diff --git a/models/dolphin.blend b/models/dolphin.blend index a805cbc..daaee59 100644 Binary files a/models/dolphin.blend and b/models/dolphin.blend differ diff --git a/models/extra/add armature.txt b/models/extra/add armature.txt new file mode 100644 index 0000000..081b324 --- /dev/null +++ b/models/extra/add armature.txt @@ -0,0 +1,18 @@ +press t till menu pops up +switch to Create tab +scroll down till you see Other: section then choose Armature (human in t pose golden icon) + +in the lower right part of blender switch to object data tab (human in t pose silver icon) +under display check the X-ray to see bones even when they are inside objects + +while in object mode select armature bone that we created earlier with right click +move it by pressing g to good place then rotate it with r +press tab to switch to edit mode + +now you can choose either end of the bone and extend it by moving it with g + +to make new bones just press the lover part of the bone (bigger triangle) and extrude + +name bones properly so you know which one is which +you can do so by checking upper right part of blender and in the tree view expand Armature till you see bones +double click on the bone to rename it diff --git a/models/extra/how to animate.txt b/models/extra/how to animate.txt new file mode 100644 index 0000000..3a59fd2 --- /dev/null +++ b/models/extra/how to animate.txt @@ -0,0 +1,34 @@ +you need to first have armature and bones all assigned to different objects + +now select any bone and switch from object mode to pose mode + +switch to Animation tab in the upper left + +make sure you are on frame zero (look at the lower left your marker should be on the 0) + +press i + +menu: "Insert keyframe menu" will pop up + +choose LocRotScale + +then move a few frames forward + +move the bones in desired location with r + +press i + +menu: "Insert keyframe menu" will pop up + +choose LocRotScale + +repeat these steps till you are happy with the animation + +test animation with Alt + a + + +dont forget to put markers to show where each animation starts and ends + +move mouse over frame timeline +press m to create marker +press Ctrl + m to rename it diff --git a/models/puf1.png b/models/puffer.fish1.png similarity index 100% rename from models/puf1.png rename to models/puffer.fish1.png diff --git a/models/puf2.png b/models/puffer.fish2.png similarity index 100% rename from models/puf2.png rename to models/puffer.fish2.png diff --git a/models/puf3.png b/models/puffer.fish3.png similarity index 100% rename from models/puf3.png rename to models/puffer.fish3.png diff --git a/models/turtle.blend b/models/turtle.blend index cc1690e..34aff8a 100644 Binary files a/models/turtle.blend and b/models/turtle.blend differ