mcl_protector/init.lua

729 lines
20 KiB
Lua

minetest.register_privilege("delprotect","Ignore player protection")
protector = {}
protector.mod = "redo"
protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
protector.pvp = minetest.setting_get("protector_pvp") or false
protector.get_member_list = function(meta)
return meta:get_string("members"):split(" ")
end
protector.set_member_list = function(meta, list)
meta:set_string("members", table.concat(list, " "))
end
protector.is_member = function (meta, name)
for _, n in ipairs(protector.get_member_list(meta)) do
if n == name then
return true
end
end
return false
end
protector.add_member = function(meta, name)
if protector.is_member(meta, name) then return end
local list = protector.get_member_list(meta)
table.insert(list, name)
protector.set_member_list(meta,list)
end
protector.del_member = function(meta, name)
local list = protector.get_member_list(meta)
for i, n in ipairs(list) do
if n == name then
table.remove(list, i)
break
end
end
protector.set_member_list(meta, list)
end
-- Protector Interface
protector.generate_formspec = function(meta)
local formspec = "size[8,7]"
..default.gui_bg..default.gui_bg_img..default.gui_slots
.."label[2.5,0;-- Protector interface --]"
.."label[0,1;PUNCH node to show protected area or USE for area check]"
.."label[0,2;Members: (type player name then press Enter to add)]"
local members = protector.get_member_list(meta)
local npp = 12
local i = 0
for _, member in ipairs(members) do
if i < npp then
formspec = formspec .. "button[" .. (i % 4 * 2)
.. "," .. math.floor(i / 4 + 3)
.. ";1.5,.5;protector_member;" .. member .. "]"
.. "button[" .. (i % 4 * 2 + 1.25) .. ","
.. math.floor(i / 4 + 3)
.. ";.75,.5;protector_del_member_" .. member .. ";X]"
end
i = i + 1
end
if i < npp then
formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
.. (math.floor(i / 4 + 3) + 1 / 3) .. ";1.433,.5;protector_add_member;;]"
end
formspec = formspec .. "button_exit[2.5,6.2;3,0.5;close_me;Close]"
return formspec
end
-- ACTUAL PROTECTION SECTION
-- Infolevel:
-- 0 for no info
-- 1 for "This area is owned by <owner> !" if you can't dig
-- 2 for "This area is owned by <owner>.
-- 3 for checking protector overlaps
protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
if not digger then
return false
end
-- Delprotect privileged users can override protections
if minetest.check_player_privs(digger, {delprotect = true})
and infolevel == 1 then
return true
end
if infolevel == 3 then infolevel = 1 end
-- Find the protector nodes
local positions = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{"protector:protect", "protector:protect2"})
local meta, owner, members
for _, pos in ipairs(positions) do
meta = minetest.get_meta(pos)
owner = meta:get_string("owner")
members = meta:get_string("members")
if owner ~= digger then
if onlyowner or not protector.is_member(meta, digger) then
if infolevel == 1 then
minetest.chat_send_player(digger,
"This area is owned by " .. owner .. " !")
elseif infolevel == 2 then
minetest.chat_send_player(digger,
"This area is owned by " .. owner .. ".")
minetest.chat_send_player(digger,
"Protection located at: " .. minetest.pos_to_string(pos))
if members ~= "" then
minetest.chat_send_player(digger,
"Members: " .. members .. ".")
end
end
return false
end
end
if infolevel == 2 then
minetest.chat_send_player(digger,
"This area is owned by " .. owner .. ".")
minetest.chat_send_player(digger,
"Protection located at: " .. minetest.pos_to_string(positions[1]))
if members ~= "" then
minetest.chat_send_player(digger,
"Members: " .. members .. ".")
end
end
end
if infolevel == 2 then
if #positions < 1 then
minetest.chat_send_player(digger,
"This area is not protected.")
end
minetest.chat_send_player(digger, "You can build here.")
end
return true
end
-- Can node be added or removed, if so return node else true (for protected)
protector.old_is_protected = minetest.is_protected
function minetest.is_protected(pos, digger)
if not protector.can_dig(protector.radius, pos, digger, false, 1) then
-- hurt here
--player = minetest.get_player_by_name(digger)
--player:set_hp(player:get_hp()-2)
return true
end
return protector.old_is_protected(pos, digger)
end
-- Make sure protection block doesn't overlap another protector's area
protector.old_node_place = minetest.item_place
function minetest.item_place(itemstack, placer, pointed_thing)
if itemstack:get_name() == "protector:protect"
or itemstack:get_name() == "protector:protect2" then
local user = placer:get_player_name()
if not protector.can_dig(protector.radius * 2, pointed_thing.above, user, true, 3) then
minetest.chat_send_player(user,
"Overlaps into another protected area")
return protector.old_node_place(itemstack, placer, pointed_thing.above)
end
end
return protector.old_node_place(itemstack, placer, pointed_thing)
end
-- END
--= Protection Block
minetest.register_node("protector:protect", {
description = "Protection Block",
tiles = {
"moreblocks_circle_stone_bricks.png",
"moreblocks_circle_stone_bricks.png",
"moreblocks_circle_stone_bricks.png^protector_logo.png"
},
sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate = 2, unbreakable = 1},
paramtype = "light",
light_source = 2,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")")
meta:set_string("members", "")
end,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
if protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then
minetest.show_formspec(clicker:get_player_name(),
"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
end
end,
on_punch = function(pos, node, puncher)
if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then
return
end
minetest.add_entity(pos, "protector:display")
end,
can_dig = function(pos, player)
return protector.can_dig(1, pos, player:get_player_name(), true, 1)
end,
})
minetest.register_craft({
output = "protector:protect 4",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:steel_ingot", "default:stone"},
{"default:stone", "default:stone", "default:stone"},
}
})
--= Protection Logo
minetest.register_node("protector:protect2", {
description = "Protection Logo",
tiles = {"protector_logo.png"},
wield_image = "protector_logo.png",
inventory_image = "protector_logo.png",
sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate = 2, unbreakable = 1},
paramtype = 'light',
paramtype2 = "wallmounted",
light_source = 2,
drawtype = "nodebox",
sunlight_propagates = true,
walkable = true,
node_box = {
type = "wallmounted",
wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375},
},
selection_box = {type = "wallmounted"},
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")")
meta:set_string("members", "")
end,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
if protector.can_dig(1, pos, clicker:get_player_name(), true, 1) then
minetest.show_formspec(clicker:get_player_name(),
"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
end
end,
on_punch = function(pos, node, puncher)
if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then
return
end
minetest.add_entity(pos, "protector:display")
end,
can_dig = function(pos, player)
return protector.can_dig(1, pos, player:get_player_name(), true, 1)
end,
})
minetest.register_craft({
output = "protector:protect2 4",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:copper_ingot", "default:stone"},
{"default:stone", "default:stone", "default:stone"},
}
})
-- If name entered or button press
minetest.register_on_player_receive_fields(function(player,formname,fields)
if string.sub(formname, 0, string.len("protector:node_")) == "protector:node_" then
local pos_s = string.sub(formname, string.len("protector:node_") + 1)
local pos = minetest.string_to_pos(pos_s)
local meta = minetest.get_meta(pos)
if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
return
end
if fields.protector_add_member then
for _, i in ipairs(fields.protector_add_member:split(" ")) do
protector.add_member(meta, i)
end
end
for field, value in pairs(fields) do
if string.sub(field, 0, string.len("protector_del_member_")) == "protector_del_member_" then
protector.del_member(meta, string.sub(field,string.len("protector_del_member_") + 1))
end
end
if not fields.close_me then
minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta))
end
end
end)
minetest.register_entity("protector:display", {
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "wielditem",
-- wielditem seems to be scaled to 1.5 times original node size
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
textures = {"protector:display_node"},
on_step = function(self, dtime)
self.timer = (self.timer or 0) + dtime
if self.timer > 10 then
self.object:remove()
end
end,
})
-- Display-zone node, Do NOT place the display as a node,
-- it is made to be used as an entity (see above)
local x = protector.radius
minetest.register_node("protector:display_node", {
tiles = {"protector_display.png"},
use_texture_alpha = true,
walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- sides
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
-- top
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
-- bottom
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
-- middle (surround protector)
{-.55,-.55,-.55, .55,.55,.55},
},
},
selection_box = {
type = "regular",
},
paramtype = "light",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "",
})
-- Register Protected Doors
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2 + 1]
minetest.swap_node(pos, {name = replace_dir, param2 = p2})
pos.y = pos.y-dir
minetest.swap_node(pos, {name = replace, param2 = p2})
local snd_1 = "doors_door_close"
local snd_2 = "doors_door_open"
if params[1] == 3 then
snd_1 = "doors_door_open"
snd_2 = "doors_door_close"
end
if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.sound_play(snd_1, {
pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(snd_2, {
pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
-- Protected Wooden Door
local name = "protector:door_wood"
doors.register_door(name, {
description = "Protected Wooden Door",
inventory_image = "doors_wood.png^protector_logo.png",
groups = {
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
door = 1, unbreakable = 1
},
tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
minetest.override_item(name .. "_b_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1,
name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
end
end,
})
minetest.override_item(name.."_t_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1,
name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
end
end,
})
minetest.override_item(name.."_b_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1,
name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
end
end,
})
minetest.override_item(name.."_t_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1,
name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
end
end,
})
minetest.register_craft({
output = name,
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "default:copper_ingot"},
{"group:wood", "group:wood"}
}
})
minetest.register_craft({
output = name,
recipe = {
{"doors:door_wood", "default:copper_ingot"}
}
})
-- Protected Steel Door
local name = "protector:door_steel"
doors.register_door(name, {
description = "Protected Steel Door",
inventory_image = "doors_steel.png^protector_logo.png",
groups = {
snappy = 1, bendy = 2, cracky = 1,
level = 2, door = 1, unbreakable = 1
},
tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
minetest.override_item(name.."_b_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1,
name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
end
end,
})
minetest.override_item(name.."_t_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1,
name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
end
end,
})
minetest.override_item(name.."_b_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1,
name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
end
end,
})
minetest.override_item(name.."_t_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1,
name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
end
end,
})
minetest.register_craft({
output = name,
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:copper_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
})
minetest.register_craft({
output = name,
recipe = {
{"doors:door_steel", "default:copper_ingot"}
}
})
-- Protected Chest
minetest.register_node("protector:chest", {
description = "Protected Chest",
tiles = {
"default_chest_top.png", "default_chest_top.png",
"default_chest_side.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_front.png^protector_logo.png"
},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Protected Chest")
meta:set_string("name", "")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("main") then
if not minetest.is_protected(pos, player:get_player_name()) then
return true
end
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to protected chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from protected chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
local meta = minetest.get_meta(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec = "size[8,9]"..
default.gui_bg..default.gui_bg_img..default.gui_slots
.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
.. "button[0,4.5;2,0.25;toup;To Chest]"
.. "field[2.3,4.8;4,0.25;chestname;;"
.. meta:get_string("name") .. "]"
.. "button[6,4.5;2,0.25;todn;To Inventory]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.08;8,3;8]"
.. default.get_hotbar_bg(0,5)
minetest.show_formspec(
clicker:get_player_name(),
"protector:chest_" .. minetest.pos_to_string(pos),
formspec)
end
end,
})
-- Protected Chest formspec buttons
minetest.register_on_player_receive_fields(function(player, formname, fields)
if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then
local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
local pos = minetest.string_to_pos(pos_s)
local meta = minetest.get_meta(pos)
local chest_inv = meta:get_inventory()
local player_inv = player:get_inventory()
if fields.toup then
-- copy contents of players inventory to chest
for i, v in ipairs (player_inv:get_list("main") or {}) do
if (chest_inv and chest_inv:room_for_item('main', v)) then
local leftover = chest_inv:add_item('main', v)
player_inv:remove_item("main", v)
if (leftover and not(leftover:is_empty())) then
player_inv:add_item("main", v)
end
end
end
elseif fields.todn then
-- copy contents of chest to players inventory
for i, v in ipairs (chest_inv:get_list('main') or {}) do
if (player_inv:room_for_item("main", v)) then
local leftover = player_inv:add_item("main", v)
chest_inv:remove_item('main', v)
if( leftover and not(leftover:is_empty())) then
chest_inv:add_item('main', v)
end
end
end
elseif fields.chestname then
-- change chest infotext to display name
if fields.chestname ~= "" then
meta:set_string("name", fields.chestname)
meta:set_string("infotext",
"Protected Chest (" .. fields.chestname .. ")")
else
meta:set_string("infotext", "Protected Chest")
end
end
end
end)
-- Protected Chest recipe
minetest.register_craft({
output = 'protector:chest',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'default:copper_ingot', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
output = 'protector:chest',
recipe = {
{'default:chest', 'default:copper_ingot', ''},
}
})
-- Disable PVP in your own protected areas
if minetest.setting_getbool("enable_pvp") and protector.pvp == "true" then
if minetest.register_on_punchplayer then
minetest.register_on_punchplayer(
function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
if not player or not hitter then
print("on_punchplayer called with nil objects")
end
if not hitter:is_player() then
return false
end
if minetest.is_protected(player:getpos(), hitter:get_player_name()) then
return true
else
return false
end
end)
else
print("PVP protection not active, update your version of Minetest")
end
else
print("PVP is disabled in world")
end