Add crafting recipe for MineClone2-derived games
This commit is contained in:
parent
6adc3faad0
commit
bcf4633457
15
init.lua
15
init.lua
|
@ -170,13 +170,24 @@ register_scaffold("meshnode:scaffold_wall", {wall=1})
|
|||
register_scaffold("meshnode:scaffold_pane", {pane=1})
|
||||
|
||||
if meshnode.config.enable_crafting == true then
|
||||
minetest.register_craft({
|
||||
output = "meshnode:controller",
|
||||
local recipe
|
||||
if has_default then
|
||||
recipe = {
|
||||
{"default:bronzeblock", "default:diamondblock", "default:bronzeblock"},
|
||||
{"default:obsidian_block", "default:steelblock", "default:goldblock"},
|
||||
{"default:bronzeblock", "default:steelblock", "default:bronzeblock"},
|
||||
}
|
||||
end
|
||||
if has_mcl then
|
||||
recipe = {
|
||||
{"mcl_colorblocks:concrete_orange", "mcl_core:diamondblock", "mcl_colorblocks:concrete_orange"},
|
||||
{"mcl_core:obsidian", "mcl_core:ironblock", "mcl_core:goldblock"},
|
||||
{"mcl_colorblocks:concrete_orange", "mcl_core:ironblock", "mcl_colorblocks:concrete_orange"},
|
||||
}
|
||||
end
|
||||
minetest.register_craft({
|
||||
output = "meshnode:controller",
|
||||
recipe = recipe
|
||||
})
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue