local S = protector.intllib -- get static spawn position local statspawn = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0} -- is pvp protection enabled protector.pvp = minetest.setting_getbool("protector_pvp") -- disables PVP in your own protected areas if minetest.setting_getbool("enable_pvp") and protector.pvp then if minetest.register_on_punchplayer then minetest.register_on_punchplayer( function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) if not player or not hitter then print(S("[Protector] on_punchplayer called with nil objects")) end if not hitter:is_player() then return false end -- no pvp at spawn area local pos = player:getpos() if pos.x < statspawn.x + protector.spawn and pos.x > statspawn.x - protector.spawn and pos.y < statspawn.y + protector.spawn and pos.y > statspawn.y - protector.spawn and pos.z < statspawn.z + protector.spawn and pos.z > statspawn.z - protector.spawn then return true end if minetest.is_protected(pos, hitter:get_player_name()) then return true else return false end end) else print(S("[Protector] pvp_protect not active, update your version of Minetest")) end else print(S("[Protector] pvp_protect is disabled")) end