Compare commits

...
This repository has been archived on 2023-08-20. You can view files and clone it, but cannot push or open issues or pull requests.

18 Commits

Author SHA1 Message Date
kay27 ae7563727e
Spawn Nether portals higher than lava level 2021-05-13 23:22:44 +02:00
kay27 fefc3a95d4
Fix Nether portal teleportation bugs 2021-05-13 23:14:23 +02:00
kay27 47bf494996
Nether portals: Implement travel up, add debug info to compare 2 searches 2021-05-13 23:07:43 +02:00
kay27 e7ec91edb7
Make Nether portals work when built on Nether roof 2021-05-13 20:52:12 +02:00
Nils Dagsson Moskopp ed1849ed81
Add command to generate Nether portal (“/spawnstruct nether_portal”) 2021-05-13 20:52:11 +02:00
kay27 56a8736149
Make Nether portals fully playable (reduce y scale to 2), fix critical bugs 2021-05-13 20:52:10 +02:00
kay27 989607142e
Fix orientational bug in portals 2021-05-13 20:52:09 +02:00
kay27 cb0d8af818
Add portal debug info, test alternative portal search algorithm 2021-05-13 20:52:08 +02:00
kay27 f182b75c66
Add teleporters queue to portals to avoid multiple searches 2021-05-13 20:52:08 +02:00
Nils Dagsson Moskopp 2f0fa1edb3
Add description to mcl_portals mod 2021-05-13 20:52:07 +02:00
kay27 db86ad52e5
Add alternative suitable place search for Nether portals in portals branch 2021-05-13 20:52:06 +02:00
kay27 5e229a24fb
Localize several API functions for Nether portals 2021-05-13 20:52:05 +02:00
kay27 6c2b6326c7
Fix old bugs, add new bugs to Nether portals 2021-05-13 20:52:04 +02:00
kay27 edf6d080c1
Fix errors with Nether portal destination calcs 2021-05-13 20:52:04 +02:00
kay27 ae3453e197
Fix chunk offset for building arrival Nether portal, log generating chunk coordinates 2021-05-13 20:52:03 +02:00
kay27 ec11b73dc3
Implement optimized Nether portals 2021-05-13 20:51:57 +02:00
iliekprogrammar 9a7237b68e
Add Nether portal breaking sounds. 2021-05-10 21:29:40 +02:00
iliekprogrammar 7a7c4215d8
Allow portals to break only in creative and to be pointed. 2021-05-10 21:22:04 +02:00
8 changed files with 578 additions and 557 deletions

View File

@ -33,25 +33,26 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, core.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
local chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
local central_chunk_max_pos = central_chunk_min_pos + chunk_size_in_nodes - 1
local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * chunk_size_in_nodes
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * chunk_size_in_nodes
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
local function coordinate_to_block(x)
return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
end
local function coordinate_to_chunk(x)
return math.floor((coordinate_to_block(x) + central_chunk_offset) / mcl_vars.chunksize)
return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
end
function mcl_vars.pos_to_block(pos)
@ -70,7 +71,7 @@ function mcl_vars.pos_to_chunk(pos)
}
end
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / chunk_size_in_nodes)
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
local k_positive_z = k_positive * 2
local k_positive_y = k_positive_z * k_positive_z

View File

@ -6,7 +6,7 @@ mcl_worlds = {}
function mcl_worlds.is_in_void(pos)
local void =
not ((pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min) or
(pos.y < mcl_vars.mg_nether_max and pos.y > mcl_vars.mg_nether_min) or
(pos.y < mcl_vars.mg_nether_max+128 and pos.y > mcl_vars.mg_nether_min) or
(pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min))
local void_deadly = false
@ -15,11 +15,11 @@ function mcl_worlds.is_in_void(pos)
-- Overworld → Void → End → Void → Nether → Void
if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max then
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max+128 then
-- The void between End and Nether. Like usual, but here, the void
-- *above* the Nether also has a small tolerance area, so player
-- can fly above the Nether without getting hurt instantly.
void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max + deadly_tolerance)
void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max+128 + deadly_tolerance)
elseif pos.y < mcl_vars.mg_nether_min then
void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
end
@ -35,7 +35,7 @@ end
function mcl_worlds.y_to_layer(y)
if y >= mcl_vars.mg_overworld_min then
return y - mcl_vars.mg_overworld_min, "overworld"
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max then
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
return y - mcl_vars.mg_nether_min, "nether"
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
return y - mcl_vars.mg_end_min, "end"
@ -73,7 +73,7 @@ end
-- Takes a position and returns true if this position can have Nether dust
function mcl_worlds.has_dust(pos)
-- Weather in the Overworld and the high part of the void below
return pos.y <= mcl_vars.mg_nether_max + 64 and pos.y >= mcl_vars.mg_nether_min - 64
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
end
-- Takes a position (pos) and returns true if compasses are working here

View File

@ -2821,7 +2821,7 @@ local falling = function(self, pos)
end
if mcl_portals ~= nil then
if mcl_portals.nether_portal_cooloff[self.object] then
if mcl_portals.nether_portal_cooloff(self.object) then
return false -- mob has teleported through Nether portal - it's 99% not falling
end
end

Binary file not shown.

Before

Width:  |  Height:  |  Size: 240 B

After

Width:  |  Height:  |  Size: 363 B

View File

@ -1 +1,5 @@
name = mcl_portals
description = Adds buildable portals to the Nether and End dimensions.
depends = mcl_nether, mcl_end, mcl_particles, mcl_spawn
optional_depends = awards, doc

File diff suppressed because it is too large Load Diff

View File

@ -29,7 +29,7 @@ local function add_chunk(pos)
end
prev = d
end
chunks[#chunks] = {n, n}
chunks[#chunks+1] = {n, n}
end
function mcl_mapgen_core.is_generated(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
@ -1847,6 +1847,7 @@ local generate_nether_decorations = function(minp, maxp, seed)
end
minetest.register_on_generated(function(minp, maxp, blockseed)
minetest.log("action", "[mcl_mapgen_core] Generating chunk " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp))
add_chunk(minp)
local p1, p2 = {x=minp.x, y=minp.y, z=minp.z}, {x=maxp.x, y=maxp.y, z=maxp.z}
if lvm > 0 then

View File

@ -534,7 +534,7 @@ end
-- Debug command
minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine",
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine | nether_portal",
description = S("Generate a pre-defined structure near your position."),
privs = {debug = true},
func = function(name, param)
@ -568,6 +568,8 @@ minetest.register_chatcommand("spawnstruct", {
mcl_structures.generate_end_exit_portal(pos, rot, pr)
elseif param == "end_portal_shrine" then
mcl_structures.generate_end_portal_shrine(pos, rot, pr)
elseif param == "nether_portal" and mcl_portals and mcl_portals.spawn_nether_portal then
mcl_portals.spawn_nether_portal(pos, rot, pr, name)
elseif param == "" then
message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
errord = true