diff --git a/README.md b/README.md
index 813054e..b0c1392 100755
--- a/README.md
+++ b/README.md
@@ -21,7 +21,10 @@ to make the model textures clearer in blender check the upper left menu bar - fi
- switch to UV editing view in the upper top menu bar
- have the same view over the mob in blender and minecraft to see if anything is off
-### Exporting is complex and best be automated so if you know blender scripting post [here](https://github.com/22i/minecraft-voxel-blender-models/issues/2)
+## Exporting with Blender python scripting
+- Exporting is complex and best be scripted
+- the scripts are inside /models/extra/blender-scripting/
+- there are more instructions inside /models/extra/blender-scripting/agent.sh
## Exporting 180 degress rotated
@@ -85,7 +88,7 @@ to make the model textures clearer in blender check the upper left menu bar - fi
## Thanks to:
- [Oil_boi](https://www.youtube.com/user/313hummer/videos) making Crafter
+ [Jordan4ibanez](https://www.youtube.com/user/313hummer/videos) making mobs shine
[toby109tt](https://github.com/tobyplowy) mapping fixes - help with backface culling
diff --git a/models/agent.blend b/models/agent.blend
index 53969f6..834a0bf 100644
Binary files a/models/agent.blend and b/models/agent.blend differ
diff --git a/models/exported/agent.b3d b/models/exported/agent.b3d
index 4e9af98..bedcc7a 100644
Binary files a/models/exported/agent.b3d and b/models/exported/agent.b3d differ
diff --git a/models/extra/blender-scripting/blender-export-agent.sh b/models/extra/blender-scripting/blender-export-agent.sh
new file mode 100755
index 0000000..67d7777
--- /dev/null
+++ b/models/extra/blender-scripting/blender-export-agent.sh
@@ -0,0 +1,17 @@
+#!/bin/bash
+
+# https://www.blender.org/download/previous-versions/
+# path to your blender2.97b executable
+# mine is in my home folder
+# make sure you have b3d exporter installed and enabled on that version
+blender=$HOME/blender-2.79b-linux-glibc219-x86_64/blender
+
+# exports agent 180 degress rotated
+$blender ../../agent.blend --python $PWD/lib/agent.py
+
+# move b3d into exported folder
+# move all b3d files into exported folder
+mv ../../*.b3d $PWD/exported/
+
+
+echo done everything
diff --git a/models/extra/blender-scripting/exported/agent.b3d b/models/extra/blender-scripting/exported/agent.b3d
new file mode 100644
index 0000000..9fe94b8
Binary files /dev/null and b/models/extra/blender-scripting/exported/agent.b3d differ
diff --git a/models/extra/blender-scripting/lib/agent.py b/models/extra/blender-scripting/lib/agent.py
new file mode 100644
index 0000000..bbec5ef
--- /dev/null
+++ b/models/extra/blender-scripting/lib/agent.py
@@ -0,0 +1,38 @@
+import bpy
+import os
+
+# join them together ctrl+j
+bpy.ops.object.join()
+
+def get_override(area_type, region_type):
+ for area in bpy.context.screen.areas:
+ if area.type == area_type:
+ for region in area.regions:
+ if region.type == region_type:
+ override = {'area': area, 'region': region}
+ return override
+ #error message if the area or region wasn't found
+ raise RuntimeError("Wasn't able to find", region_type," in area ", area_type,
+ "\n Make sure it's open while executing script.")
+
+
+#we need to override the context of our operator
+override = get_override( 'VIEW_3D', 'WINDOW' )
+#rotate about the X-axis by 45 degrees
+bpy.ops.transform.rotate(override, axis=(0,0,1))
+bpy.ops.transform.rotate(override, axis=(0,0,1))
+
+blend_file_path = bpy.data.filepath
+directory = os.path.dirname(blend_file_path)
+#target_file = os.path.join(directory, 'agent.obj')
+#target_file = os.path.join(directory, 'exported/agent.b3d')
+target_file = os.path.join(directory, 'agent.b3d')
+
+#bpy.ops.export_scene.obj(filepath=target_file)
+bpy.ops.screen.b3d_export(filepath=target_file)
+
+#bpy.ops.export_scene.obj()
+#bpy.ops.screen.b3d_export()
+
+# exits blender
+bpy.ops.wm.quit_blender()