From 5e2cd62fea77b072d4e33c133654248f2a113c8d Mon Sep 17 00:00:00 2001 From: stujones11 Date: Fri, 27 Dec 2013 21:25:16 +0000 Subject: [PATCH] Version 0.2.0 Support for additional drawtypes --- README.txt | 26 +++++++--- init.lua | 86 ++++++-------------------------- meshnode.conf.example | 3 ++ meshnode.lua | 111 ++++++++++++++++++++++++++++++++++++++++++ 4 files changed, 147 insertions(+), 79 deletions(-) create mode 100644 meshnode.lua diff --git a/README.txt b/README.txt index 2c3b482..c2d588e 100644 --- a/README.txt +++ b/README.txt @@ -1,14 +1,16 @@ Meshnodes for Minetest [meshnode] ================================= -Meshnodes is a mod that transforms ordinary cubic nodes into a connected +Meshnodes is a mod that transforms ordinary nodes into a connected array of replica entities to which players can attach to and manoeuvre. -To use, simply build or place a model using only fully cubic nodes -(i.e. no stairs, slabs or nodeboxes for now). Next place a meshnode controller -in the appropriate position, the operator will be attached directly on top -of the controller node. Now right click the controller and enter the -minimum and maximum extents of the model (relative to the controller x,y,z) +To use, simply build or place a model using nodes with a supported drawtype. +Next place a meshnode controller in the appropriate position, the operator +will be attached directly on top of the controller node. + +Now right click the controller and enter the minimum and maximum extents of +the model (relative to the controller x,y,z) + e.g. for a 3x3 square of nodes with the controller placed above the center node, the relative positions would be minp = -1,-1,-1 maxp = 1,0,1 @@ -16,6 +18,17 @@ Alternatively, if you are using worldedit, you can use the position markers to define the extents of the model. However, this must be done before the controller is placed. +Supported Drawtypes +=================== + +normal +allfaces_optional +glasslike +plantlike +fencelike + +Also supports all default stairs and slabs in full 6d rotation. + Controls ======== @@ -30,7 +43,6 @@ Controls Limitations =========== -Only works for nodes with drawtype normal, allfaces_optional or glasslike. Models will disappear or become detached from the controller if they become unloaded. This can cause the server to warn against excessive objects and destroy them accordingly. diff --git a/init.lua b/init.lua index d733396..b596452 100644 --- a/init.lua +++ b/init.lua @@ -1,28 +1,8 @@ -MESHNODE_MAX_SPEED = 2 -MESHNODE_MAX_LIFT = 1 -MESHNODE_YAW_AMOUNT = 0.02 -MESHNODE_MAX_RADIUS = 50 +dofile(minetest.get_modpath(minetest.get_current_modname()).."/meshnode.lua") -local modpath = minetest.get_modpath(minetest.get_current_modname()) -local input = io.open(modpath.."/meshnode.conf", "r") -if input then - dofile(modpath.."/meshnode.conf") - input:close() - input = nil -end - -local allowed_drawtypes = { - "normal", - "allfaces_optional", - "glasslike", -} - -local function is_allowed_drawtype(drawtype) - for _, v in pairs(allowed_drawtypes) do - if v == drawtype then - return true - end - end +local gropus = {cracky=3, oddly_breakable_by_hand=3} +if MESHNODE_SHOW_IN_CREATIVE == false then + groups.not_in_creative_inventory=1 end local function is_valid_pos(pos) @@ -42,48 +22,6 @@ local function get_step(a, b) return 1 end -local function create_meshnode(pos, parent) - local node = minetest.get_node(pos) - local item = minetest.registered_items[node.name] - if item then - if item.tiles and is_allowed_drawtype(item.drawtype) then - local t = item.tiles - local textures = {t[1], t[1], t[1], t[1], t[1], t[1]} - if #t == 3 then - textures = {t[1], t[2], t[3], t[3], t[3], t[3]} - elseif #t == 6 then - textures = t - end - local object = minetest.add_entity(pos, "meshnode:mesh") - if object then - object:set_properties({textures=textures}) - rotation = {x=0, y=0, z=0} - if item.paramtype2 == "facedir" and node.param2 then - local axis = math.floor(node.param2 / 4) - local deg = 90 * (node.param2 % 4) - if axis == 0 then - rotation = {x=0, y=deg, z=0} - elseif axis == 1 then - rotation = {x=90, y=0, z=deg} - elseif axis == 2 then - rotation = {x=-90, y=0, z=-deg} - elseif axis == 3 then - rotation = {x=deg, y=0, z=90} - elseif axis == 4 then - rotation = {x=-deg, y=0, z=-90} - elseif axis == 5 then - rotation = {x=180, y=180 - deg, z=0} - end - end - local offset = vector.subtract(pos, parent:getpos()) - offset = vector.multiply(offset, {x=10,y=10,z=10}) - object:set_attach(parent, "", offset, rotation) - end - end - minetest.remove_node(pos) - end -end - minetest.register_entity("meshnode:ctrl", { physical = true, visual = "cube", @@ -100,10 +38,10 @@ minetest.register_entity("meshnode:ctrl", { speed = 0, lift = 0, on_activate = function(self, staticdata, dtime_s) + self.object:set_armor_groups({cracky=50}) if staticdata == "expired" then self.object:remove() end - self.object:set_armor_groups({cracky=50}) end, on_rightclick = function(self, clicker) if self.player == nil then @@ -170,7 +108,6 @@ minetest.register_entity("meshnode:ctrl", { minetest.register_entity("meshnode:mesh", { physical = true, - visual = "cube", visual_size = {x=1, y=1}, on_activate = function(self, staticdata, dtime_s) if staticdata == "expired" then @@ -187,7 +124,7 @@ minetest.register_node("meshnode:controller", { paramtype2 = "facedir", tiles = {"meshnode_top.png", "meshnode_side.png", "meshnode_side.png"}, is_ground_content = true, - groups = {cracky=3, oddly_breakable_by_hand=3}, + groups = groups, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[5,3]" @@ -218,16 +155,21 @@ minetest.register_node("meshnode:controller", { if is_valid_pos(minp) and is_valid_pos(maxp) then local node = minetest.get_node(pos) minetest.remove_node(pos) - local object = minetest.add_entity(pos, "meshnode:ctrl") - if object then + local positions = {} + local parent = minetest.add_entity(pos, "meshnode:ctrl") + if parent then for x = minp.x, maxp.x, get_step(minp.x, maxp.x) do for y = minp.y, maxp.y, get_step(minp.y, maxp.y) do for z = minp.z, maxp.z, get_step(minp.z, maxp.z) do local node_pos = vector.add(pos, {x=x, y=y, z=z}) - create_meshnode(node_pos, object) + meshnode:create(node_pos, parent) + table.insert(positions, node_pos) end end end + for _, pos in pairs(positions) do + minetest.remove_node(pos) + end end else local name = sender:get_player_name() diff --git a/meshnode.conf.example b/meshnode.conf.example index ef6044e..c92eb20 100644 --- a/meshnode.conf.example +++ b/meshnode.conf.example @@ -12,3 +12,6 @@ MESHNODE_YAW_AMOUNT = 0.02 -- Maximum Entity Area MESHNODE_MAX_RADIUS = 50 +-- Show Controller in Creative Inventory +MESHNODE_SHOW_IN_CREATIVE = true + diff --git a/meshnode.lua b/meshnode.lua new file mode 100644 index 0000000..4b74a70 --- /dev/null +++ b/meshnode.lua @@ -0,0 +1,111 @@ +MESHNODE_MAX_SPEED = 2 +MESHNODE_MAX_LIFT = 1 +MESHNODE_YAW_AMOUNT = 0.02 +MESHNODE_MAX_RADIUS = 50 +MESHNODE_SHOW_IN_CREATIVE = true + +meshnode = { + face_rotation = { + {x=0, y=0, z=0}, {x=0, y=90, z=0}, {x=0, y=180, z=0}, {x=0, y=-90, z=0}, + {x=90, y=0, z=0}, {x=90, y=0, z=90}, {x=90, y=0, z=180}, {x=90, y=0, z=-90}, + {x=-90, y=0, z=0}, {x=-90, y=0, z=-90}, {x=-90, y=0, z=180}, {x=-90, y=0, z=90}, + {x=0, y=0, z=-90}, {x=90, y=90, z=0}, {x=180, y=0, z=90}, {x=0, y=-90, z=-90}, + {x=0, y=0, z=90}, {x=0, y=90, z=90}, {x=180, y=0, z=-90}, {x=0, y=-90, z=90}, + {x=180, y=180, z=0}, {x=180, y=90, z=0}, {x=180, y=0, z=0}, {x=180, y=-90, z=0}, + } +} + +local modpath = minetest.get_modpath(minetest.get_current_modname()) +local input = io.open(modpath.."/meshnode.conf", "r") +if input then + dofile(modpath.."/meshnode.conf") + input:close() + input = nil +end + +function meshnode:get_drawtype(pos) + local node = minetest.get_node(pos) + local item = minetest.registered_items[node.name] + if item then + return item.drawtype + end +end + +function meshnode:create(pos, parent) + local node = minetest.get_node(pos) + local item = minetest.registered_items[node.name] + local object = nil + local rotation = {x=0, y=0, z=0} + if item then + if item.tiles then + local t = item.tiles + local textures = {t[1], t[1], t[1], t[1], t[1], t[1]} + if #t == 3 then + textures = {t[1], t[2], t[3], t[3], t[3], t[3]} + elseif #t == 6 then + textures = t + end + local properties = {textures=textures} + if item.drawtype == "fencelike" then + textures = { + "meshnode_trans.png", + "meshnode_trans.png", + "meshnode_trans.png", + "meshnode_trans.png", + t[1], + } + local p = pos + if self:get_drawtype({x=p.x, y=p.y, z=p.z + 1}) == "fencelike" then + textures[1] = t[1] + end + if self:get_drawtype({x=p.x - 1, y=p.y, z=p.z}) == "fencelike" then + textures[2] = t[1] + end + if self:get_drawtype({x=p.x + 1, y=p.y, z=p.z}) == "fencelike" then + textures[3] = t[1] + end + if self:get_drawtype({x=p.x, y=p.y, z=p.z - 1}) == "fencelike" then + textures[4] = t[1] + end + object = minetest.add_entity(pos, "meshnode:mesh") + properties.textures = textures + properties.mesh = "meshnode_fence.x" + properties.visual = "mesh" + elseif item.drawtype == "plantlike" then + object = minetest.add_entity(pos, "meshnode:mesh") + properties.textures = {textures[1]} + properties.mesh = "meshnode_plant.x" + properties.visual = "mesh" + elseif string.find(node.name, "stairs:slab") then + object = minetest.add_entity(pos, "meshnode:mesh") + properties.textures = {textures[1]} + properties.mesh = "meshnode_slab.x" + properties.visual = "mesh" + elseif string.find(node.name, "stairs:stair") then + object = minetest.add_entity(pos, "meshnode:mesh") + properties.textures = {textures[1]} + properties.mesh = "meshnode_stair.x" + properties.visual = "mesh" + elseif item.drawtype == "normal" or + item.drawtype == "allfaces_optional" or + item.drawtype == "glasslike" then + object = minetest.add_entity(pos, "meshnode:mesh") + properties.visual = "cube" + end + if object then + object:set_properties(properties) + local facedir = node.param2 + if item.paramtype2 == "facedir" and facedir then + rotation = self.face_rotation[facedir + 1] + end + if parent then + local offset = vector.subtract(pos, parent:getpos()) + offset = vector.multiply(offset, {x=10,y=10,z=10}) + object:set_attach(parent, "", offset, rotation) + end + end + end + end + return object, rotation +end +