539 lines
13 KiB
Lua
539 lines
13 KiB
Lua
minetest.register_privilege("delprotect","Ignore player protection")
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protector = {}
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protector.mod = "redo"
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protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
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protector.drop = minetest.setting_getbool("protector_drop") or false
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protector.hurt = (tonumber(minetest.setting_get("protector_hurt")) or 0)
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protector.get_member_list = function(meta)
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return meta:get_string("members"):split(" ")
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end
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protector.set_member_list = function(meta, list)
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meta:set_string("members", table.concat(list, " "))
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end
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protector.is_member = function (meta, name)
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for _, n in pairs(protector.get_member_list(meta)) do
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if n == name then
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return true
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end
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end
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return false
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end
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protector.add_member = function(meta, name)
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if protector.is_member(meta, name) then
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return
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end
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local list = protector.get_member_list(meta)
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table.insert(list, name)
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protector.set_member_list(meta, list)
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end
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protector.del_member = function(meta, name)
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local list = protector.get_member_list(meta)
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for i, n in pairs(list) do
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if n == name then
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table.remove(list, i)
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break
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end
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end
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protector.set_member_list(meta, list)
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end
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-- Protector Interface
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protector.generate_formspec = function(meta)
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local formspec = "size[8,7]"
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..default.gui_bg..default.gui_bg_img..default.gui_slots
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.."label[2.5,0;-- Protector interface --]"
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.."label[0,1;PUNCH node to show protected area or USE for area check]"
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.."label[0,2;Members: (type player name then press Enter to add)]"
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.. "button_exit[2.5,6.2;3,0.5;close_me;Close]"
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local members = protector.get_member_list(meta)
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local npp = 12 -- max users added onto protector list
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local i = 0
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for _, member in pairs(members) do
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if i < npp then
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-- show username
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formspec = formspec .. "button[" .. (i % 4 * 2)
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.. "," .. math.floor(i / 4 + 3)
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.. ";1.5,.5;protector_member;" .. member .. "]"
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-- username remove button
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.. "button[" .. (i % 4 * 2 + 1.25) .. ","
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.. math.floor(i / 4 + 3)
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.. ";.75,.5;protector_del_member_" .. member .. ";X]"
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end
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i = i + 1
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end
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if i < npp then
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-- user name entry field
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formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
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.. (math.floor(i / 4 + 3) + 1 / 3)
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.. ";1.433,.5;protector_add_member;;]"
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-- username add button
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.."button[" .. (i % 4 * 2 + 1.25) .. ","
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.. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]"
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end
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return formspec
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end
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-- Infolevel:
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-- 0 for no info
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-- 1 for "This area is owned by <owner> !" if you can't dig
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-- 2 for "This area is owned by <owner>.
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-- 3 for checking protector overlaps
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protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
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if not digger
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or not pos then
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return false
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end
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-- Delprotect privileged users can override protections
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if minetest.check_player_privs(digger, {delprotect = true})
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and infolevel == 1 then
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return true
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end
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if infolevel == 3 then infolevel = 1 end
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-- Find the protector nodes
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local positions = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - r, z = pos.z - r},
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{x = pos.x + r, y = pos.y + r, z = pos.z + r},
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{"protector:protect", "protector:protect2"})
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local meta, owner, members
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for _, pos in pairs(positions) do
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meta = minetest.get_meta(pos)
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owner = meta:get_string("owner")
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members = meta:get_string("members")
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if owner ~= digger then
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if onlyowner
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or not protector.is_member(meta, digger) then
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if infolevel == 1 then
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minetest.chat_send_player(digger,
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"This area is owned by " .. owner .. " !")
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elseif infolevel == 2 then
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minetest.chat_send_player(digger,
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"This area is owned by " .. owner .. ".")
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minetest.chat_send_player(digger,
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"Protection located at: " .. minetest.pos_to_string(pos))
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if members ~= "" then
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minetest.chat_send_player(digger,
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"Members: " .. members .. ".")
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end
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end
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return false
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end
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end
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if infolevel == 2 then
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minetest.chat_send_player(digger,
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"This area is owned by " .. owner .. ".")
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minetest.chat_send_player(digger,
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"Protection located at: " .. minetest.pos_to_string(pos))
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if members ~= "" then
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minetest.chat_send_player(digger,
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"Members: " .. members .. ".")
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end
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return false
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end
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end
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if infolevel == 2 then
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if #positions < 1 then
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minetest.chat_send_player(digger,
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"This area is not protected.")
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end
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minetest.chat_send_player(digger, "You can build here.")
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end
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return true
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end
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-- Can node be added or removed, if so return node else true (for protected)
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protector.old_is_protected = minetest.is_protected
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function minetest.is_protected(pos, digger)
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if not protector.can_dig(protector.radius, pos, digger, false, 1) then
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local player = minetest.get_player_by_name(digger)
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-- hurt player if protection violated
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if protector.hurt > 0
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and player then
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player:set_hp(player:get_hp() - protector.hurt)
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end
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-- drop tool/item if protection violated
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if protector.drop == true
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and player then
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local holding = player:get_wielded_item()
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if holding:to_string() ~= "" then
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-- take stack
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local sta = holding:take_item(holding:get_count())
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player:set_wielded_item(holding)
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-- incase of lag, reset stack
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minetest.after(0.1, function()
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player:set_wielded_item(holding)
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-- drop stack
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local obj = minetest.add_item(player:getpos(), sta)
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obj:setvelocity({x = 0, y = 5, z = 0})
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end)
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end
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end
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return true
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end
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return protector.old_is_protected(pos, digger)
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end
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-- Make sure protection block doesn't overlap another protector's area
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function protector.check_overlap(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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if not protector.can_dig(protector.radius * 2, pointed_thing.above,
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placer:get_player_name(), true, 3) then
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minetest.chat_send_player(placer:get_player_name(),
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"Overlaps into above players protected area")
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return
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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--= Protection Block
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minetest.register_node("protector:protect", {
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description = "Protection Block",
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drawtype = "nodebox",
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tiles = {
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"moreblocks_circle_stone_bricks.png",
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"moreblocks_circle_stone_bricks.png",
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"moreblocks_circle_stone_bricks.png^protector_logo.png"
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},
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sounds = default.node_sound_stone_defaults(),
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groups = {dig_immediate = 2, unbreakable = 1},
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is_ground_content = false,
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paramtype = "light",
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light_source = 4,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5},
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}
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},
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on_place = protector.check_overlap,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")")
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meta:set_string("members", "")
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end,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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local meta = minetest.get_meta(pos)
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if protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then
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minetest.show_formspec(clicker:get_player_name(),
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"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
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end
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end,
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on_punch = function(pos, node, puncher)
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if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then
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return
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end
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minetest.add_entity(pos, "protector:display")
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end,
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can_dig = function(pos, player)
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return protector.can_dig(1, pos, player:get_player_name(), true, 1)
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end,
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on_blast = function() end,
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})
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minetest.register_craft({
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output = "protector:protect",
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recipe = {
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{"default:stone", "default:stone", "default:stone"},
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{"default:stone", "default:steel_ingot", "default:stone"},
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{"default:stone", "default:stone", "default:stone"},
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}
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})
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--= Protection Logo
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minetest.register_node("protector:protect2", {
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description = "Protection Logo",
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tiles = {"protector_logo.png"},
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wield_image = "protector_logo.png",
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inventory_image = "protector_logo.png",
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sounds = default.node_sound_stone_defaults(),
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groups = {dig_immediate = 2, unbreakable = 1},
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paramtype = 'light',
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paramtype2 = "wallmounted",
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legacy_wallmounted = true,
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light_source = 4,
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drawtype = "nodebox",
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sunlight_propagates = true,
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walkable = true,
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node_box = {
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type = "wallmounted",
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wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
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wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
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wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375},
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},
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selection_box = {type = "wallmounted"},
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on_place = protector.check_overlap,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")")
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meta:set_string("members", "")
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end,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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local meta = minetest.get_meta(pos)
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if protector.can_dig(1, pos, clicker:get_player_name(), true, 1) then
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minetest.show_formspec(clicker:get_player_name(),
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"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
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end
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end,
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on_punch = function(pos, node, puncher)
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if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then
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return
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end
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minetest.add_entity(pos, "protector:display")
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end,
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can_dig = function(pos, player)
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return protector.can_dig(1, pos, player:get_player_name(), true, 1)
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end,
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on_blast = function() end,
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})
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minetest.register_craft({
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output = "protector:protect2",
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recipe = {
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{"default:stone", "default:stone", "default:stone"},
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{"default:stone", "default:copper_ingot", "default:stone"},
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{"default:stone", "default:stone", "default:stone"},
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}
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})
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-- If name entered or button press
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if string.sub(formname, 0, string.len("protector:node_")) == "protector:node_" then
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local pos_s = string.sub(formname, string.len("protector:node_") + 1)
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local pos = minetest.string_to_pos(pos_s)
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local meta = minetest.get_meta(pos)
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if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
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return
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end
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if fields.protector_add_member then
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for _, i in pairs(fields.protector_add_member:split(" ")) do
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protector.add_member(meta, i)
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end
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end
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for field, value in pairs(fields) do
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if string.sub(field, 0, string.len("protector_del_member_")) == "protector_del_member_" then
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protector.del_member(meta, string.sub(field,string.len("protector_del_member_") + 1))
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end
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end
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if not fields.close_me then
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minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta))
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end
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end
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end)
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-- Display entity shown when protector node is punched
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minetest.register_entity("protector:display", {
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physical = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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visual = "wielditem",
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-- wielditem seems to be scaled to 1.5 times original node size
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visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
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textures = {"protector:display_node"},
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timer = 0,
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on_activate = function(self, staticdata)
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-- Xanadu server only
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if mobs and mobs.entity and mobs.entity == false then
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self.object:remove()
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end
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end,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer > 5 then
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self.object:remove()
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end
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end,
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})
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-- Display-zone node, Do NOT place the display as a node,
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-- it is made to be used as an entity (see above)
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local x = protector.radius
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minetest.register_node("protector:display_node", {
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tiles = {"protector_display.png"},
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use_texture_alpha = true,
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walkable = false,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- sides
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{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
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{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
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{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
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{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
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-- top
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{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
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-- bottom
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{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
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-- middle (surround protector)
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{-.55,-.55,-.55, .55,.55,.55},
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},
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},
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selection_box = {
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type = "regular",
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},
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paramtype = "light",
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groups = {dig_immediate = 3, not_in_creative_inventory = 1},
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drop = "",
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})
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dofile(minetest.get_modpath("protector") .. "/doors_chest.lua")
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dofile(minetest.get_modpath("protector") .. "/pvp.lua")
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dofile(minetest.get_modpath("protector") .. "/admin.lua")
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print ("[MOD] Protector Redo loaded")
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