,
fear_height = 4,
deal_damage = function(self, damage, mcl_reason)
local factor = 1
if mcl_reason.type == "magic" then factor = 0.15 end
self.health = self.health - factor*damage
end,
})
-- potion projectile (EXPERIMENTAL)

View File

@ -1,14 +1,72 @@
--MCmobs v0.4
--maikerumine
--updated by Herowl
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
local mobs_griefing = minetest.settings:get_bool("mobs_griefing", true)
local follow_spawner = minetest.settings:get_bool("wither_follow_spawner", false)
local w_strafes = minetest.settings:get_bool("wither_strafes", true)
local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures", false)
local WITHER_INIT_BOOM = 7
local WITHER_MELEE_COOLDOWN = 3
local function atan(x)
if not x or x ~= x then
return 0
else
return math.atan(x)
end
end
--###################
--################### WITHER
--###################
local function wither_unstuck(self)
local pos = self.object:get_pos()
if mobs_griefing then -- destroy blocks very nearby (basically, colliding with)
local col = self.collisionbox
local pos1 = vector.offset(pos, col[1], col[2], col[3])
local pos2 = vector.offset(pos, col[4], col[5], col[6])
for z = pos1.z, pos2.z do for y = pos1.y, pos2.y do for x = pos1.x, pos2.x do
local npos = vector.new(x,y,z)
local name = minetest.get_node(npos).name
if name ~= "air" then
local ndef = minetest.registered_nodes[name]
if ndef and ndef._mcl_hardness and ndef._mcl_hardness >= 0 then
local drops = minetest.get_node_drops(name, "")
if minetest.dig_node(npos) then
for _, item in ipairs(drops) do
if type(item) ~= "string" then
item = item:get_name() .. item:get_count()
end
minetest.add_item(npos, item)
end
end
end
end
end end end
end
mcl_mobs.mob_class.safe_boom(self, pos, 2)
end
local function get_dim_relative_y(pos)
if (pos.y >= mcl_vars.mg_realm_barrier_overworld_end_max) then
return pos.y
elseif (pos.y <= mcl_vars.mg_nether_max + 200) then
return (pos.y - mcl_vars.mg_nether_min - 20)
else
return (pos.y - mcl_vars.mg_end_min - 50)
end
end
mobs_mc.wither_count_overworld = 0
mobs_mc.wither_count_nether = 0
mobs_mc.wither_count_end = 0
mcl_mobs.register_mob("mobs_mc:wither", {
description = S("Wither"),
type = "monster",
@ -26,11 +84,11 @@ mcl_mobs.register_mob("mobs_mc:wither", {
{"mobs_mc_wither.png"},
},
visual_size = {x=4, y=4},
makes_footstep_sound = true,
view_range = 16,
view_range = 50,
fear_height = 4,
walk_velocity = 2,
run_velocity = 4,
strafes = w_strafes,
sounds = {
shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mobs_mc_ender_dragon_attack",
@ -41,9 +99,8 @@ mcl_mobs.register_mob("mobs_mc:wither", {
jump_height = 10,
fly = true,
makes_footstep_sound = false,
dogshoot_switch = 1,
dogshoot_count_max = 1,
attack_animals = true,
dogshoot_switch = 1, -- unused
dogshoot_count_max = 1, -- unused
can_despawn = false,
drops = {
{name = "mcl_mobitems:nether_star",
@ -53,13 +110,13 @@ mcl_mobs.register_mob("mobs_mc:wither", {
},
lava_damage = 0,
fire_damage = 0,
attack_type = "dogshoot",
attack_type = "custom",
explosion_strength = 8,
dogshoot_stop = true,
arrow = "mobs_mc:wither_skull",
reach = 5,
shoot_interval = 0.5,
shoot_offset = -1,
shoot_interval = 1,
shoot_offset = -0.5,
animation = {
walk_speed = 12, run_speed = 12, stand_speed = 12,
stand_start = 0, stand_end = 20,
@ -67,57 +124,377 @@ mcl_mobs.register_mob("mobs_mc:wither", {
run_start = 0, run_end = 20,
},
harmed_by_heal = true,
do_custom = function(self)
is_boss = true,
extra_hostile = true,
attack_exception = function(p)
local ent = p:get_luaentity()
if p:is_player() then return false end
if not ent or not ent.is_mob or ent.harmed_by_heal or string.find(ent.name, "ghast") then return true
else return false end
end,
do_custom = function(self, dtime)
if self._spawning then
-- "loading" bar while spawning
if not self._spw_max then self._spw_max = self._spawning end
self._spawning = self._spawning - dtime
local bardef = {
color = "dark_purple",
text = "Wither spawning",
percentage = math.floor((self._spw_max - self._spawning) / self._spw_max * 100),
}
local pos = self.object:get_pos()
for _, player in pairs(minetest.get_connected_players()) do
local d = vector.distance(pos, player:get_pos())
if d <= 80 then
mcl_bossbars.add_bar(player, bardef, true, d)
end
end
-- turn around and flash while spawning
self.object:set_yaw(self._spawning*10)
local factor = math.floor((math.sin(self._spawning*10)+1.5) * 85)
local str = minetest.colorspec_to_colorstring({r=factor, g=factor, b=factor})
self.object:set_texture_mod("^[brighten^[multiply:"..str)
-- when fully spawned, explode
if self._spawning <= 0 then
if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(pos, WITHER_INIT_BOOM, { drop_chance = 1.0 }, self.object)
else
mcl_mobs.mob_class.safe_boom(self, pos, WITHER_INIT_BOOM)
end
self.object:set_texture_mod("")
self._spawning = nil
self._spw_max = nil
else
return false
end
end
-- passive regeneration
self._custom_timer = self._custom_timer + dtime
if self._custom_timer > 1 then
self.health = math.min(self.health + 1, self.hp_max)
self._custom_timer = self._custom_timer - 1
end
-- anti-troll measures
if anti_troll then
if self._spawner then
local spawner = minetest.get_player_by_name(self._spawner)
if follow_spawner and spawner then
self._death_timer = 0
local pos = self.object:get_pos()
local spw = spawner:get_pos()
local dist = vector.distance(pos, spw)
if dist > 60 then -- teleport to the player who spawned the wither
local R = 10
pos.x = spw.x + math.random(-R, R)
pos.y = spw.y + math.random(-R, R)
pos.z = spw.z + math.random(-R, R)
self.object:set_pos(pos)
end
else -- despawn automatically after set time
-- HP changes impact timer: taking damage sets it back
self._death_timer = self._death_timer + self.health - self._health_old
if self.health == self._health_old then self._death_timer = self._death_timer + dtime end
if self._death_timer > 100 then
self.object:remove()
return false
end
self._health_old = self.health
end
end
-- count withers per dimension
local dim = mcl_worlds.pos_to_dimension(self.object:get_pos())
if dim == "overworld" then mobs_mc.wither_count_overworld = mobs_mc.wither_count_overworld + 1
elseif dim == "nether" then mobs_mc.wither_count_nether = mobs_mc.wither_count_nether + 1
elseif dim == "end" then mobs_mc.wither_count_end = mobs_mc.wither_count_end + 1 end
end
-- update things dependent on HP
local rand_factor
if self.health < (self.hp_max / 2) then
self.base_texture = "mobs_mc_wither_half_health.png"
self.fly = false
self.object:set_properties({textures={self.base_texture}})
self.armor = {undead = 80, fleshy = 80}
self._arrow_resistant = true
rand_factor = 3
else
self.base_texture = "mobs_mc_wither.png"
self.fly = true
self._arrow_resistant = false
rand_factor = 10
end
if not self.attack then
local y = get_dim_relative_y(self.object:get_pos())
if y > 0 then
self.fly = false
else
self.fly = true
local vel = self.object:get_velocity()
self.object:set_velocity(vector.new(vel.x, self.walk_velocity, vel.z))
end
end
self.object:set_properties({textures={self.base_texture}})
mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
if math.random(1, rand_factor) < 2 then
self.arrow = "mobs_mc:wither_skull_strong"
else
self.arrow = "mobs_mc:wither_skull"
end
end,
attack_state = function(self, dtime)
local s = self.object:get_pos()
local p = self.attack:get_pos() or s
p.y = p.y - .5
s.y = s.y + .5
local dist = vector.distance(p, s)
local vec = {
x = p.x - s.x,
y = p.y - s.y,
z = p.z - s.z
}
local yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
if p.x > s.x then yaw = yaw +math.pi end
yaw = self:set_yaw( yaw, 0, dtime)
local stay_away_from_player = vector.zero()
--strafe back and fourth
--stay away from player so as to shoot them
if dist < self.avoid_distance and self.shooter_avoid_enemy then
self:set_animation( "shoot")
stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
end
if self.fly then
local vel = self.object:get_velocity()
local diff = s.y - p.y
local FLY_FACTOR = self.walk_velocity
if diff < 10 then
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
elseif diff > 15 then
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR, z=vel.z})
end
for i=1, 15 do
if minetest.get_node(vector.offset(s, 0, -i, 0)).name ~= "air" then
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
break
elseif minetest.get_node(vector.offset(s, 0, i, 0)).name ~= "air" then
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR/i, z=vel.z})
break
end
end
end
if self.strafes then
if not self.strafe_direction then
self.strafe_direction = 1.57
end
if math.random(40) == 1 then
self.strafe_direction = self.strafe_direction*-1
end
local dir = vector.rotate_around_axis(vector.direction(s, p), vector.new(0,1,0), self.strafe_direction)
local dir2 = vector.multiply(dir, 0.3 * self.walk_velocity)
if dir2 and stay_away_from_player then
self.acc = vector.add(dir2, stay_away_from_player)
end
else
self:set_velocity(0)
end
if dist > 30 then self.acc = vector.add(self.acc, vector.direction(s, p)*0.01) end
local side_cor = vector.new(0.7*math.cos(yaw), 0, 0.7*math.sin(yaw))
local m = self.object:get_pos() -- position of the middle head
local sr = self.object:get_pos() + side_cor -- position of side right head
local sl = self.object:get_pos() - side_cor -- position of side left head
-- height corrections
m.y = m.y + self.collisionbox[5]
sr.y = sr.y + self.collisionbox[5] - 0.3
sl.y = sl.y + self.collisionbox[5] - 0.3
local rand_pos = math.random(1,3)
if rand_pos == 1 then m = sr
elseif rand_pos == 2 then m = sl end
-- melee attack
if not self._melee_timer then
self._melee_timer = 0
end
if self._melee_timer < WITHER_MELEE_COOLDOWN then
self._melee_timer = self._melee_timer + dtime
else
self._melee_timer = 0
local pos = table.copy(s)
pos.y = pos.y + 2
local objs = minetest.get_objects_inside_radius(pos, self.reach)
local obj_pos, dist
local hit_some = false
for n = 1, #objs do
objs[n]:punch(objs[n], 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 4},
}, pos)
local ent = objs[n]:get_luaentity()
if objs[n]:is_player() or (ent and ent ~= self and (not ent._shooter or ent._shooter ~= self)) then
mcl_util.deal_damage(objs[n], 8, {type = "magic"})
hit_some = true
end
mcl_mobs.effect_functions["withering"](objs[n], 0.5, 10)
end
if hit_some then
mcl_mobs.effect(pos, 32, "mcl_particles_soul_fire_flame.png", 5, 10, self.reach, 1, 0)
end
end
if dist < self.reach then
self.shoot_interval = 3
else
self.shoot_interval = 1
end
if self.shoot_interval
and self.timer > self.shoot_interval
and not minetest.raycast(vector.add(m, vector.new(0,self.shoot_offset,0)), vector.add(self.attack:get_pos(), vector.new(0,1.5,0)), false, false):next()
and math.random(1, 100) <= 60 then
self.timer = 0
self:set_animation( "shoot")
-- play shoot attack sound
self:mob_sound("shoot_attack")
-- Shoot arrow
if minetest.registered_entities[self.arrow] then
local arrow, ent
local v = 1
if not self.shoot_arrow then
self.firing = true
minetest.after(1, function()
self.firing = false
end)
arrow = minetest.add_entity(m, self.arrow)
ent = arrow:get_luaentity()
if ent.velocity then
v = ent.velocity
end
ent.switch = 1
ent.owner_id = tostring(self.object) -- add unique owner id to arrow
-- important for mcl_shields
ent._shooter = self.object
ent._saved_shooter_pos = self.object:get_pos()
end
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
-- offset makes shoot aim accurate
vec.y = vec.y + self.shoot_offset
vec.x = vec.x * (v / amount)
vec.y = vec.y * (v / amount)
vec.z = vec.z * (v / amount)
if self.shoot_arrow then
vec = vector.normalize(vec)
self:shoot_arrow(m, vec)
else
arrow:set_velocity(vec)
end
end
end
end,
do_punch = function(self, hitter, tflp, tool_capabilities, dir)
if self._spawning or hitter == self.object then return false end
local ent = hitter:get_luaentity()
if ent and self._arrow_resistant and (string.find(ent.name, "arrow") or string.find(ent.name, "rocket")) then return false end
wither_unstuck(self)
return true
end,
deal_damage = function(self, damage, mcl_reason)
if self._spawning then return end
if self._arrow_resistant and mcl_reason.type == "magic" then return end
wither_unstuck(self)
self.health = self.health - damage
end,
on_spawn = function(self)
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
self._custom_timer = 0.0
self._death_timer = 0.0
self._health_old = self.hp_max
self._spawning = 10
return true
end,
})
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
local function spawn_wither_rose(obj)
local n = minetest.find_node_near(obj:get_pos(),2,wither_rose_soil)
if n then
local p = vector.offset(n,0,1,0)
if minetest.get_node(p).name == "air" then
if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
minetest.add_item(p,"mcl_flowers:wither_rose")
end
end
end
end
mcl_mobs.register_arrow("mobs_mc:wither_skull", {
visual = "sprite",
visual_size = {x = 0.75, y = 0.75},
-- TODO: 3D projectile, replace tetxture
textures = {"mobs_mc_TEMP_wither_projectile.png"},
velocity = 6,
visual = "cube",
visual_size = {x = 0.3, y = 0.3},
textures = {
"mobs_mc_wither_projectile.png^[verticalframe:6:0", -- top
"mobs_mc_wither_projectile.png^[verticalframe:6:1", -- bottom
"mobs_mc_wither_projectile.png^[verticalframe:6:2", -- left
"mobs_mc_wither_projectile.png^[verticalframe:6:3", -- right
"mobs_mc_wither_projectile.png^[verticalframe:6:4", -- back
"mobs_mc_wither_projectile.png^[verticalframe:6:5", -- front
},
velocity = 7,
rotate = 90,
_lifetime = 350,
on_punch = function(self) end,
-- direct hit
hit_player = function(self, player)
local pos = vector.new(self.object:get_pos())
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 8},
}, nil)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
mcl_mobs.mob_class.boom(self, pos, 1)
if player:get_hp() <= 0 then
local shooter = self._shooter:get_luaentity()
if shooter then shooter.health = shooter.health + 5 end
spawn_wither_rose(player)
end
end,
hit_mob = function(self, mob)
local pos = vector.new(self.object:get_pos())
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
mob:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 8},
}, nil)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
mcl_mobs.mob_class.boom(self, pos, 1)
local l = mob:get_luaentity()
if l and l.health - 8 <= 0 then
local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
if n then
local p = vector.offset(n,0,1,0)
if minetest.get_node(p).name == "air" then
if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
minetest.add_item(p,"mcl_flowers:wither_rose")
end
end
end
local shooter = self._shooter:get_luaentity()
if shooter then shooter.health = shooter.health + 5 end
spawn_wither_rose(mob)
end
end,
@ -126,10 +503,75 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
mcl_mobs.mob_class.boom(self,pos, 1)
end
})
-- TODO: Add blue wither skull
mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
visual = "cube",
visual_size = {x = 0.35, y = 0.35},
textures = {
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:0", -- top
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:1", -- bottom
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:2", -- left
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:3", -- right
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:4", -- back
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:5", -- front
},
velocity = 4,
rotate = 90,
_lifetime = 500,
on_punch = function(self) end,
-- direct hit
hit_player = function(self, player)
local pos = vector.new(self.object:get_pos())
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 12},
}, nil)
if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
else
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
end
if player:get_hp() <= 0 then
local shooter = self._shooter:get_luaentity()
if shooter then shooter.health = shooter.health + 5 end
spawn_wither_rose(player)
end
end,
hit_mob = function(self, mob)
local pos = vector.new(self.object:get_pos())
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
mob:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 12},
}, nil)
if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
else
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
end
local l = mob:get_luaentity()
if l and l.health - 8 <= 0 then
local shooter = self._shooter:get_luaentity()
if shooter then shooter.health = shooter.health + 5 end
spawn_wither_rose(mob)
end
end,
-- node hit, explode
hit_node = function(self, pos, node)
if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
else
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
end
end
})
--Spawn egg
mcl_mobs.register_egg("mobs_mc:wither", S("Wither"), "#4f4f4f", "#4f4f4f", 0, true)
mcl_wip.register_wip_item("mobs_mc:wither")
mcl_mobs:non_spawn_specific("mobs_mc:wither","overworld",0,minetest.LIGHT_MAX+1)

View File

@ -192,10 +192,23 @@ if minetest.get_modpath("mcl_fences") then
local wood_groups = { handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20 }
local wood_connect = { "group:fence_wood" }
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
2, 15, wood_connect, node_sound)
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
local fence_id = mcl_fences.register_fence(
id,
S("Bamboo Fence"),
"mcl_bamboo_fence_bamboo.png",
wood_groups,
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
wood_connect, node_sound)
local gate_id = mcl_fences.register_fence_gate(
id,
S("Bamboo Fence Gate"),
"mcl_bamboo_fence_gate_bamboo.png",
wood_groups,
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
node_sound) -- note: about missing params.. will use defaults.
mcl_bamboo.mcl_log(dump(fence_id))
mcl_bamboo.mcl_log(dump(gate_id))

View File

@ -199,7 +199,11 @@ mcl_stairs.register_stair_and_slab_simple("blackstone_chiseled_polished", "mcl_b
mcl_stairs.register_stair_and_slab_simple("blackstone_brick_polished", "mcl_blackstone:blackstone_brick_polished", S("Polished Blackstone Brick Stair"), S("Polished Blackstone Brick Slab"), S("Double Polished Blackstone Brick Slab"))
--Wall
mcl_walls.register_wall("mcl_blackstone:wall", S("Blackstone Wall"), "mcl_blackstone:blackstone")
mcl_walls.register_wall(
"mcl_blackstone:wall",
S("Blackstone Wall"),
"mcl_blackstone:blackstone"
)
--lavacooling

View File

@ -66,9 +66,16 @@ mcl_signs.register_sign_custom("mcl_cherry_blossom", "_cherrywood",
"mcl_cherry_blossom_sign_inv.png", "mcl_cherry_blossom_sign_inv.png", S("Cherry Sign"))
-- Fences & Gates
mcl_fences.register_fence_and_fence_gate("cherry_fence", S("Cherry Fence"), S("Cherry Gate"),
"mcl_cherry_blossom_planks.png", {handy=1, axey=1, flammable=2, fence_wood=1, fire_encouragement=5, fire_flammability=20}, 2, 15,
{"group:fence_wood"}, mcl_sounds.node_sound_wood_defaults())
mcl_fences.register_fence_and_fence_gate(
"cherry_fence",
S("Cherry Fence"),
S("Cherry Gate"),
"mcl_cherry_blossom_planks.png",
{handy=1, axey=1, flammable=2, fence_wood=1, fire_encouragement=5, fire_flammability=20},
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
{"group:fence_wood"},
mcl_sounds.node_sound_wood_defaults())
-- Redstone
mesecon.register_pressure_plate(

View File

@ -532,9 +532,12 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
_mcl_hardness = 2.5,
on_rightclick = function(pos, node, clicker)
if minetest.registered_nodes[minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }).name].groups.opaque == 1 then
-- won't open if there is no space from the top
return false
local topnode = minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z })
if topnode and topnode.name and minetest.registered_nodes[topnode.name] then
if minetest.registered_nodes[topnode.name].groups.opaque == 1 then
-- won't open if there is no space from the top
return false
end
end
local name = minetest.get_meta(pos):get_string("name")
if name == "" then

View File

@ -218,7 +218,10 @@ local function register_deepslate_variant(item, desc, longdesc)
end
if item ~= "chiseled" then
mcl_stairs.register_stair_and_slab_simple("deepslate_"..item, "mcl_deepslate:deepslate_"..item, S(desc.." Stairs"), S(desc.." Slab"), S("Double "..desc.." Slab"))
mcl_walls.register_wall("mcl_deepslate:deepslate"..item.."wall", S(desc.." Wall"), "mcl_deepslate:deepslate_"..item)
mcl_walls.register_wall(
"mcl_deepslate:deepslate"..item.."wall",
S(desc.." Wall"),
"mcl_deepslate:deepslate_"..item)
end
end

View File

@ -269,7 +269,16 @@ for w=1, #woods do
id = wood[1].."_fence"
id_gate = wood[1].."_fence_gate"
end
mcl_fences.register_fence_and_fence_gate(id, wood[2], wood[3], wood[4], wood_groups, 2, 15, wood_connect, wood_sounds)
mcl_fences.register_fence_and_fence_gate(
id,
wood[2],
wood[3],
wood[4],
wood_groups,
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
wood_connect,
wood_sounds)
minetest.register_craft({
output = "mcl_fences:"..id.." 3",
@ -289,7 +298,15 @@ end
-- Nether Brick Fence (without fence gate!)
mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
mcl_fences.register_fence(
"nether_brick_fence",
S("Nether Brick Fence"),
"mcl_fences_fence_nether_brick.png",
{pickaxey=1, deco_block=1, fence_nether_brick=1},
minetest.registered_nodes["mcl_nether:nether_brick"]._mcl_hardness,
minetest.registered_nodes["mcl_nether:nether_brick"]._mcl_blast_resistance,
{"group:fence_nether_brick"},
mcl_sounds.node_sound_stone_defaults())
minetest.register_craft({
output = "mcl_fences:nether_brick_fence 6",

View File

@ -52,7 +52,7 @@ minetest.register_node("mcl_ocean:prismarine_brick", {
tiles = {"mcl_ocean_prismarine_bricks.png"},
groups = {pickaxey=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 1.5,
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
})
@ -64,7 +64,7 @@ minetest.register_node("mcl_ocean:prismarine_dark", {
tiles = {"mcl_ocean_prismarine_dark.png"},
groups = {pickaxey=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 1.5,
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
})

View File

@ -20,6 +20,7 @@ get_chat_function["leaping"] = mcl_potions.leaping_func
get_chat_function["swiftness"] = mcl_potions.swiftness_func
get_chat_function["heal"] = mcl_potions.healing_func
get_chat_function["bad_omen"] = mcl_potions.bad_omen_func
get_chat_function["withering"] = mcl_potions.withering_func
minetest.register_chatcommand("effect",{
params = S("<effect> <duration> [<factor>]"),

View File

@ -10,6 +10,7 @@ EF.swift = {} -- for swiftness AND slowness
EF.night_vision = {}
EF.fire_proof = {}
EF.bad_omen = {}
EF.withering = {}
local EFFECT_TYPES = 0
for _,_ in pairs(EF) do
@ -19,8 +20,11 @@ end
local icon_ids = {}
local function potions_set_hudbar(player)
if EF.poisoned[player] and EF.regenerating[player] then
if EF.withering[player] and EF.regenerating[player] then
hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_regen_wither.png", nil, "hudbars_bar_health.png")
elseif EF.withering[player] then
hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_wither.png", nil, "hudbars_bar_health.png")
elseif EF.poisoned[player] and EF.regenerating[player] then
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
elseif EF.poisoned[player] then
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
@ -123,6 +127,33 @@ minetest.register_globalstep(function(dtime)
end
-- Check for withering players
for player, vals in pairs(EF.withering) do
is_player = player:is_player()
entity = player:get_luaentity()
EF.withering[player].timer = EF.withering[player].timer + dtime
EF.withering[player].hit_timer = (EF.withering[player].hit_timer or 0) + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#000000") end
if EF.withering[player].hit_timer >= EF.withering[player].step then
if is_player or entity then mcl_util.deal_damage(player, 1, {type = "magic"}) end
if EF.withering[player] then EF.withering[player].hit_timer = 0 end
end
if EF.withering[player] and EF.withering[player].timer >= EF.withering[player].dur then
EF.withering[player] = nil
if is_player then
meta = player:get_meta()
meta:set_string("_is_withering", minetest.serialize(EF.withering[player]))
potions_set_hud(player)
end
end
end
-- Check for poisoned players
for player, vals in pairs(EF.poisoned) do
@ -152,7 +183,7 @@ minetest.register_globalstep(function(dtime)
end
-- Check for regnerating players
-- Check for regenerating players
for player, vals in pairs(EF.regenerating) do
is_player = player:is_player()
@ -408,6 +439,7 @@ function mcl_potions._clear_cached_player_data(player)
EF.night_vision[player] = nil
EF.fire_proof[player] = nil
EF.bad_omen[player] = nil
EF.withering[player] = nil
meta = player:get_meta()
meta:set_int("night_vision", 0)
@ -452,6 +484,7 @@ function mcl_potions._save_player_effects(player)
meta:set_string("_is_cat", minetest.serialize(EF.night_vision[player]))
meta:set_string("_is_fire_proof", minetest.serialize(EF.fire_proof[player]))
meta:set_string("_has_bad_omen", minetest.serialize(EF.bad_omen[player]))
meta:set_string("_is_withering", minetest.serialize(EF.withering[player]))
end
@ -507,6 +540,10 @@ function mcl_potions._load_player_effects(player)
EF.bad_omen[player] = minetest.deserialize(meta:get_string("_has_bad_omen"))
end
if minetest.deserialize(meta:get_string("_is_withering")) then
EF.withering[player] = minetest.deserialize(meta:get_string("_is_withering"))
end
end
-- Returns true if player has given effect
@ -693,11 +730,9 @@ end
function mcl_potions.healing_func(player, hp)
local obj = player:get_luaentity()
if not player or player:get_hp() <= 0 then return false end
if player:get_hp() == 0 then
return
end
local obj = player:get_luaentity()
if obj and obj.harmed_by_heal then hp = -hp end
@ -725,6 +760,11 @@ end
function mcl_potions.swiftness_func(player, factor, duration)
if not player or player:get_hp() <= 0 then return false end
local entity = player:get_luaentity()
if entity and entity.is_boss then return false end
if not player:get_meta() then
return false
end
@ -753,6 +793,11 @@ end
function mcl_potions.leaping_func(player, factor, duration)
if not player or player:get_hp() <= 0 then return false end
local entity = player:get_luaentity()
if entity and entity.is_boss then return false end
if not player:get_meta() then
return false
end
@ -781,6 +826,11 @@ end
function mcl_potions.weakness_func(player, factor, duration)
if not player or player:get_hp() <= 0 then return false end
local entity = player:get_luaentity()
if entity and entity.is_boss then return false end
if not EF.weak[player] then
EF.weak[player] = {dur = duration, timer = 0, factor = factor}
@ -804,6 +854,11 @@ end
function mcl_potions.strength_func(player, factor, duration)
if not player or player:get_hp() <= 0 then return false end
local entity = player:get_luaentity()
if entity and entity.is_boss then return false end
if not EF.strong[player] then
EF.strong[player] = {dur = duration, timer = 0, factor = factor}
@ -825,8 +880,41 @@ function mcl_potions.strength_func(player, factor, duration)
end
function mcl_potions.withering_func(player, factor, duration)
if not player or player:get_hp() <= 0 then return false end
local entity = player:get_luaentity()
if entity and (entity.is_boss or string.find(entity.name, "wither")) then return false end
if not EF.withering[player] then
EF.withering[player] = {step = factor, dur = duration, timer = 0}
else
local victim = EF.withering[player]
victim.step = math.min(victim.step, factor)
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
end
if player:is_player() then
potions_set_hud(player)
end
end
function mcl_potions.poison_func(player, factor, duration)
if not player or player:get_hp() <= 0 then return false end
local entity = player:get_luaentity()
if entity and (entity.is_boss or entity.harmed_by_heal or string.find(entity.name, "spider")) then return false end
if not EF.poisoned[player] then
EF.poisoned[player] = {step = factor, dur = duration, timer = 0}
@ -850,6 +938,11 @@ end
function mcl_potions.regeneration_func(player, factor, duration)
if not player or player:get_hp() <= 0 then return false end
local entity = player:get_luaentity()
if entity and (entity.is_boss or entity.harmed_by_heal) then return false end
if not EF.regenerating[player] then
EF.regenerating[player] = {step = factor, dur = duration, timer = 0}
@ -873,6 +966,11 @@ end
function mcl_potions.invisiblility_func(player, null, duration)
if not player or player:get_hp() <= 0 then return false end
local entity = player:get_luaentity()
if entity and entity.is_boss then return false end
if not EF.invisible[player] then
EF.invisible[player] = {dur = duration, timer = 0}
@ -895,6 +993,11 @@ end
function mcl_potions.water_breathing_func(player, null, duration)
if not player or player:get_hp() <= 0 then return false end
local entity = player:get_luaentity()
if entity and entity.is_boss then return false end
if not EF.water_breathing[player] then
EF.water_breathing[player] = {dur = duration, timer = 0}
@ -917,6 +1020,11 @@ end
function mcl_potions.fire_resistance_func(player, null, duration)
if not player or player:get_hp() <= 0 then return false end
local entity = player:get_luaentity()
if entity and entity.is_boss then return false end
if not EF.fire_proof[player] then
EF.fire_proof[player] = {dur = duration, timer = 0}
@ -938,6 +1046,11 @@ end
function mcl_potions.night_vision_func(player, null, duration)
if not player or player:get_hp() <= 0 then return false end
local entity = player:get_luaentity()
if entity and entity.is_boss then return false end
meta = player:get_meta()
if not EF.night_vision[player] then

View File

@ -190,7 +190,7 @@ local function set_node_empty_bottle(itemstack, placer, pointed_thing, newitemst
-- play sound
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
--
--
if minetest.is_creative_enabled(placer:get_player_name()) then
return itemstack
else
@ -356,6 +356,7 @@ local awkward_table = {
["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing",
["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration",
["mcl_mobitems:spider_eye"] = "mcl_potions:poison",
["mcl_flowers:wither_rose"] = "mcl_potions:withering",
["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
}
@ -373,7 +374,7 @@ local potions = {}
for i, potion in ipairs({"healing","harming","swiftness","slowness",
"leaping","poison","regeneration","invisibility","fire_resistance",
-- "weakness","strength",
"water_breathing","night_vision"}) do
"water_breathing","night_vision", "withering"}) do
table.insert(potions, potion)
@ -461,6 +462,31 @@ function mcl_potions.get_alchemy(ingr, pot)
return false
end
mcl_mobs.effect_functions["poison"] = mcl_potions.poison_func
mcl_mobs.effect_functions["regeneration"] = mcl_potions.regeneration_func
mcl_mobs.effect_functions["invisibility"] = mcl_potions.invisiblility_func
mcl_mobs.effect_functions["fire_resistance"] = mcl_potions.fire_resistance_func
mcl_mobs.effect_functions["night_vision"] = mcl_potions.night_vision_func
mcl_mobs.effect_functions["water_breathing"] = mcl_potions.water_breathing_func
mcl_mobs.effect_functions["leaping"] = mcl_potions.leaping_func
mcl_mobs.effect_functions["swiftness"] = mcl_potions.swiftness_func
mcl_mobs.effect_functions["heal"] = mcl_potions.healing_func
mcl_mobs.effect_functions["bad_omen"] = mcl_potions.bad_omen_func
mcl_mobs.effect_functions["withering"] = mcl_potions.withering_func
-- give withering to players in a wither rose
local etime = 0
minetest.register_globalstep(function(dtime)
etime = dtime + etime
if etime < 0.5 then return end
etime = 0
for _,pl in pairs(minetest.get_connected_players()) do
local npos = vector.offset(pl:get_pos(), 0, 0.2, 0)
local n = minetest.get_node(npos)
if n.name == "mcl_flowers:wither_rose" then mcl_potions.withering_func(pl, 1, 2) end
end
end)
mcl_wip.register_wip_item("mcl_potions:night_vision")
mcl_wip.register_wip_item("mcl_potions:night_vision_plus")
mcl_wip.register_wip_item("mcl_potions:night_vision_splash")
@ -468,4 +494,4 @@ mcl_wip.register_wip_item("mcl_potions:night_vision_plus_splash")
mcl_wip.register_wip_item("mcl_potions:night_vision_lingering")
mcl_wip.register_wip_item("mcl_potions:night_vision_plus_lingering")
mcl_wip.register_wip_item("mcl_potions:night_vision_arrow")
mcl_wip.register_wip_item("mcl_potions:night_vision_plus_arrow")
mcl_wip.register_wip_item("mcl_potions:night_vision_plus_arrow")

View File

@ -1,2 +1,2 @@
name = mcl_potions
depends = mcl_core, mcl_farming, mcl_mobitems, mcl_fishing, mcl_bows, mcl_end, mcl_weather, playerphysics, mcl_wip
depends = mcl_core, mcl_farming, mcl_flowers, mcl_mobitems, mcl_mobs, mcl_fishing, mcl_bows, mcl_end, mcl_weather, playerphysics, mcl_wip

View File

@ -79,7 +79,7 @@ local function register_potion(def)
if def.is_inv then
dur = dur * mcl_potions.INV_FACTOR
end
if def.name == "poison" or def.name == "regeneration" then
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
dur = 45
end
@ -93,7 +93,7 @@ local function register_potion(def)
local _tt
if effect and def.is_dur then
_tt = perc_string(effect).." | "..time_string(dur)
if def.name == "poison" or def.name == "regeneration" then
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
_tt = S("1 HP/@1s | @2", effect, time_string(dur))
end
elseif def.name == "healing" or def.name == "harming" then
@ -235,6 +235,8 @@ local function register_potion(def)
effect_II = def.effect*mcl_potions.II_FACTOR
elseif def.name == "poison" or def.name == "regeneration" then
effect_II = 1.2
elseif def.name == "withering" then
effect_II = 2
else
effect_II = def.effect^mcl_potions.II_FACTOR
end
@ -327,7 +329,7 @@ local function register_potion(def)
if def.is_plus then
local dur_pl = dur * mcl_potions.PLUS_FACTOR
if def.name == "poison" or def.name == "regeneration" then
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
dur_pl = 90
end
@ -533,6 +535,20 @@ local leaping_def = {
is_plus = true,
}
local withering_def = {
name = "withering",
description = S("Withering"),
_tt = nil,
_longdesc = S("Applies the withering effect which deals damage at a regular interval and can kill."),
color = "#000000",
effect = 4,
is_dur = true,
on_use = mcl_potions.withering_func,
is_II = true,
is_plus = true,
is_inv = true,
}
local poison_def = {
name = "poison",
description = S("Poison"),
@ -597,7 +613,7 @@ local fire_resistance_def = {
local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def,
healing_def, harming_def, night_vision_def, swiftness_def,
slowness_def, leaping_def, poison_def, regeneration_def,
slowness_def, leaping_def, withering_def, poison_def, regeneration_def,
invisibility_def, water_breathing_def, fire_resistance_def}
for _, def in ipairs(defs) do

View File

@ -110,7 +110,7 @@ function mcl_potions.register_splash(name, descr, color, def)
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
local entity = obj:get_luaentity()
if obj:is_player() or entity.is_mob then
if obj:is_player() or entity and entity.is_mob then
local pos2 = obj:get_pos()
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))

View File

@ -2,7 +2,7 @@
This API allows you to add more walls (like the cobblestone wall) to MineClone 2.
## `mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds)`
## `mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds, hardness, blast_resistance)`
Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too.
@ -25,6 +25,8 @@ If `craft_material` is not `nil` it also adds a crafting recipe of the following
* `inventory_image`: Inventory image (optional if `source` is set)
* `groups`: Base group memberships (optional, default is `{pickaxey=1}`)
* `sounds`: Sound table (optional, by default default uses stone sounds)
* `hardness`: Hardness of node (optional, default matches `source` node or fallback value 2)
* `blast_resistance`: Blast resistance of node (optional, default matches `source` node or fallback value 6)
The following groups will automatically be added to the nodes (where applicable), you do not need to add them
to the `groups` table:

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@ -97,8 +97,10 @@ local full_blocks = {
* inventory_image: Inventory image (optional)
* groups: Base group memberships (optional, default is {pickaxey=1})
* sounds: Sound table (optional, default is stone)
* hardness: Hardness of node (optional, default matches `source` node or fallback value 2)
* blast_resistance: Blast resistance of node (optional, default matches `source` node or fallback value 6)
]]
function mcl_walls.register_wall(nodename, description, source, tiles, inventory_image, groups, sounds)
function mcl_walls.register_wall(nodename, description, source, tiles, inventory_image, groups, sounds, hardness, blast_resistance)
local base_groups = groups
if not base_groups then
@ -112,15 +114,29 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
local main_node_groups = table.copy(base_groups)
main_node_groups.deco_block = 1
-- TODO: Stop hardcoding blast resistance
if not sounds then
sounds = mcl_sounds.node_sound_stone_defaults()
end
if (not tiles) and source then
if minetest.registered_nodes[source] then
tiles = minetest.registered_nodes[source].tiles
if source then
-- Default values from `source` node
if not hardness then
hardness = minetest.registered_nodes[source]._mcl_hardness
end
if not blast_resistance then
blast_resistance = minetest.registered_nodes[source]._mcl_blast_resistance
end
if not sounds then
sounds = minetest.registered_nodes[source].sounds
end
if not tiles then
if minetest.registered_nodes[source] then
tiles = minetest.registered_nodes[source].tiles
end
end
else
-- Fallback in case no `source` given
if not hardness then
hardness = 2
end
if not blast_resistance then
blast_resistance = 6
end
end
@ -169,8 +185,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
fixed = take
},
sounds = sounds,
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
})
-- Add entry alias for the Help
@ -197,8 +213,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
fixed = {pillar, full_blocks[1]}
},
sounds = sounds,
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
})
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
@ -223,8 +239,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
fixed = {pillar, full_blocks[2]}
},
sounds = sounds,
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
})
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
@ -255,8 +271,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
on_construct = update_wall,
sounds = sounds,
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
})
if source then
minetest.register_craft({

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@ -154,27 +154,27 @@ end
local player_props_elytra = {
collisionbox = { -0.35, 0, -0.35, 0.35, 0.8, 0.35 },
eye_height = 0.5,
eye_height = 0.6,
nametag_color = { r = 225, b = 225, a = 225, g = 225 }
}
local player_props_riding = {
collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
eye_height = 1.5,
eye_height = 1.6,
nametag_color = { r = 225, b = 225, a = 225, g = 225 }
}
local player_props_sneaking = {
collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
eye_height = 1.35,
eye_height = 1.45,
nametag_color = { r = 225, b = 225, a = 0, g = 225 }
}
local player_props_swimming = {
collisionbox = { -0.312, 0, -0.312, 0.312, 0.8, 0.312 },
eye_height = 0.5,
eye_height = 0.6,
nametag_color = { r = 225, b = 225, a = 225, g = 225 }
}
local player_props_normal = {
collisionbox = { -0.312, 0, -0.312, 0.312, 1.8, 0.312 },
eye_height = 1.5,
eye_height = 1.6,
nametag_color = { r = 225, b = 225, a = 225, g = 225 }
}

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@ -166,6 +166,24 @@ mcl_mob_cap_axolotl (Mob cap axolotl) int 5 0 1024
#Maximum amount of ambient mobs that will spawn near a player (default:15)
mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024
#Maximum amount of wither bosses on the loaded mapchunks in the overworld that allows spawning withers in the overworld (default:3)
wither_cap_overworld (Wither cap overworld) int 3 0 2048
#Maximum amount of wither bosses on the loaded mapchunks in the nether that allows spawning withers in the nether (default:10)
wither_cap_nether (Wither cap nether) int 10 0 2048
#Maximum amount of wither bosses on the loaded mapchunks in the end that allows spawning withers in the end (default:5)
wither_cap_end (Wither cap end) int 5 0 2048
#Should wither follow the player who spawned him around
wither_follow_spawner (Wither following his spawner) bool false
#Should wither strafe while in combat
wither_strafes (Wither strafes) bool true
#Wither anti-troll measures (escaping when stuck in a block, despawning when spawner goes offline, teleporting after the spawner). When this is OFF, wither_follow_spawner has no effect.
wither_anti_troll_measures (Wither anti-troll measures) bool false
#Display mob icons in inventory instead of mc-like spawn eggs
mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false
@ -176,6 +194,19 @@ mcl_mob_active_range (Active mob range) int 48 0 256
# Zombie siege raid (default:false)
mcl_raids_zombie_siege (Zombie siege raid) bool false
# Use MC 1.18+ light levels to control monster spawning.
# Disable to use older mob specific light levels.
mcl_mobs_modern_lighting (Use MC 1.18+ light rules for spawning) bool true
# These only take effect if mcl_mobs_modern_lighting is enabled
# Light levels greater than these block mobs spawning
# See https://minecraft.fandom.com/wiki/Light#Internal_light_level
mcl_mobs_nether_threshold (Artificial light threshold to stop spawns in the Nether) int 11 0 14
mcl_mobs_end_threshold (Artificial light threshold to stop spawns in the End) int 0 0 14
mcl_mobs_overworld_threshold (Artificial light threshold to stop monster spawns in the Overworld) int 0 0 14
mcl_mobs_overworld_sky_threshold (Skylight threshold to stop monster spawns in the Overworld) int 7 0 14
mcl_mobs_overworld_passive_threshold (Combined light threshold to stop animal and npc spawns in the Overworld) int 7 0 14
[Audio]
# Enable flame sound.
flame_sound (Flame sound) bool true

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