Add node blacklist in MineClone2-derived games
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325
init.lua
325
init.lua
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@ -71,6 +71,331 @@ else
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meshnode.blacklist["default:water_source"] = true
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meshnode.blacklist["default:river_water_source"] = true
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meshnode.blacklist["default:lava_source"] = true
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if has_mcl then
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meshnode.blacklist = {}
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-- Nodes similar to default blacklist
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meshnode.blacklist["mcl_core:water_source"] = true
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meshnode.blacklist["mclx_core:river_water_source"] = true
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meshnode.blacklist["mcl_core:lava_source"] = true
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meshnode.blacklist["mcl_nether:nether_lava_source"] = true
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-- Unmovable by design (taken from mesecons)
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meshnode.blacklist["mcl_core:barrier"] = true
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meshnode.blacklist["mcl_core:realm_barrier"] = true
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meshnode.blacklist["mcl_core:void"] = true
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meshnode.blacklist["mcl_core:bedrock"] = true
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meshnode.blacklist["mcl_core:obsidian"] = true
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meshnode.blacklist["mcl_chests:ender_chest"] = true
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meshnode.blacklist["mcl_mobspawners:spawner"] = true
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meshnode.blacklist["mesecons_commandblock:commandblock_off"] = true
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meshnode.blacklist["mesecons_commandblock:commandblock_on"] = true
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meshnode.blacklist["mcl_portals:portal"] = true
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meshnode.blacklist["mcl_portals:portal_end"] = true
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meshnode.blacklist["mcl_portals:end_portal_frame"] = true
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meshnode.blacklist["mcl_portals:end_portal_frame_eye"] = true
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-- Half-piston nodes (taken from mesecons)
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meshnode.blacklist["mesecons_pistons:piston_pusher_normal"] = true
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meshnode.blacklist["mesecons_pistons:piston_pusher_sticky"] = true
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meshnode.blacklist["mesecons_pistons:piston_up_pusher_normal"] = true
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meshnode.blacklist["mesecons_pistons:piston_up_pusher_sticky"] = true
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meshnode.blacklist["mesecons_pistons:piston_down_pusher_normal"] = true
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meshnode.blacklist["mesecons_pistons:piston_down_pusher_sticky"] = true
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meshnode.blacklist["mesecons_pistons:piston_normal_on"] = true
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meshnode.blacklist["mesecons_pistons:piston_sticky_on"] = true
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meshnode.blacklist["mesecons_pistons:piston_up_normal_on"] = true
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meshnode.blacklist["mesecons_pistons:piston_up_sticky_on"] = true
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meshnode.blacklist["mesecons_pistons:piston_down_normal_on"] = true
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meshnode.blacklist["mesecons_pistons:piston_down_sticky_on"] = true
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-- Banners (are implemented as node + entity)
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meshnode.blacklist["mcl_banners:hanging_banner"] = true
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meshnode.blacklist["mcl_banners:standing_banner"] = true
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-- Beds (should not oe be cut in half)
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meshnode.blacklist["mcl_beds:bed_black_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_black_top"] = true
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meshnode.blacklist["mcl_beds:bed_blue_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_blue_top"] = true
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meshnode.blacklist["mcl_beds:bed_brown_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_brown_top"] = true
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meshnode.blacklist["mcl_beds:bed_cyan_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_cyan_top"] = true
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meshnode.blacklist["mcl_beds:bed_green_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_green_top"] = true
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meshnode.blacklist["mcl_beds:bed_grey_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_grey_top"] = true
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meshnode.blacklist["mcl_beds:bed_light_blue_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_light_blue_top"] = true
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meshnode.blacklist["mcl_beds:bed_lime_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_lime_top"] = true
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meshnode.blacklist["mcl_beds:bed_magenta_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_magenta_top"] = true
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meshnode.blacklist["mcl_beds:bed_orange_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_orange_top"] = true
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meshnode.blacklist["mcl_beds:bed_pink_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_pink_top"] = true
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meshnode.blacklist["mcl_beds:bed_purple_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_purple_top"] = true
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meshnode.blacklist["mcl_beds:bed_red_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_red_top"] = true
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meshnode.blacklist["mcl_beds:bed_silver_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_silver_top"] = true
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meshnode.blacklist["mcl_beds:bed_white_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_white_top"] = true
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meshnode.blacklist["mcl_beds:bed_yellow_bottom"] = true
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meshnode.blacklist["mcl_beds:bed_yellow_top"] = true
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-- FIXME: Chests turn invisible in meshnode entity and
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-- stay invisible when restored; double chests seem to
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-- turn into a single chest and a half-chest. The bugs
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-- are mostly due to chest entities not being spawned,
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-- the chest inventory seems to be restored properly …
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--
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-- TODO: Take chests off the blacklist once they work.
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meshnode.blacklist["mcl_chests:black_shulker_box"] = true
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meshnode.blacklist["mcl_chests:black_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:blue_shulker_box"] = true
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meshnode.blacklist["mcl_chests:blue_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:brown_shulker_box"] = true
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meshnode.blacklist["mcl_chests:brown_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:chest"] = true
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meshnode.blacklist["mcl_chests:chest_left"] = true
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meshnode.blacklist["mcl_chests:chest_right"] = true
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meshnode.blacklist["mcl_chests:chest_small"] = true
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meshnode.blacklist["mcl_chests:cyan_shulker_box"] = true
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meshnode.blacklist["mcl_chests:cyan_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:dark_green_shulker_box"] = true
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meshnode.blacklist["mcl_chests:dark_green_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:dark_grey_shulker_box"] = true
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meshnode.blacklist["mcl_chests:dark_grey_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:ender_chest"] = true
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meshnode.blacklist["mcl_chests:ender_chest_small"] = true
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meshnode.blacklist["mcl_chests:green_shulker_box"] = true
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meshnode.blacklist["mcl_chests:green_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:grey_shulker_box"] = true
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meshnode.blacklist["mcl_chests:grey_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:lightblue_shulker_box"] = true
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meshnode.blacklist["mcl_chests:lightblue_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:magenta_shulker_box"] = true
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meshnode.blacklist["mcl_chests:magenta_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:orange_shulker_box"] = true
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meshnode.blacklist["mcl_chests:orange_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:pink_shulker_box"] = true
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meshnode.blacklist["mcl_chests:pink_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:red_shulker_box"] = true
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meshnode.blacklist["mcl_chests:red_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:trapped_chest"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_left"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_on"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_on_left"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_on_right"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_on_small"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_right"] = true
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meshnode.blacklist["mcl_chests:trapped_chest_small"] = true
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meshnode.blacklist["mcl_chests:violet_shulker_box"] = true
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meshnode.blacklist["mcl_chests:violet_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:white_shulker_box"] = true
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meshnode.blacklist["mcl_chests:white_shulker_box_small"] = true
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meshnode.blacklist["mcl_chests:yellow_shulker_box"] = true
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meshnode.blacklist["mcl_chests:yellow_shulker_box_small"] = true
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-- Doors
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meshnode.blacklist["mcl_doors:acacia_door_b_2"] = true
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meshnode.blacklist["mcl_doors:acacia_door_t_1"] = true
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meshnode.blacklist["mcl_doors:acacia_door_t_2"] = true
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meshnode.blacklist["mcl_doors:acacia_trapdoor"] = true
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meshnode.blacklist["mcl_doors:acacia_trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:birch_door_b_1"] = true
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meshnode.blacklist["mcl_doors:birch_door_b_2"] = true
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meshnode.blacklist["mcl_doors:birch_door_t_1"] = true
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meshnode.blacklist["mcl_doors:birch_door_t_2"] = true
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meshnode.blacklist["mcl_doors:birch_trapdoor"] = true
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meshnode.blacklist["mcl_doors:birch_trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:dark_oak_door_b_1"] = true
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meshnode.blacklist["mcl_doors:dark_oak_door_b_2"] = true
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meshnode.blacklist["mcl_doors:dark_oak_door_t_1"] = true
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meshnode.blacklist["mcl_doors:dark_oak_door_t_2"] = true
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meshnode.blacklist["mcl_doors:dark_oak_trapdoor"] = true
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meshnode.blacklist["mcl_doors:dark_oak_trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:iron_door_b_1"] = true
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meshnode.blacklist["mcl_doors:iron_door_b_2"] = true
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meshnode.blacklist["mcl_doors:iron_door_t_1"] = true
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meshnode.blacklist["mcl_doors:iron_door_t_2"] = true
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meshnode.blacklist["mcl_doors:iron_trapdoor"] = true
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meshnode.blacklist["mcl_doors:iron_trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:jungle_door_b_1"] = true
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meshnode.blacklist["mcl_doors:jungle_door_b_2"] = true
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meshnode.blacklist["mcl_doors:jungle_door_t_1"] = true
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meshnode.blacklist["mcl_doors:jungle_door_t_2"] = true
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meshnode.blacklist["mcl_doors:jungle_trapdoor"] = true
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meshnode.blacklist["mcl_doors:jungle_trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:spruce_door_b_1"] = true
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meshnode.blacklist["mcl_doors:spruce_door_b_2"] = true
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meshnode.blacklist["mcl_doors:spruce_door_t_1"] = true
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meshnode.blacklist["mcl_doors:spruce_door_t_2"] = true
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meshnode.blacklist["mcl_doors:spruce_trapdoor"] = true
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meshnode.blacklist["mcl_doors:spruce_trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:trapdoor"] = true
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meshnode.blacklist["mcl_doors:trapdoor_open"] = true
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meshnode.blacklist["mcl_doors:wooden_door_b_1"] = true
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meshnode.blacklist["mcl_doors:wooden_door_b_2"] = true
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meshnode.blacklist["mcl_doors:wooden_door_t_1"] = true
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meshnode.blacklist["mcl_doors:wooden_door_t_2"] = true
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-- Flowerpots (grow to gigantic size)
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meshnode.blacklist["mcl_flowerpots:flower_pot"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_acaciasapling"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_allium"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_azure_bluet"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_birchsapling"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_blue_orchid"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_cactus"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_dandelion"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_darksapling"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_deadbush"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_fern"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_junglesapling"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_mushroom_brown"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_mushroom_red"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_oxeye_daisy"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_poppy"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_sapling"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_sprucesapling"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_tulip_orange"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_tulip_pink"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_tulip_red"] = true
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meshnode.blacklist["mcl_flowerpots:flower_pot_tulip_white"] = true
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-- Double plant nodes
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meshnode.blacklist["mcl_flowers:double_fern"] = true
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meshnode.blacklist["mcl_flowers:double_fern_top"] = true
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meshnode.blacklist["mcl_flowers:double_grass"] = true
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meshnode.blacklist["mcl_flowers:double_grass_top"] = true
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meshnode.blacklist["mcl_flowers:lilac"] = true
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meshnode.blacklist["mcl_flowers:lilac_top"] = true
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meshnode.blacklist["mcl_flowers:peony"] = true
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meshnode.blacklist["mcl_flowers:peony_top"] = true
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meshnode.blacklist["mcl_flowers:rose_bush"] = true
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meshnode.blacklist["mcl_flowers:rose_bush_top"] = true
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meshnode.blacklist["mcl_flowers:sunflower"] = true
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meshnode.blacklist["mcl_flowers:sunflower_top"] = true
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-- Item frame (lose content entity)
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meshnode.blacklist["mcl_itemframes:item_frame"] = true
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-- Signs (lose text entity)
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meshnode.blacklist["mcl_signs:standing_sign"] = true
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meshnode.blacklist["mcl_signs:standing_sign22_5"] = true
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meshnode.blacklist["mcl_signs:standing_sign45"] = true
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meshnode.blacklist["mcl_signs:standing_sign67_5"] = true
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meshnode.blacklist["mcl_signs:wall_sign"] = true
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-- Walls (connect weirdly upon restore)
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meshnode.blacklist["mcl_walls:andesite"] = true
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meshnode.blacklist["mcl_walls:andesite_0"] = true
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meshnode.blacklist["mcl_walls:andesite_1"] = true
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meshnode.blacklist["mcl_walls:andesite_10"] = true
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meshnode.blacklist["mcl_walls:andesite_11"] = true
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meshnode.blacklist["mcl_walls:andesite_12"] = true
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meshnode.blacklist["mcl_walls:andesite_13"] = true
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meshnode.blacklist["mcl_walls:andesite_14"] = true
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meshnode.blacklist["mcl_walls:andesite_15"] = true
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meshnode.blacklist["mcl_walls:andesite_16"] = true
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meshnode.blacklist["mcl_walls:andesite_2"] = true
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meshnode.blacklist["mcl_walls:andesite_21"] = true
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meshnode.blacklist["mcl_walls:andesite_3"] = true
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meshnode.blacklist["mcl_walls:andesite_4"] = true
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meshnode.blacklist["mcl_walls:andesite_5"] = true
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meshnode.blacklist["mcl_walls:andesite_6"] = true
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meshnode.blacklist["mcl_walls:andesite_7"] = true
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meshnode.blacklist["mcl_walls:andesite_8"] = true
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meshnode.blacklist["mcl_walls:andesite_9"] = true
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meshnode.blacklist["mcl_walls:brick"] = true
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meshnode.blacklist["mcl_walls:brick_0"] = true
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meshnode.blacklist["mcl_walls:brick_1"] = true
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meshnode.blacklist["mcl_walls:brick_10"] = true
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meshnode.blacklist["mcl_walls:brick_11"] = true
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meshnode.blacklist["mcl_walls:brick_12"] = true
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meshnode.blacklist["mcl_walls:brick_13"] = true
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meshnode.blacklist["mcl_walls:brick_14"] = true
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meshnode.blacklist["mcl_walls:brick_15"] = true
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meshnode.blacklist["mcl_walls:brick_16"] = true
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meshnode.blacklist["mcl_walls:brick_2"] = true
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meshnode.blacklist["mcl_walls:brick_21"] = true
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meshnode.blacklist["mcl_walls:brick_3"] = true
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meshnode.blacklist["mcl_walls:brick_4"] = true
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meshnode.blacklist["mcl_walls:brick_5"] = true
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meshnode.blacklist["mcl_walls:brick_6"] = true
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meshnode.blacklist["mcl_walls:brick_7"] = true
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meshnode.blacklist["mcl_walls:brick_8"] = true
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meshnode.blacklist["mcl_walls:brick_9"] = true
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meshnode.blacklist["mcl_walls:cobble"] = true
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meshnode.blacklist["mcl_walls:cobble_0"] = true
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meshnode.blacklist["mcl_walls:cobble_1"] = true
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meshnode.blacklist["mcl_walls:cobble_10"] = true
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meshnode.blacklist["mcl_walls:cobble_11"] = true
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meshnode.blacklist["mcl_walls:cobble_12"] = true
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meshnode.blacklist["mcl_walls:cobble_13"] = true
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meshnode.blacklist["mcl_walls:cobble_14"] = true
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meshnode.blacklist["mcl_walls:cobble_15"] = true
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meshnode.blacklist["mcl_walls:cobble_16"] = true
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meshnode.blacklist["mcl_walls:cobble_2"] = true
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meshnode.blacklist["mcl_walls:cobble_21"] = true
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meshnode.blacklist["mcl_walls:cobble_3"] = true
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meshnode.blacklist["mcl_walls:cobble_4"] = true
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meshnode.blacklist["mcl_walls:cobble_5"] = true
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meshnode.blacklist["mcl_walls:cobble_6"] = true
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meshnode.blacklist["mcl_walls:cobble_7"] = true
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meshnode.blacklist["mcl_walls:cobble_8"] = true
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meshnode.blacklist["mcl_walls:cobble_9"] = true
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meshnode.blacklist["mcl_walls:diorite"] = true
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meshnode.blacklist["mcl_walls:diorite_0"] = true
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meshnode.blacklist["mcl_walls:diorite_1"] = true
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meshnode.blacklist["mcl_walls:diorite_10"] = true
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meshnode.blacklist["mcl_walls:diorite_11"] = true
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meshnode.blacklist["mcl_walls:diorite_12"] = true
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meshnode.blacklist["mcl_walls:diorite_13"] = true
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meshnode.blacklist["mcl_walls:diorite_14"] = true
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meshnode.blacklist["mcl_walls:diorite_15"] = true
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||||
meshnode.blacklist["mcl_walls:diorite_16"] = true
|
||||
meshnode.blacklist["mcl_walls:diorite_2"] = true
|
||||
meshnode.blacklist["mcl_walls:diorite_21"] = true
|
||||
meshnode.blacklist["mcl_walls:diorite_3"] = true
|
||||
meshnode.blacklist["mcl_walls:diorite_4"] = true
|
||||
meshnode.blacklist["mcl_walls:diorite_5"] = true
|
||||
meshnode.blacklist["mcl_walls:diorite_6"] = true
|
||||
meshnode.blacklist["mcl_walls:diorite_7"] = true
|
||||
meshnode.blacklist["mcl_walls:diorite_8"] = true
|
||||
meshnode.blacklist["mcl_walls:diorite_9"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_0"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_1"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_10"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_11"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_12"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_13"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_14"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_15"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_16"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_2"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_21"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_3"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_4"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_5"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_6"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_7"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_8"] = true
|
||||
meshnode.blacklist["mcl_walls:endbricks_9"] = true
|
||||
meshnode.blacklist["mcl_walls:granite"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_0"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_1"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_10"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_11"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_12"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_13"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_14"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_15"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_16"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_2"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_21"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_3"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_4"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_5"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_6"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_7"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_8"] = true
|
||||
meshnode.blacklist["mcl_walls:granite_9"] = true
|
||||
end
|
||||
end
|
||||
|
||||
for name, config in pairs(meshnode.config) do
|
||||
|
|
Loading…
Reference in New Issue