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@ -14,6 +14,7 @@ settlements_in_world = settlements.load()
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settlements.grundstellungen()
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local villagegen={}
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--
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-- register block for npc spawn
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--
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@ -30,6 +31,7 @@ minetest.register_node("mcl_villages:stonebrickcarved", {
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_mcl_hardness = 1.5,
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})
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minetest.register_node("mcl_villages:structblock", {drawtype="airlike",groups = {not_in_creative_inventory=1},})
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@ -85,14 +87,31 @@ if mg_name ~= "singlenode" then
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if blockseed % 77 ~= 17 then return end
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-- needed for manual and automated settlement building
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-- don't build settlements on (too) uneven terrain
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local n=minetest.get_node_or_nil(minp)
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if n and n.name == "mcl_villages:structblock" then return end
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if villagegen[minetest.pos_to_string(minp)] ~= nil then return end
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minetest.set_node(minp,{name="mcl_villages:structblock"})
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local heightmap = minetest.get_mapgen_object("heightmap")
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local height_difference = settlements.evaluate_heightmap()
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if height_difference > max_height_difference then return end
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local param={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed}
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minetest.emerge_area(minp, maxp, ecb_village, param)
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villagegen[minetest.pos_to_string(minp)]={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed}
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end)
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end
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minetest.register_lbm({
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name = "mcl_villages:structblock",
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run_at_every_load = true,
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nodenames = {"mcl_villages:structblock"},
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action = function(pos, node)
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minetest.set_node(pos, {name = "air"})
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if not villagegen[minetest.pos_to_string(pos)] then return end
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local minp=villagegen[minetest.pos_to_string(pos)].minp
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local maxp=villagegen[minetest.pos_to_string(pos)].maxp
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minetest.emerge_area(minp, maxp, ecb_village, villagegen[minetest.pos_to_string(minp)])
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villagegen[minetest.pos_to_string(minp)]=nil
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end
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})
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-- manually place villages
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if minetest.is_creative_enabled("") then
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minetest.register_craftitem("mcl_villages:tool", {
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