152 lines
3.9 KiB
Lua
152 lines
3.9 KiB
Lua
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-- protector placement tool (thanks to Shara for code and idea)
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local S = protector.intllib
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-- get protection radius
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local r = tonumber(minetest.settings:get("protector_radius")) or 5
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minetest.register_craftitem("protector:tool", {
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description = S("Protector Placer Tool (stand near protector, face direction and use)"),
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inventory_image = "protector_display.png^protector_logo.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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local name = user:get_player_name()
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-- check for protector near player (2 block radius)
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local pos = user:get_pos()
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local pp = minetest.find_nodes_in_area(
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vector.subtract(pos, 2), vector.add(pos, 2),
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{"protector:protect", "protector:protect2"})
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if #pp == 0 then return end -- none found
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pos = pp[1] -- take position of first protector found
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-- get members on protector
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local meta = minetest.get_meta(pos)
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local members = meta:get_string("members") or ""
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-- get direction player is facing
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local dir = minetest.dir_to_facedir( user:get_look_dir() )
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local vec = {x = 0, y = 0, z = 0}
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local gap = (r * 2) + 1
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local pit = user:get_look_pitch()
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-- set placement coords
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if pit > 1.2 then
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vec.y = gap -- up
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elseif pit < -1.2 then
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vec.y = -gap -- down
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elseif dir == 0 then
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vec.z = gap -- north
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elseif dir == 1 then
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vec.x = gap -- east
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elseif dir == 2 then
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vec.z = -gap -- south
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elseif dir == 3 then
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vec.x = -gap -- west
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end
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-- new position
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pos.x = pos.x + vec.x
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pos.y = pos.y + vec.y
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pos.z = pos.z + vec.z
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-- does placing a protector overlap existing area
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if not protector.can_dig(r * 2, pos, user:get_player_name(), true, 3) then
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minetest.chat_send_player(name,
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S("Overlaps into above players protected area"))
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return
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end
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-- does a protector already exist ?
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if #minetest.find_nodes_in_area(
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vector.subtract(pos, 1), vector.add(pos, 1),
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{"protector:protect", "protector:protect2"}) > 0 then
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minetest.chat_send_player(name, S("Protector already in place!"))
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return
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end
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-- do we have protectors to use ?
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local nod
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local inv = user:get_inventory()
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if not inv:contains_item("main", "protector:protect")
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and not inv:contains_item("main", "protector:protect2") then
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minetest.chat_send_player(name,
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S("No protectors available to place!"))
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return
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end
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-- take protector (block first then logo)
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if inv:contains_item("main", "protector:protect") then
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inv:remove_item("main", "protector:protect")
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nod = "protector:protect"
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elseif inv:contains_item("main", "protector:protect2") then
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inv:remove_item("main", "protector:protect2")
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nod = "protector:protect2"
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end
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-- do not replace containers with inventory space
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local inv = minetest.get_inventory({type = "node", pos = pos})
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if inv then
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minetest.chat_send_player(name,
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S("Cannot place protector, container at") ..
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" " .. minetest.pos_to_string(pos))
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return
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end
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-- protection check for other mods like Areas
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if minetest.is_protected(pos, name) then
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minetest.chat_send_player(name,
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S("Cannot place protector, already protected at") ..
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" " .. minetest.pos_to_string(pos))
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return
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end
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-- place protector
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minetest.set_node(pos, {name = nod, param2 = 1})
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-- set protector metadata
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", name)
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meta:set_string("infotext", "Protection (owned by " .. name .. ")")
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-- copy members across if holding sneak when using tool
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if user:get_player_control().sneak then
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meta:set_string("members", members)
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else
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meta:set_string("members", "")
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end
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minetest.chat_send_player(name,
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S("Protector placed at") ..
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" " .. minetest.pos_to_string(pos))
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end,
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})
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-- tool recipe
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minetest.register_craft({
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output = "protector:tool",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "protector:protect", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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}
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})
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