Blender models for Mineclonia mobs (probably)
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Unknown c6c32cab2f mooshrom uses 2 textures, zombie and zvillager texture fix
-zombie villager right and left arm texture mapping fix

-zombie right and left arm texture mapping fix left backleg

-removed 2textures test and slime test
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models mooshrom uses 2 textures, zombie and zvillager texture fix 2017-08-21 22:36:49 +02:00
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usefull minecraft commands mooshrom uses 2 textures, zombie and zvillager texture fix 2017-08-21 22:36:49 +02:00

README.md

About

Minecraft mobs were remade in blender! Amazing!

depends on - Blender

amc - test mob looks
mobs_mc - test minecraft mob abilities
MineClone2 - test Minecraft clone

Blender Setup

to make the model textures clearer in blender check the upper left menu bar - file - user preferences...
on the system tab uncheck Mipmaps, set Anisotropic Filtering to Off and save user settings button in the lower left.

Checking if texture mapping is correct

  • get Minecraft hmcl, tlauncher, linux you need java installed start it up in creative and spawn the mob you want by pressing T and pasting this command /summon pig ~ ~ ~ {NoAI:1} usefull minecraft commands
  • open the blender model you want to test
  • when in default view or animation view find the outliner window in the top right
  • there should be armature click on the eye icon to hide the bones
  • switch to UV editing view in the upper top menu bar
  • have the same view over the mob in blender and minecraft to see if anything is off

Exporting 180 degress rotated

  • dont forget to be in object mode and press SHIFT-C
  • double press A to select everything then press SHIFT-CTRL-ALT-C origin to 3D cursor
  • press 7 to switch to top view rotate with R for 180 degress CTRL-J to join all the objects together
  • test animation by pressing ALT-A and export using special minetest B3D exporter

Exporting without rotation

  • dont forget to be in object mode and press SHIFT-C
  • double press A to select everything then press CTRL-J to join all the objects together
  • test animation by pressing ALT-A and export using special minetest B3D exporter

Exporting tips for mobs that hold items

  • when exporting mobs that hold items like: zombie pigman. baby zombie pigman, vex, skeleton, stray, wither skeleton, illusioner and vindicator you have a choice between minecraft default item or pixel perfection item. If you want pp then delete the other holdable item without pp in the name.

If exporting goes wrong

  • if something is off, some cube is in wrong location or if animation is broken like with wither, enderdragon, wolf and skeleton reopen that .blend skip origin to 3D cursor part and put model into middle manualy.

Thanks to:

toby109tt mapping fixes - help with backface culling

maikerumine making mobs_mc

Wuzzy making MineClone2

Tenplus1 making Mobs Redo

XSSheep making Pixel Perfection

Nathan making Minetest Blender tutorials 1

Mojang making Minecraft

Minetest team making Minetest

Jordan4Ibanez making OpenAi

Christian9 help with 2 different textures on 1 mob