-- Boilerplate to support localized strings if intllib mod is installed. local S = function(s) return s end if minetest.get_modpath("intllib") then S = intllib.Getter() end dofile(minetest.get_modpath(minetest.get_current_modname()).."/api.lua") local ctrl_groups = {choppy=2, oddly_breakable_by_hand=2} local has_worldedit = minetest.global_exists("worldedit") local is_singleplayer = minetest.is_singleplayer() local control_textures = { "default_steel_block.png", "default_diamond_block.png", "default_bronze_block.png", "default_obsidian_block.png", "default_gold_block.png", } if is_singleplayer then meshnode.config.max_radius = 16 meshnode.config.show_in_creative = true meshnode.config.enable_crafting = true meshnode.config.fake_shading = true meshnode.config.autoconf = true else meshnode.blacklist["default:chest_locked"] = true meshnode.blacklist["default:water_source"] = true meshnode.blacklist["default:river_water_source"] = true meshnode.blacklist["default:lava_source"] = true end for name, config in pairs(meshnode.config) do local setting = minetest.setting_get("meshnode_"..name) if type(config) == "number" then setting = tonumber(setting) elseif type(config) == "boolean" then setting = minetest.setting_getbool("meshnode_"..name) end if setting then meshnode.config[name] = setting end end if meshnode.config.autoconf == true then minetest.setting_set("max_objects_per_block", "4096") end if meshnode.config.show_in_creative == false then ctrl_groups.not_in_creative_inventory = 1 end local function has_privilege(name) if is_singleplayer then return true end return minetest.check_player_privs(name, {meshnode=true}) end local function show_meshnode_formspec(pos, player) local name = player:get_player_name() if not has_privilege(name) then return end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local id = minetest.pos_to_string(pos) local entity = meshnode.get_luaentity(id) local spos = pos.x..","..pos.y..","..pos.z local formspec = "size[8,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. default.get_hotbar_bg(0,4).. "list[current_player;main;0,4;8,1;]".. "list[current_player;main;0,5.25;8,3;8]".. "list[nodemeta:"..spos..";tool;0.5,1.5;1,1;]" local buttons = {} if entity and #entity.nodes > 0 then if inv:contains_item("tool", "meshnode:glue") then table.insert(buttons, {"activate", "Activate meshnode"}) end table.insert(buttons, {"reset", "Reset connections"}) end if meta:get_string("meshnode") ~= "" then table.insert(buttons, {"connect_meta", "Connect meta positions"}) end if has_worldedit and worldedit.pos1[name] and worldedit.pos2[name] then table.insert(buttons, {"connect_we", "Connect worldedit markers"}) end local y = 0.25 for _, btn in pairs(buttons) do formspec = formspec.."button_exit[2.25,"..y.. ";5,0.5;"..btn[1]..";"..S(btn[2]).."]" y = y + 0.9 end minetest.show_formspec(name, "meshnode_"..id, formspec) end local function register_scaffold(name, groups) groups.not_in_creative_inventory = 1 groups.cracky = 1 minetest.register_node(name, { paramtype = "light", drawtype = "mesh", mesh = "meshnode_highlight.obj", is_ground_content = false, sunlight_propagates = true, use_texture_alpha = true, tiles = {"meshnode_highlight.png"}, groups = groups, }) end register_scaffold("meshnode:scaffold", {}) register_scaffold("meshnode:scaffold_fence", {fence=1}) register_scaffold("meshnode:scaffold_wall", {wall=1}) register_scaffold("meshnode:scaffold_pane", {pane=1}) if meshnode.config.enable_crafting == true then minetest.register_craft({ output = "meshnode:controller", recipe = { {"default:bronzeblock", "default:diamondblock", "default:bronzeblock"}, {"default:obsidian_block", "default:steelblock", "default:goldblock"}, {"default:bronzeblock", "default:steelblock", "default:bronzeblock"}, } }) end minetest.register_privilege("meshnode", "Player can use meshnode controller.") minetest.register_entity("meshnode:mesh", { physical = true, visual = "wielditem", visual_size = {x=0.666, y=0.666}, on_activate = function(self, staticdata) if staticdata == "expired" then self.object:remove() end end, get_staticdata = function(self) return "expired" end, }) minetest.register_entity("meshnode:ctrl", { physical = true, visual = "mesh", mesh = "meshnode_plant.obj", visual_size = {x=1, y=1}, textures = {"meshnode_trans.png"}, facedir = 0, speed = 0, lift = 0, nodes = {}, activated = false, animation = "stand", on_activate = function(self, staticdata) local pos = self.object:getpos() local objects = minetest.get_objects_inside_radius(pos, 0.5) or {} for _, object in pairs(objects) do if object ~= self.object then local entity = object:get_luaentity() if entity and entity.name == "meshnode:ctrl" then minetest.log("warning", "meshnode: duplicate object removed") self.object:remove() return end end end self.object:set_armor_groups({immortal=1}) if staticdata then local data = minetest.deserialize(staticdata) or {} self.mesh_id = data[1] self.activated = data[2] self.nodes = data[3] or {} end if self.activated then self.mesh_id = meshnode.new_id() else local node = minetest.get_node(pos) if node.name ~= "meshnode:controller" then minetest.log("warning", "meshnode: stray object removed") self.object:remove() return end end for _, ref in pairs(self.nodes) do ref.id = meshnode.new_id() meshnode.add_entity(ref, self) end self:set_activated(self.activated) end, on_punch = function(self, puncher) --self.object:remove() end, on_rightclick = function(self, clicker) if not self.mesh_id then return end if self.activated then local name = clicker:get_player_name() local buttons = {} local formspec = "size[4,3.5]" if self.player then table.insert(buttons, {"detach", "Detach"}) local btn = {"animation_sit", "Sit"} if self.animation == "sit" then btn = {"animation_stand", "Stand"} end table.insert(buttons, btn) else table.insert(buttons, {"attach", "Attach"}) table.insert(buttons, {"restore", "Restore"}) end table.insert(buttons, {"align", "Align"}) local y = 0.5 for _, btn in pairs(buttons) do formspec = formspec.."button_exit[0.5,"..y.. ";3,0.75;"..btn[1]..";"..S(btn[2]).."]" y = y + 1 end local formname = "meshnode_"..self.mesh_id minetest.show_formspec(name, formname, formspec) end end, on_step = function(self, dtime) if self.player then local velocity = self.object:getvelocity() local yaw = self.object:getyaw() local speed = self.speed local lift = self.lift local ctrl = self.player:get_player_control() if ctrl.up then speed = speed + 0.1 elseif ctrl.down then speed = speed - 0.1 else speed = speed * 0.99 end if speed > meshnode.config.max_speed then speed = meshnode.config.max_speed elseif speed < 0 - meshnode.config.max_speed then speed = 0 - meshnode.config.max_speed end if ctrl.jump then lift = lift + 0.1 elseif ctrl.sneak then lift = lift - 0.1 else lift = lift * 0.99 end if lift > meshnode.config.max_lift then lift = meshnode.config.max_lift elseif lift < 0 - meshnode.config.max_lift then lift = 0 - meshnode.config.max_lift end if ctrl.left then yaw = yaw + meshnode.config.yaw_amount elseif ctrl.right then yaw = yaw - meshnode.config.yaw_amount end velocity.x = -math.sin(yaw) * speed velocity.y = lift velocity.z = math.cos(yaw) * speed self.object:setyaw(yaw) self.object:setvelocity(velocity) self.speed = speed self.lift = lift else self.object:setvelocity({x=0, y=0, z=0}) self.speed = 0 self.lift = 0 end end, get_staticdata = function(self) local data = {self.mesh_id, self.activated, self.nodes} return minetest.serialize(data) end, set_alignment = function(self) local pos = self.object:getpos() local yaw = self.object:getyaw() local deg = math.deg(yaw) + 45 deg = math.floor(deg / 90) * 90 self.object:setvelocity({x=0, y=0, z=0}) self.object:setyaw(math.rad(deg)) self.object:setpos(vector.round(pos)) self.speed = 0 self.lift = 0 end, set_activated = function(self, active) local mesh = "meshnode_plant.obj" local anim = {x=0, y=0} local textures = {"meshnode_trans.png"} local collisionbox = {0,0,0, 0,0,0} if active then mesh = "meshnode_ctrl.b3d" anim = {x=20, y=100} textures = control_textures collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5} end self.object:set_properties({ mesh = mesh, textures = textures, collisionbox = collisionbox, }) self.object:set_animation(anim, 15) self.activated = active end, }) minetest.register_node("meshnode:controller", { description = S("Meshnode Controller"), drawtype = "mesh", mesh = "meshnode_ctrl.obj", paramtype = "light", paramtype2 = "facedir", tiles = control_textures, groups = ctrl_groups, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = { name = "meshnode:glue", metadata = minetest.pos_to_string(pos), } inv:set_size("tool", 1) inv:add_item("tool", stack) meta:set_string("infotext", S("Meshnode Controller")) end, on_destruct = function(pos) local id = minetest.pos_to_string(pos) local entity = meshnode.get_luaentity(id) if entity then meshnode.restore_all(entity) entity.object:remove() end end, after_place_node = function(pos, placer) local node = minetest.get_node(pos) local id = minetest.pos_to_string(pos) local object = minetest.add_entity(pos, "meshnode:ctrl") if object then local entity = object:get_luaentity() if entity then local facedir = node.param2 or 0 local yaw = meshnode.facedir_to_yaw(facedir) object:setyaw(yaw) entity.mesh_id = id end end end, on_rightclick = function(pos, node, clicker, itemstack) show_meshnode_formspec(pos, clicker) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = stack:get_metadata() if meta then if vector.equals(minetest.string_to_pos(meta), pos) then return 1 end end return 0 end, on_metadata_inventory_take = function(pos, listname, index, stack, player) show_meshnode_formspec(pos, player) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) show_meshnode_formspec(pos, player) end }) minetest.register_tool("meshnode:glue", { description = S("Meshnode Glue"), inventory_image = "meshnode_glue.png", liquids_pointable = true, groups = {not_in_creative_inventory=1}, on_use = function(itemstack, user, pointed_thing) local meta = itemstack:get_metadata() local parent = meshnode.get_luaentity(meta) if not parent then return end local name = user:get_player_name() if not has_privilege(name) then return "" end if pointed_thing and pointed_thing.type == "node" then local pos = minetest.get_pointed_thing_position(pointed_thing) if pos then if minetest.is_protected(pos, name) then minetest.chat_send_player(name, S("Protected node").."!") return end local node = minetest.get_node_or_nil(pos) if node then if string.find(node.name, "meshnode:scaffold") then for i, ref in pairs(parent.nodes) do local map_pos = meshnode.get_map_pos(ref, parent) if vector.equals(map_pos, pos) then meshnode.restore(ref, parent) parent.nodes[i] = nil end end else local dist = vector.distance(parent.object:getpos(), pos) if dist > meshnode.config.max_radius then minetest.chat_send_player(name, S("Out of range").."!") else meshnode.create(pos, parent) end end end end end end, }) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname then local id = formname:gsub("meshnode_", "") if id == formname then return end local name = player:get_player_name() local entity = meshnode.get_luaentity(id) if not entity then return end local pos = vector.round(entity.object:getpos()) if fields.activate then local id = meshnode.new_id() entity.mesh_id = meshnode.new_id() entity:set_activated(true) for _, ref in pairs(entity.nodes) do local map_pos = meshnode.get_map_pos(ref, entity) minetest.remove_node(map_pos) ref.parent = id end minetest.remove_node(pos) elseif fields.connect_meta then local node = minetest.get_node(pos) local meta = minetest.get_meta(pos) local spos = meta:get_string("meshnode") local positions = minetest.deserialize(spos) or {} for _, p in pairs(positions) do meshnode.create(p, entity) end elseif fields.connect_we then if has_worldedit then local p1 = worldedit.pos1[name] local p2 = worldedit.pos2[name] if p1 and p2 then local minp = { x = math.min(p1.x, p2.x), y = math.min(p1.y, p2.y), z = math.min(p1.z, p2.z), } local maxp = { x = math.max(p1.x, p2.x), y = math.max(p1.y, p2.y), z = math.max(p1.z, p2.z), } local area = VoxelArea:new{MinEdge=minp, MaxEdge=maxp} for i in area:iterp(minp, maxp) do local p = area:position(i) meshnode.create(p, entity) end end end elseif fields.reset then meshnode.restore_all(entity) entity.nodes = {} elseif fields.attach and entity.player == nil then player:set_attach(entity.object, "", {x=0, y=15, z=0}, {x=0, y=0, z=0}) entity.player = player entity.object:set_animation({x=0, y=0}, 15) default.player_attached[name] = true elseif fields.detach and entity.player == player then player:set_detach() entity.player = nil entity.animation = "stand" entity.object:set_animation({x=20, y=100}, 15) default.player_attached[name] = false local p = player:getpos() minetest.after(0.1, function() player:setpos({x=p.x, y=p.y + 1, z=p.z}) end) elseif fields.animation_sit then default.player_set_animation(player, "sit", 30) entity.animation = "sit" elseif fields.animation_stand then default.player_set_animation(player, "stand", 30) entity.animation = "stand" elseif fields.align then entity:set_alignment() elseif fields.restore then if not has_privilege(name) then local msg = S("Requires the meshnode privilege") minetest.chat_send_player(name, msg) return end entity:set_alignment() local positions = meshnode.restore_all(entity, name) if positions then local yaw = entity.object:getyaw() local node = { name = "meshnode:controller", param2 = meshnode.yaw_to_facedir(yaw), } minetest.add_node(pos, node) if #positions > 0 then local meta = minetest.get_meta(pos) local spos = minetest.serialize(positions) meta:set_string("meshnode", spos) end entity.nodes = {} entity.mesh_id = minetest.pos_to_string(pos) entity:set_activated(false) else local msg = S("Protected or unloaded area") minetest.chat_send_player(name, msg.."!") end end end end)