Add support for MineClone2-derived mods #10
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@ -1,3 +1,7 @@
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default
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default?
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mcl_colorblocks?
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mcl_core?
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mcl_formspec?
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mcl_player?
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wordedit?
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wordedit?
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intllib?
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intllib?
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421
init.lua
421
init.lua
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@ -4,9 +4,42 @@ if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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S = intllib.Getter()
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end
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end
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local function mod_loaded(modname)
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if minetest.get_modpath(modname) then
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return true
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end
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return false
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end
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local has_default = mod_loaded("default")
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local has_mcl = mod_loaded("mcl_core") and
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mod_loaded("mcl_colorblocks") and
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mod_loaded("mcl_formspec") and
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mod_loaded("mcl_player")
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if not (has_default or has_mcl) then
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error(
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"\n\n" ..
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"mcl_meshnode requires a supported base game to run.\n" ..
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"The following games should satisfy the requirement:\n" ..
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"• Minetest Game\n" ..
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"• MineClone2\n" ..
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"• MineClone5\n" ..
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"• Mineclonia\n"
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)
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end
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local player_mod = default
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if has_mcl then
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player_mod = mcl_player
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end
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/api.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/api.lua")
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local ctrl_groups = {choppy=2, oddly_breakable_by_hand=2}
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local ctrl_groups = {choppy=2, oddly_breakable_by_hand=2}
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if has_mcl then
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ctrl_groups = {axey=2, handy=1}
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end
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local has_worldedit = minetest.global_exists("worldedit")
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local has_worldedit = minetest.global_exists("worldedit")
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local is_singleplayer = minetest.is_singleplayer()
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local is_singleplayer = minetest.is_singleplayer()
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local control_textures = {
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local control_textures = {
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@ -16,6 +49,15 @@ local control_textures = {
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"default_obsidian_block.png",
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"default_obsidian_block.png",
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"default_gold_block.png",
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"default_gold_block.png",
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}
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}
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if has_mcl then
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control_textures = {
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"default_steel_block.png",
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"default_diamond_block.png",
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"mcl_colorblocks_concrete_orange.png",
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"default_obsidian.png",
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"default_gold_block.png",
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}
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end
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if is_singleplayer then
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if is_singleplayer then
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meshnode.config.max_radius = 16
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meshnode.config.max_radius = 16
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@ -29,6 +71,331 @@ else
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meshnode.blacklist["default:water_source"] = true
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meshnode.blacklist["default:water_source"] = true
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meshnode.blacklist["default:river_water_source"] = true
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meshnode.blacklist["default:river_water_source"] = true
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meshnode.blacklist["default:lava_source"] = true
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meshnode.blacklist["default:lava_source"] = true
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if has_mcl then
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meshnode.blacklist = {}
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-- Nodes similar to default blacklist
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meshnode.blacklist["mcl_core:water_source"] = true
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meshnode.blacklist["mclx_core:river_water_source"] = true
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meshnode.blacklist["mcl_core:lava_source"] = true
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meshnode.blacklist["mcl_nether:nether_lava_source"] = true
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-- Unmovable by design (taken from mesecons)
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meshnode.blacklist["mcl_core:barrier"] = true
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meshnode.blacklist["mcl_core:realm_barrier"] = true
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meshnode.blacklist["mcl_core:void"] = true
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meshnode.blacklist["mcl_core:bedrock"] = true
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meshnode.blacklist["mcl_core:obsidian"] = true
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meshnode.blacklist["mcl_chests:ender_chest"] = true
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meshnode.blacklist["mcl_mobspawners:spawner"] = true
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meshnode.blacklist["mesecons_commandblock:commandblock_off"] = true
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meshnode.blacklist["mesecons_commandblock:commandblock_on"] = true
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meshnode.blacklist["mcl_portals:portal"] = true
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meshnode.blacklist["mcl_portals:portal_end"] = true
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meshnode.blacklist["mcl_portals:end_portal_frame"] = true
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meshnode.blacklist["mcl_portals:end_portal_frame_eye"] = true
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-- Half-piston nodes (taken from mesecons)
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meshnode.blacklist["mesecons_pistons:piston_pusher_normal"] = true
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meshnode.blacklist["mesecons_pistons:piston_pusher_sticky"] = true
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meshnode.blacklist["mesecons_pistons:piston_up_pusher_normal"] = true
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meshnode.blacklist["mesecons_pistons:piston_up_pusher_sticky"] = true
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meshnode.blacklist["mesecons_pistons:piston_down_pusher_normal"] = true
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meshnode.blacklist["mesecons_pistons:piston_down_pusher_sticky"] = true
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meshnode.blacklist["mesecons_pistons:piston_normal_on"] = true
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meshnode.blacklist["mesecons_pistons:piston_sticky_on"] = true
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meshnode.blacklist["mesecons_pistons:piston_up_normal_on"] = true
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meshnode.blacklist["mesecons_pistons:piston_up_sticky_on"] = true
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meshnode.blacklist["mesecons_pistons:piston_down_normal_on"] = true
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meshnode.blacklist["mesecons_pistons:piston_down_sticky_on"] = true
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-- Banners (are implemented as node + entity)
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meshnode.blacklist["mcl_banners:hanging_banner"] = true
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meshnode.blacklist["mcl_banners:standing_banner"] = true
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-- Beds (should not oe be cut in half)
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meshnode.blacklist["mcl_beds:bed_black_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_black_top"] = true
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meshnode.blacklist["mcl_beds:bed_blue_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_blue_top"] = true
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meshnode.blacklist["mcl_beds:bed_brown_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_brown_top"] = true
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meshnode.blacklist["mcl_beds:bed_cyan_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_cyan_top"] = true
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meshnode.blacklist["mcl_beds:bed_green_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_green_top"] = true
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meshnode.blacklist["mcl_beds:bed_grey_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_grey_top"] = true
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meshnode.blacklist["mcl_beds:bed_light_blue_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_light_blue_top"] = true
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meshnode.blacklist["mcl_beds:bed_lime_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_lime_top"] = true
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meshnode.blacklist["mcl_beds:bed_magenta_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_magenta_top"] = true
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meshnode.blacklist["mcl_beds:bed_orange_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_orange_top"] = true
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meshnode.blacklist["mcl_beds:bed_pink_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_pink_top"] = true
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meshnode.blacklist["mcl_beds:bed_purple_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_purple_top"] = true
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meshnode.blacklist["mcl_beds:bed_red_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_red_top"] = true
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meshnode.blacklist["mcl_beds:bed_silver_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_silver_top"] = true
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meshnode.blacklist["mcl_beds:bed_white_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_white_top"] = true
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meshnode.blacklist["mcl_beds:bed_yellow_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_yellow_top"] = true
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-- FIXME: Chests turn invisible in meshnode entity and
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-- stay invisible when restored; double chests seem to
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-- turn into a single chest and a half-chest. The bugs
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-- are mostly due to chest entities not being spawned,
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-- the chest inventory seems to be restored properly …
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--
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-- TODO: Take chests off the blacklist once they work.
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meshnode.blacklist["mcl_chests:black_shulker_box"] = true
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meshnode.blacklist["mcl_chests:black_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:blue_shulker_box"] = true
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meshnode.blacklist["mcl_chests:blue_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:brown_shulker_box"] = true
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meshnode.blacklist["mcl_chests:brown_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:chest"] = true
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meshnode.blacklist["mcl_chests:chest_left"] = true
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meshnode.blacklist["mcl_chests:chest_right"] = true
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meshnode.blacklist["mcl_chests:chest_small"] = true
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meshnode.blacklist["mcl_chests:cyan_shulker_box"] = true
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meshnode.blacklist["mcl_chests:cyan_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:dark_green_shulker_box"] = true
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meshnode.blacklist["mcl_chests:dark_green_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:dark_grey_shulker_box"] = true
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meshnode.blacklist["mcl_chests:dark_grey_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:ender_chest"] = true
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meshnode.blacklist["mcl_chests:ender_chest_small"] = true
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meshnode.blacklist["mcl_chests:green_shulker_box"] = true
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meshnode.blacklist["mcl_chests:green_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:grey_shulker_box"] = true
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meshnode.blacklist["mcl_chests:grey_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:lightblue_shulker_box"] = true
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meshnode.blacklist["mcl_chests:lightblue_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:magenta_shulker_box"] = true
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meshnode.blacklist["mcl_chests:magenta_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:orange_shulker_box"] = true
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meshnode.blacklist["mcl_chests:orange_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:pink_shulker_box"] = true
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meshnode.blacklist["mcl_chests:pink_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:red_shulker_box"] = true
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meshnode.blacklist["mcl_chests:red_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:trapped_chest"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_left"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_on"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_on_left"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_on_right"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_on_small"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_right"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_small"] = true
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meshnode.blacklist["mcl_chests:violet_shulker_box"] = true
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meshnode.blacklist["mcl_chests:violet_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:white_shulker_box"] = true
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meshnode.blacklist["mcl_chests:white_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:yellow_shulker_box"] = true
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meshnode.blacklist["mcl_chests:yellow_shulker_box_small"] = true
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-- Doors
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meshnode.blacklist["mcl_doors:acacia_door_b_2"] = true
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meshnode.blacklist["mcl_doors:acacia_door_t_1"] = true
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meshnode.blacklist["mcl_doors:acacia_door_t_2"] = true
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meshnode.blacklist["mcl_doors:acacia_trapdoor"] = true
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meshnode.blacklist["mcl_doors:acacia_trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:birch_door_b_1"] = true
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meshnode.blacklist["mcl_doors:birch_door_b_2"] = true
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meshnode.blacklist["mcl_doors:birch_door_t_1"] = true
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meshnode.blacklist["mcl_doors:birch_door_t_2"] = true
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meshnode.blacklist["mcl_doors:birch_trapdoor"] = true
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meshnode.blacklist["mcl_doors:birch_trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:dark_oak_door_b_1"] = true
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meshnode.blacklist["mcl_doors:dark_oak_door_b_2"] = true
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meshnode.blacklist["mcl_doors:dark_oak_door_t_1"] = true
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meshnode.blacklist["mcl_doors:dark_oak_door_t_2"] = true
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meshnode.blacklist["mcl_doors:dark_oak_trapdoor"] = true
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meshnode.blacklist["mcl_doors:dark_oak_trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:iron_door_b_1"] = true
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meshnode.blacklist["mcl_doors:iron_door_b_2"] = true
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meshnode.blacklist["mcl_doors:iron_door_t_1"] = true
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meshnode.blacklist["mcl_doors:iron_door_t_2"] = true
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meshnode.blacklist["mcl_doors:iron_trapdoor"] = true
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meshnode.blacklist["mcl_doors:iron_trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:jungle_door_b_1"] = true
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meshnode.blacklist["mcl_doors:jungle_door_b_2"] = true
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meshnode.blacklist["mcl_doors:jungle_door_t_1"] = true
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meshnode.blacklist["mcl_doors:jungle_door_t_2"] = true
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meshnode.blacklist["mcl_doors:jungle_trapdoor"] = true
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meshnode.blacklist["mcl_doors:jungle_trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:spruce_door_b_1"] = true
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meshnode.blacklist["mcl_doors:spruce_door_b_2"] = true
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meshnode.blacklist["mcl_doors:spruce_door_t_1"] = true
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meshnode.blacklist["mcl_doors:spruce_door_t_2"] = true
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meshnode.blacklist["mcl_doors:spruce_trapdoor"] = true
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meshnode.blacklist["mcl_doors:spruce_trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:trapdoor"] = true
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meshnode.blacklist["mcl_doors:trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:wooden_door_b_1"] = true
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meshnode.blacklist["mcl_doors:wooden_door_b_2"] = true
|
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meshnode.blacklist["mcl_doors:wooden_door_t_1"] = true
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meshnode.blacklist["mcl_doors:wooden_door_t_2"] = true
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-- Flowerpots (grow to gigantic size)
|
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meshnode.blacklist["mcl_flowerpots:flower_pot"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_acaciasapling"] = true
|
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meshnode.blacklist["mcl_flowerpots:flower_pot_allium"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_azure_bluet"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_birchsapling"] = true
|
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meshnode.blacklist["mcl_flowerpots:flower_pot_blue_orchid"] = true
|
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meshnode.blacklist["mcl_flowerpots:flower_pot_cactus"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_dandelion"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_darksapling"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_deadbush"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_fern"] = true
|
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meshnode.blacklist["mcl_flowerpots:flower_pot_junglesapling"] = true
|
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meshnode.blacklist["mcl_flowerpots:flower_pot_mushroom_brown"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_mushroom_red"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_oxeye_daisy"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_poppy"] = true
|
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meshnode.blacklist["mcl_flowerpots:flower_pot_sapling"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_sprucesapling"] = true
|
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meshnode.blacklist["mcl_flowerpots:flower_pot_tulip_orange"] = true
|
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meshnode.blacklist["mcl_flowerpots:flower_pot_tulip_pink"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_tulip_red"] = true
|
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meshnode.blacklist["mcl_flowerpots:flower_pot_tulip_white"] = true
|
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-- Double plant nodes
|
||||||
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meshnode.blacklist["mcl_flowers:double_fern"] = true
|
||||||
|
meshnode.blacklist["mcl_flowers:double_fern_top"] = true
|
||||||
|
meshnode.blacklist["mcl_flowers:double_grass"] = true
|
||||||
|
meshnode.blacklist["mcl_flowers:double_grass_top"] = true
|
||||||
|
meshnode.blacklist["mcl_flowers:lilac"] = true
|
||||||
|
meshnode.blacklist["mcl_flowers:lilac_top"] = true
|
||||||
|
meshnode.blacklist["mcl_flowers:peony"] = true
|
||||||
|
meshnode.blacklist["mcl_flowers:peony_top"] = true
|
||||||
|
meshnode.blacklist["mcl_flowers:rose_bush"] = true
|
||||||
|
meshnode.blacklist["mcl_flowers:rose_bush_top"] = true
|
||||||
|
meshnode.blacklist["mcl_flowers:sunflower"] = true
|
||||||
|
meshnode.blacklist["mcl_flowers:sunflower_top"] = true
|
||||||
|
-- Item frame (lose content entity)
|
||||||
|
meshnode.blacklist["mcl_itemframes:item_frame"] = true
|
||||||
|
-- Signs (lose text entity)
|
||||||
|
meshnode.blacklist["mcl_signs:standing_sign"] = true
|
||||||
|
meshnode.blacklist["mcl_signs:standing_sign22_5"] = true
|
||||||
|
meshnode.blacklist["mcl_signs:standing_sign45"] = true
|
||||||
|
meshnode.blacklist["mcl_signs:standing_sign67_5"] = true
|
||||||
|
meshnode.blacklist["mcl_signs:wall_sign"] = true
|
||||||
|
-- Walls (connect weirdly upon restore)
|
||||||
|
meshnode.blacklist["mcl_walls:andesite"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_0"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_1"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_10"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_11"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_12"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_13"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_14"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_15"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_16"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_2"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_21"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_3"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_4"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_5"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_6"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_7"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_8"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:andesite_9"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_0"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_1"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_10"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_11"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_12"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_13"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_14"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_15"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_16"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_2"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_21"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_3"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_4"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_5"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_6"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_7"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_8"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:brick_9"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_0"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_1"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_10"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_11"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_12"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_13"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_14"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_15"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_16"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_2"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_21"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_3"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_4"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_5"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_6"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_7"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_8"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:cobble_9"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_0"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_1"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_10"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_11"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_12"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_13"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_14"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_15"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_16"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_2"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_21"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_3"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_4"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_5"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_6"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_7"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_8"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:diorite_9"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_0"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_1"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_10"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_11"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_12"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_13"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_14"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_15"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_16"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_2"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_21"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_3"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_4"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_5"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_6"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_7"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_8"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:endbricks_9"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_0"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_1"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_10"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_11"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_12"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_13"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_14"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_15"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_16"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_2"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_21"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_3"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_4"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_5"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_6"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_7"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_8"] = true
|
||||||
|
meshnode.blacklist["mcl_walls:granite_9"] = true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for name, config in pairs(meshnode.config) do
|
for name, config in pairs(meshnode.config) do
|
||||||
|
@ -68,14 +435,26 @@ local function show_meshnode_formspec(pos, player)
|
||||||
local id = minetest.pos_to_string(pos)
|
local id = minetest.pos_to_string(pos)
|
||||||
local entity = meshnode.get_luaentity(id)
|
local entity = meshnode.get_luaentity(id)
|
||||||
local spos = pos.x..","..pos.y..","..pos.z
|
local spos = pos.x..","..pos.y..","..pos.z
|
||||||
local formspec = "size[8,8]"..
|
local formspec = ""
|
||||||
default.gui_bg..
|
if has_default then
|
||||||
default.gui_bg_img..
|
formspec = "size[8,8]" ..
|
||||||
default.gui_slots..
|
default.gui_bg ..
|
||||||
default.get_hotbar_bg(0,4)..
|
default.gui_bg_img ..
|
||||||
"list[current_player;main;0,4;8,1;]"..
|
default.gui_slots ..
|
||||||
"list[current_player;main;0,5.25;8,3;8]"..
|
default.get_hotbar_bg(0,4) ..
|
||||||
"list[nodemeta:"..spos..";tool;0.5,1.5;1,1;]"
|
"list[current_player;main;0,4;8,1;]" ..
|
||||||
|
"list[current_player;main;0,5.25;8,3;8]" ..
|
||||||
|
"list[nodemeta:"..spos..";tool;0.5,1.5;1,1;]"
|
||||||
|
end
|
||||||
|
if has_mcl then
|
||||||
|
formspec = "size[9,8.75]" ..
|
||||||
|
mcl_formspec.get_itemslot_bg(0.5,1.5,1,1) ..
|
||||||
|
"list[current_player;main;0,4.5;9,3;9]" ..
|
||||||
|
mcl_formspec.get_itemslot_bg(0,4.5,9,3) ..
|
||||||
|
"list[current_player;main;0,7.74;9,1;]" ..
|
||||||
|
mcl_formspec.get_itemslot_bg(0,7.74,9,1) ..
|
||||||
|
"list[nodemeta:" .. spos .. ";tool;0.5,1.5;1,1;]"
|
||||||
|
end
|
||||||
local buttons = {}
|
local buttons = {}
|
||||||
if entity and #entity.nodes > 0 then
|
if entity and #entity.nodes > 0 then
|
||||||
if inv:contains_item("tool", "meshnode:glue") then
|
if inv:contains_item("tool", "meshnode:glue") then
|
||||||
|
@ -119,13 +498,24 @@ register_scaffold("meshnode:scaffold_wall", {wall=1})
|
||||||
register_scaffold("meshnode:scaffold_pane", {pane=1})
|
register_scaffold("meshnode:scaffold_pane", {pane=1})
|
||||||
|
|
||||||
if meshnode.config.enable_crafting == true then
|
if meshnode.config.enable_crafting == true then
|
||||||
minetest.register_craft({
|
local recipe
|
||||||
output = "meshnode:controller",
|
if has_default then
|
||||||
recipe = {
|
recipe = {
|
||||||
{"default:bronzeblock", "default:diamondblock", "default:bronzeblock"},
|
{"default:bronzeblock", "default:diamondblock", "default:bronzeblock"},
|
||||||
{"default:obsidian_block", "default:steelblock", "default:goldblock"},
|
{"default:obsidian_block", "default:steelblock", "default:goldblock"},
|
||||||
{"default:bronzeblock", "default:steelblock", "default:bronzeblock"},
|
{"default:bronzeblock", "default:steelblock", "default:bronzeblock"},
|
||||||
}
|
}
|
||||||
|
end
|
||||||
|
if has_mcl then
|
||||||
|
recipe = {
|
||||||
|
{"mcl_colorblocks:concrete_orange", "mcl_core:diamondblock", "mcl_colorblocks:concrete_orange"},
|
||||||
|
{"mcl_core:obsidian", "mcl_core:ironblock", "mcl_core:goldblock"},
|
||||||
|
{"mcl_colorblocks:concrete_orange", "mcl_core:ironblock", "mcl_colorblocks:concrete_orange"},
|
||||||
|
}
|
||||||
|
end
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "meshnode:controller",
|
||||||
|
recipe = recipe
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -319,6 +709,9 @@ minetest.register_node("meshnode:controller", {
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
tiles = control_textures,
|
tiles = control_textures,
|
||||||
groups = ctrl_groups,
|
groups = ctrl_groups,
|
||||||
|
-- _mcl_hardness is needed so that the controller is not
|
||||||
|
-- diggable without a delay in MineClone2-derived games.
|
||||||
|
_mcl_hardness = 1,
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
|
@ -483,22 +876,22 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
player:set_attach(entity.object, "", {x=0, y=5, z=0}, {x=0, y=0, z=0})
|
player:set_attach(entity.object, "", {x=0, y=5, z=0}, {x=0, y=0, z=0})
|
||||||
entity.player = player
|
entity.player = player
|
||||||
entity.object:set_animation({x=0, y=0}, 15)
|
entity.object:set_animation({x=0, y=0}, 15)
|
||||||
default.player_attached[name] = true
|
player_mod.player_attached[name] = true
|
||||||
elseif fields.detach and entity.player == player then
|
elseif fields.detach and entity.player == player then
|
||||||
player:set_detach()
|
player:set_detach()
|
||||||
entity.player = nil
|
entity.player = nil
|
||||||
entity.animation = "stand"
|
entity.animation = "stand"
|
||||||
entity.object:set_animation({x=20, y=100}, 15)
|
entity.object:set_animation({x=20, y=100}, 15)
|
||||||
default.player_attached[name] = false
|
player_mod.player_attached[name] = false
|
||||||
local p = player:getpos()
|
local p = player:getpos()
|
||||||
minetest.after(0.1, function()
|
minetest.after(0.1, function()
|
||||||
player:setpos({x=p.x, y=p.y + 1, z=p.z})
|
player:setpos({x=p.x, y=p.y + 1, z=p.z})
|
||||||
end)
|
end)
|
||||||
elseif fields.animation_sit then
|
elseif fields.animation_sit then
|
||||||
default.player_set_animation(player, "sit", 30)
|
player_mod.player_set_animation(player, "sit", 30)
|
||||||
entity.animation = "sit"
|
entity.animation = "sit"
|
||||||
elseif fields.animation_stand then
|
elseif fields.animation_stand then
|
||||||
default.player_set_animation(player, "stand", 30)
|
player_mod.player_set_animation(player, "stand", 30)
|
||||||
entity.animation = "stand"
|
entity.animation = "stand"
|
||||||
elseif fields.align then
|
elseif fields.align then
|
||||||
entity:set_alignment()
|
entity:set_alignment()
|
||||||
|
|
Loading…
Reference in New Issue