657 lines
19 KiB
Lua
657 lines
19 KiB
Lua
minetest.register_privilege("delprotect","Ignore player protection")
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protector = {}
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protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
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protector.get_member_list = function(meta)
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return meta:get_string("members"):split(" ")
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end
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protector.set_member_list = function(meta, list)
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meta:set_string("members", table.concat(list, " "))
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end
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protector.is_member = function (meta, name)
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for _, n in ipairs(protector.get_member_list(meta)) do
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if n == name then
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return true
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end
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end
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return false
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end
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protector.add_member = function(meta, name)
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if protector.is_member(meta, name) then return end
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local list = protector.get_member_list(meta)
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table.insert(list,name)
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protector.set_member_list(meta,list)
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end
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protector.del_member = function(meta,name)
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local list = protector.get_member_list(meta)
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for i, n in ipairs(list) do
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if n == name then
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table.remove(list, i)
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break
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end
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end
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protector.set_member_list(meta,list)
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end
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-- Protector Interface
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protector.generate_formspec = function(meta)
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local formspec = "size[8,7]"..default.gui_bg..default.gui_bg_img..default.gui_slots
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.."label[2.5,0;-- Protector interface --]"
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.."label[0,1;PUNCH node to show protected area or USE for area check]"
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.."label[0,2;Members: (type player name then press Enter to add)]"
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local members = protector.get_member_list(meta)
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local npp = 12
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local i = 0
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for _, member in ipairs(members) do
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if i < npp then
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formspec = formspec .. "button["..(i%4*2)..","
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..math.floor(i/4+3)..";1.5,.5;protector_member;"..member.."]"
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formspec = formspec .. "button["..(i%4*2+1.25)..","
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..math.floor(i/4+3)..";.75,.5;protector_del_member_"..member..";X]"
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end
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i = i +1
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end
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if i < npp then
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formspec = formspec
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.."field["..(i%4*2+1/3)..","..(math.floor(i/4+3)+1/3)..";1.433,.5;protector_add_member;;]"
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end
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formspec = formspec.."button_exit[2.5,6.2;3,0.5;close_me;Close]"
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return formspec
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end
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-- ACTUAL PROTECTION SECTION
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-- Infolevel:
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-- 0 for no info
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-- 1 for "This area is owned by <owner> !" if you can't dig
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-- 2 for "This area is owned by <owner>.
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-- 3 for checking protector overlaps
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protector.can_dig = function(r,pos,digger,onlyowner,infolevel)
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if not digger then
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return false
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end
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-- Delprotect privileged users can override protections
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if minetest.check_player_privs(digger, {delprotect=true}) and infolevel == 1 then
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return true
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end
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if infolevel == 3 then infolevel = 1 end
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-- Find the protector nodes
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local positions = minetest.find_nodes_in_area(
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{x=pos.x-r, y=pos.y-r, z=pos.z-r},
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{x=pos.x+r, y=pos.y+r, z=pos.z+r},
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{"protector:protect", "protector:protect2"})
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if #positions > 0 then
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local meta = minetest.get_meta(positions[1])
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local owner = meta:get_string("owner")
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local members = meta:get_string("members")
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if owner ~= digger then
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if onlyowner or not protector.is_member(meta, digger) then
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if infolevel == 1 then
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minetest.chat_send_player(digger,"This area is owned by "..owner.." !")
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elseif infolevel == 2 then
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minetest.chat_send_player(digger,"This area is owned by "..owner..".")
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minetest.chat_send_player(digger,"Protection located at: "..minetest.pos_to_string(positions[1]))
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if members ~= "" then
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minetest.chat_send_player(digger,"Members: "..members..".")
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end
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end
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return false
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end
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end
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if infolevel == 2 then
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minetest.chat_send_player(digger,"This area is owned by "..owner..".")
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minetest.chat_send_player(digger,"Protection located at: "..minetest.pos_to_string(positions[1]))
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if members ~= "" then
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minetest.chat_send_player(digger,"Members: "..members..".")
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end
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end
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end
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if infolevel == 2 then
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if #positions < 1 then
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minetest.chat_send_player(digger,"This area is not protected.")
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end
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minetest.chat_send_player(digger,"You can build here.")
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end
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return true
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end
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-- Can node be added or removed, if so return node else true (for protected)
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protector.old_is_protected = minetest.is_protected
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minetest.is_protected = function(pos, digger)
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if protector.can_dig(protector.radius, pos, digger, false, 1) then
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return protector.old_is_protected(pos, digger)
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else
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return true
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end
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end
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-- Make sure protection block doesn't overlap another protector's area
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protector.old_node_place = minetest.item_place
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function minetest.item_place(itemstack, placer, pointed_thing)
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if itemstack:get_name() == "protector:protect" or itemstack:get_name() == "protector:protect2" then
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local pos = pointed_thing.above
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local user = placer:get_player_name()
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if not protector.can_dig(protector.radius * 2, pos, user, true, 3) then
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minetest.chat_send_player(user, "Overlaps into another protected area")
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return protector.old_node_place(itemstack, placer, pos)
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end
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end
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return protector.old_node_place(itemstack, placer, pointed_thing)
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end
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-- END
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--= Protection Block
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minetest.register_node("protector:protect", {
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description = "Protection Block",
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tiles = {"moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png^protector_logo.png"},
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sounds = default.node_sound_stone_defaults(),
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groups = {dig_immediate=2},
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drawtype = "nodebox",
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node_box = {
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type="fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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},
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selection_box = { type="regular" },
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paramtype = "light",
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light_source = 2,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Protection (owned by "..meta:get_string("owner")..")")
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meta:set_string("members", "")
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end,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then return end
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protector.can_dig(protector.radius,pointed_thing.under,user:get_player_name(),false,2)
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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local meta = minetest.get_meta(pos)
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if protector.can_dig(1,pos,clicker:get_player_name(),true,1) then
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minetest.show_formspec(clicker:get_player_name(),
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"protector:node_"..minetest.pos_to_string(pos), protector.generate_formspec(meta))
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end
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end,
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on_punch = function(pos, node, puncher)
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if not protector.can_dig(1,pos,puncher:get_player_name(),true,1) then
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return
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end
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minetest.add_entity(pos, "protector:display")
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end,
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})
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minetest.register_craft({
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output = "protector:protect 4",
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recipe = {
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{"default:stone","default:stone","default:stone"},
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{"default:stone","default:steel_ingot","default:stone"},
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{"default:stone","default:stone","default:stone"},
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}
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})
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--= Protection Logo
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minetest.register_node("protector:protect2", {
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description = "Protection Logo",
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tiles = {"protector_logo.png"},
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wield_image = "protector_logo.png",
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inventory_image = "protector_logo.png",
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sounds = default.node_sound_stone_defaults(),
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groups = {dig_immediate=2},
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paramtype = 'light',
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paramtype2 = "wallmounted",
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light_source = 2,
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drawtype = "nodebox",
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sunlight_propagates = true,
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walkable = true,
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node_box = {
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type = "wallmounted",
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wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
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wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
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wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375},
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},
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selection_box = {type = "wallmounted"},
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Protection (owned by "..meta:get_string("owner")..")")
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meta:set_string("members", "")
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end,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then return end
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protector.can_dig(protector.radius,pointed_thing.under,user:get_player_name(),false,2)
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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local meta = minetest.get_meta(pos)
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if protector.can_dig(1,pos,clicker:get_player_name(),true,1) then
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minetest.show_formspec(clicker:get_player_name(),
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"protector:node_"..minetest.pos_to_string(pos), protector.generate_formspec(meta))
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end
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end,
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on_punch = function(pos, node, puncher)
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if not protector.can_dig(1,pos,puncher:get_player_name(),true,1) then
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return
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end
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minetest.add_entity(pos, "protector:display")
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end,
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})
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minetest.register_craft({
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output = "protector:protect2 4",
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recipe = {
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{"default:stone","default:stone","default:stone"},
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{"default:stone","default:copper_ingot","default:stone"},
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{"default:stone","default:stone","default:stone"},
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}
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})
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-- If name entered or button press
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minetest.register_on_player_receive_fields(function(player,formname,fields)
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if string.sub(formname,0,string.len("protector:node_")) == "protector:node_" then
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local pos_s = string.sub(formname,string.len("protector:node_")+1)
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local pos = minetest.string_to_pos(pos_s)
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local meta = minetest.get_meta(pos)
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if not protector.can_dig(1,pos,player:get_player_name(),true,1) then
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return
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end
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if fields.protector_add_member then
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for _, i in ipairs(fields.protector_add_member:split(" ")) do
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protector.add_member(meta,i)
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end
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end
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for field, value in pairs(fields) do
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if string.sub(field,0,string.len("protector_del_member_"))=="protector_del_member_" then
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protector.del_member(meta, string.sub(field,string.len("protector_del_member_")+1))
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end
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end
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if not fields.close_me then
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minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta))
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end
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end
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end)
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minetest.register_entity("protector:display", {
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physical = false,
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collisionbox = {0,0,0,0,0,0},
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visual = "wielditem",
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visual_size = {x=1.0/1.5,y=1.0/1.5}, -- wielditem seems to be scaled to 1.5 times original node size
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textures = {"protector:display_node"},
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on_step = function(self, dtime)
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self.timer = (self.timer or 0) + dtime
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if self.timer > 10 then
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self.object:remove()
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end
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end,
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})
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-- Display-zone node, Do NOT place the display as a node, it is made to be used as an entity (see above)
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local x = protector.radius
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minetest.register_node("protector:display_node", {
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tiles = {"protector_display.png"},
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use_texture_alpha = true,
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walkable = false,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- sides
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{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
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{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
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{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
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{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
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-- top
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{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
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-- bottom
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{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
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-- middle (surround protector)
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{-.55,-.55,-.55, .55,.55,.55},
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},
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},
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selection_box = {
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type = "regular",
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},
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paramtype = "light",
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groups = {dig_immediate=3,not_in_creative_inventory=1},
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drop = "",
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})
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-- Register Protected Doors
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if not minetest.get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2+1]
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minetest.swap_node(pos, {name=replace_dir, param2=p2})
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pos.y = pos.y-dir
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minetest.swap_node(pos, {name=replace, param2=p2})
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local snd_1 = "doors_door_close"
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local snd_2 = "doors_door_open"
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if params[1] == 3 then
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snd_1 = "doors_door_open"
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snd_2 = "doors_door_close"
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end
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if minetest.get_meta(pos):get_int("right") ~= 0 then
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minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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-- Protected Wooden Door
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local name = "protector:door_wood"
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doors.register_door(name, {
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description = "Protected Wooden Door",
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inventory_image = "doors_wood.png^protector_logo.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
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tiles_top = {"doors_wood_a.png", "doors_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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minetest.override_item(name.."_b_1", {
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end,
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})
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minetest.override_item(name.."_t_1", {
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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end
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end,
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})
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minetest.override_item(name.."_b_2", {
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end,
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})
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minetest.override_item(name.."_t_2", {
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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end
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end,
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})
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minetest.register_craft({
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output = name,
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "default:copper_ingot"},
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{"group:wood", "group:wood"}
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}
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})
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minetest.register_craft({
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output = name,
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recipe = {
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{"doors:door_wood", "default:copper_ingot"}
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}
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})
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-- Protected Steel Door
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local name = "protector:door_steel"
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doors.register_door(name, {
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description = "Protected Steel Door",
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inventory_image = "doors_steel.png^protector_logo.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
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tiles_top = {"doors_steel_a.png", "doors_grey.png"},
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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minetest.override_item(name.."_b_1", {
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.override_item(name.."_t_1", {
|
|
on_rightclick = function(pos, node, clicker)
|
|
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
|
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.override_item(name.."_b_2", {
|
|
on_rightclick = function(pos, node, clicker)
|
|
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
|
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.override_item(name.."_t_2", {
|
|
on_rightclick = function(pos, node, clicker)
|
|
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
|
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = name,
|
|
recipe = {
|
|
{"default:steel_ingot", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:copper_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = name,
|
|
recipe = {
|
|
{"doors:door_steel", "default:copper_ingot"}
|
|
}
|
|
})
|
|
|
|
-- Protected Chest
|
|
|
|
minetest.register_node("protector:chest", {
|
|
description = "Protected Chest",
|
|
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
|
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png^protector_logo.png"},
|
|
paramtype2 = "facedir",
|
|
groups = {choppy=2,oddly_breakable_by_hand=2},
|
|
legacy_facedir_simple = true,
|
|
is_ground_content = false,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("infotext", "Protected Chest")
|
|
meta:set_string("name", "")
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 8*4)
|
|
end,
|
|
can_dig = function(pos,player)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
if inv:is_empty("main") then
|
|
if not minetest.is_protected(pos, player:get_player_name()) then
|
|
return true
|
|
end
|
|
end
|
|
end,
|
|
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
return count
|
|
end,
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
return stack:get_count()
|
|
end,
|
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
return stack:get_count()
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" moves stuff to protected chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" takes stuff from protected chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
on_rightclick = function(pos, node, clicker)
|
|
local meta = minetest.get_meta(pos)
|
|
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
|
|
|
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
|
|
local formspec = "size[8,9]"..
|
|
default.gui_bg..default.gui_bg_img..default.gui_slots..
|
|
"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
|
|
"button[0,4.5;2,0.25;toup;To Chest]"..
|
|
"field[2.3,4.8;4,0.25;chestname;;"..meta:get_string("name").."]"..
|
|
"button[6,4.5;2,0.25;todn;To Inventory]"..
|
|
"list[current_player;main;0,5;8,1;]"..
|
|
"list[current_player;main;0,6.08;8,3;8]"..
|
|
default.get_hotbar_bg(0,5)
|
|
|
|
minetest.show_formspec(
|
|
clicker:get_player_name(),
|
|
"protector:chest_"..minetest.pos_to_string(pos),
|
|
formspec
|
|
)
|
|
end
|
|
end,
|
|
})
|
|
|
|
-- Protected Chest formspec buttons
|
|
|
|
minetest.register_on_player_receive_fields(function(player,formname,fields)
|
|
|
|
if string.sub(formname,0,string.len("protector:chest_")) == "protector:chest_" then
|
|
|
|
local pos_s = string.sub(formname,string.len("protector:chest_")+1)
|
|
local pos = minetest.string_to_pos(pos_s)
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
local chest_inv = meta:get_inventory()
|
|
local player_inv = player:get_inventory()
|
|
|
|
if fields.toup then
|
|
|
|
-- copy contents of players inventory to chest
|
|
for i,v in ipairs( player_inv:get_list( "main" ) or {}) do
|
|
if( chest_inv and chest_inv:room_for_item('main', v)) then
|
|
local leftover = chest_inv:add_item( 'main', v )
|
|
player_inv:remove_item( "main", v )
|
|
if( leftover and not( leftover:is_empty() )) then
|
|
player_inv:add_item( "main", v )
|
|
end
|
|
end
|
|
end
|
|
|
|
elseif fields.todn then
|
|
|
|
-- copy contents of chest to players inventory
|
|
for i,v in ipairs( chest_inv:get_list( 'main' ) or {}) do
|
|
if( player_inv:room_for_item( "main", v)) then
|
|
local leftover = player_inv:add_item( "main", v )
|
|
chest_inv:remove_item( 'main', v )
|
|
if( leftover and not( leftover:is_empty() )) then
|
|
chest_inv:add_item( 'main', v )
|
|
end
|
|
end
|
|
end
|
|
|
|
elseif fields.chestname then
|
|
|
|
-- change chest infotext to display name
|
|
if fields.chestname ~= "" then
|
|
meta:set_string("name", fields.chestname)
|
|
meta:set_string("infotext", "Protected Chest ("..fields.chestname..")")
|
|
else
|
|
meta:set_string("infotext", "Protected Chest")
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
end)
|
|
|
|
-- Protected Chest recipe
|
|
|
|
minetest.register_craft({
|
|
output = 'protector:chest',
|
|
recipe = {
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'group:wood', 'default:copper_ingot', 'group:wood'},
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'protector:chest',
|
|
recipe = {
|
|
{'default:chest', 'default:copper_ingot', ''},
|
|
}
|
|
})
|