37 lines
1.1 KiB
Plaintext
Executable File
37 lines
1.1 KiB
Plaintext
Executable File
https://www.youtube.com/watch?v=V9SYMw3UaSk&feature=youtu.be&list=PLPgcVM1hYvqDxwWyeZ-D-ca-8CCxXeTNV&t=857
|
|
|
|
right click (select) any bone in the armature
|
|
|
|
change to pose mode by switching from object mode to pose mode (lover dropdown menu on the right of Object menu)
|
|
|
|
select every object you want by right clicking it in blender viewport or more by shift right clicking
|
|
|
|
hold shift and right click (select) bone you want the object to connect with
|
|
|
|
now both the object and the bone are selected
|
|
|
|
now just press Ctrl + p
|
|
|
|
set parent to - menu will pop up
|
|
|
|
select With Empty Groups option
|
|
|
|
now make sure all your bones are named
|
|
|
|
|
|
do these steps for all objects you want to add:
|
|
|
|
select an object while in object mode
|
|
|
|
press tab to switch to edit mode
|
|
|
|
press a till all the faces on the object are selected
|
|
|
|
then switch to triangle tab (data tab(object data) in the lower right part of blender
|
|
|
|
in there you will see vertex groups with names of all your bones
|
|
|
|
now just select the bone you want to connect with and press assign button
|
|
|
|
repeat this step for all the new objects you want to add to armature!
|