From fba4e2496fe95281508afdaaa60f819637371533 Mon Sep 17 00:00:00 2001 From: Unknown Date: Sun, 18 Jun 2017 13:39:43 +0200 Subject: [PATCH] spacing --- README.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/README.md b/README.md index b1282dd..6f5cc8b 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,16 @@ # minecraft-voxel-blender-models -When exporting dont forget to be in object mode and press SHIFT-C + -double press A to select everything then press SHIFT-CTRL-ALT-C origin to 3D cursor + -press 7 to switch to top view + -rotate with R for 180 degress + -CTRL-J to join all the objects together + -test animation by pressing ALT-A and export using [special minetest B3D exporter](https://github.com/minetest/B3Dexport) + if something is off or some cube is in wrong location like wither, enderdragon, wolf and skeleton reopen that .blend skip origin to 3D cursor part and put model into middle manualy #### Links [amc](https://github.com/22i/amc), [mobs_mc](https://github.com/maikerumine/mobs_mc), [how to recreate mobs from textures with Blender and Gimp](http://imgur.com/a/Iqg88)