From 5383de2c165a6e16752a6fe6f30ed836afc6475c Mon Sep 17 00:00:00 2001 From: Nils Dagsson Moskopp Date: Thu, 26 Aug 2021 04:13:47 +0200 Subject: [PATCH] Use different textures in MineClone2-derived games --- depends.txt | 1 + init.lua | 12 +++++++++++- 2 files changed, 12 insertions(+), 1 deletion(-) diff --git a/depends.txt b/depends.txt index 1d79aed..afdb023 100644 --- a/depends.txt +++ b/depends.txt @@ -1,4 +1,5 @@ default? +mcl_colorblocks? mcl_core? wordedit? intllib? diff --git a/init.lua b/init.lua index e384cbd..07fe571 100644 --- a/init.lua +++ b/init.lua @@ -12,7 +12,8 @@ local function mod_loaded(modname) end local has_default = mod_loaded("default") -local has_mcl = mod_loaded("mcl_core") +local has_mcl = mod_loaded("mcl_core") and + mod_loaded("mcl_colorblocks") if not (has_default or has_mcl) then error( @@ -38,6 +39,15 @@ local control_textures = { "default_obsidian_block.png", "default_gold_block.png", } +if has_mcl then + control_textures = { + "default_steel_block.png", + "default_diamond_block.png", + "mcl_colorblocks_concrete_orange.png", + "default_obsidian.png", + "default_gold_block.png", + } +end if is_singleplayer then meshnode.config.max_radius = 16