From fdfec1fd4a6fcb98cbef3b33850082ca5500857e Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Fri, 13 Nov 2015 11:23:30 +0000 Subject: [PATCH] Changed recipe to give 1 protector, added + button to formspec, tweaked and tidied code --- README.md | 4 +- doors_chest.lua | 360 ++++++++++++++++++++++++++++++++++++ init.lua | 480 ++++++++++-------------------------------------- pvp.lua | 51 +++++ 4 files changed, 516 insertions(+), 379 deletions(-) create mode 100644 doors_chest.lua create mode 100644 pvp.lua diff --git a/README.md b/README.md index 035b359..b14b886 100644 --- a/README.md +++ b/README.md @@ -26,4 +26,6 @@ Released under WTFPL 1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks to and from protected chest 1.3 - Moved protector on_place into node itself, protector zone display changed - from 10 to 5 seconds, general code tidy \ No newline at end of file + from 10 to 5 seconds, general code tidy +1.4 - Changed protector recipes to give single item instead of 4, added + button + to interface, tweaked and tidied code \ No newline at end of file diff --git a/doors_chest.lua b/doors_chest.lua new file mode 100644 index 0000000..85e1a88 --- /dev/null +++ b/doors_chest.lua @@ -0,0 +1,360 @@ + +-- Register Protected Doors + +local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) + + pos.y = pos.y+dir + + if not minetest.get_node(pos).name == check_name then + return + end + + local p2 = minetest.get_node(pos).param2 + + p2 = params[p2 + 1] + + minetest.swap_node(pos, {name = replace_dir, param2 = p2}) + + pos.y = pos.y - dir + + minetest.swap_node(pos, {name = replace, param2 = p2}) + + local snd_1 = "doors_door_close" + local snd_2 = "doors_door_open" + + if params[1] == 3 then + snd_1 = "doors_door_open" + snd_2 = "doors_door_close" + end + + if minetest.get_meta(pos):get_int("right") ~= 0 then + + minetest.sound_play(snd_1, { + pos = pos, gain = 0.3, max_hear_distance = 10}) + else + + minetest.sound_play(snd_2, { + pos = pos, gain = 0.3, max_hear_distance = 10}) + end +end + +-- Protected Wooden Door + +local name = "protector:door_wood" + +doors.register_door(name, { + description = "Protected Wooden Door", + inventory_image = "doors_wood.png^protector_logo.png", + groups = { + snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, + door = 1, unbreakable = 1 + }, + tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"}, + tiles_top = {"doors_wood_a.png", "doors_brown.png"}, + sounds = default.node_sound_wood_defaults(), + sunlight = false, +}) + +minetest.override_item(name .. "_b_1", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, 1, name .. "_t_1", + name .. "_b_2", name .. "_t_2", {1, 2, 3, 0}) + end + end, +}) + +minetest.override_item(name.."_t_1", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, -1, name .. "_b_1", + name .. "_t_2", name .. "_b_2", {1, 2, 3, 0}) + end + end, +}) + +minetest.override_item(name.."_b_2", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, 1, name .. "_t_2", + name .. "_b_1", name .. "_t_1", {3, 0, 1, 2}) + end + end, +}) + +minetest.override_item(name.."_t_2", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, -1, name .. "_b_2", + name .. "_t_1", name .. "_b_1", {3, 0, 1, 2}) + end + end, +}) + +minetest.register_craft({ + output = name, + recipe = { + {"group:wood", "group:wood"}, + {"group:wood", "default:copper_ingot"}, + {"group:wood", "group:wood"} + } +}) + +minetest.register_craft({ + output = name, + recipe = { + {"doors:door_wood", "default:copper_ingot"} + } +}) + +-- Protected Steel Door + +local name = "protector:door_steel" + +doors.register_door(name, { + description = "Protected Steel Door", + inventory_image = "doors_steel.png^protector_logo.png", + groups = { + snappy = 1, bendy = 2, cracky = 1, + level = 2, door = 1, unbreakable = 1 + }, + tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"}, + tiles_top = {"doors_steel_a.png", "doors_grey.png"}, + sounds = default.node_sound_wood_defaults(), + sunlight = false, +}) + +minetest.override_item(name.."_b_1", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, 1, name .. "_t_1", + name .. "_b_2", name .. "_t_2", {1, 2, 3, 0}) + end + end, +}) + +minetest.override_item(name.."_t_1", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, -1, name .. "_b_1", + name .. "_t_2", name .. "_b_2", {1, 2, 3, 0}) + end + end, +}) + +minetest.override_item(name.."_b_2", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, 1, name .. "_t_2", + name .. "_b_1", name .. "_t_1", {3, 0, 1, 2}) + end + end, +}) + +minetest.override_item(name.."_t_2", { + + on_rightclick = function(pos, node, clicker) + + if not minetest.is_protected(pos, clicker:get_player_name()) then + on_rightclick(pos, -1, name .. "_b_2", + name .. "_t_1", name .. "_b_1", {3, 0, 1, 2}) + end + end, +}) + +minetest.register_craft({ + output = name, + recipe = { + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:copper_ingot"}, + {"default:steel_ingot", "default:steel_ingot"} + } +}) + +minetest.register_craft({ + output = name, + recipe = { + {"doors:door_steel", "default:copper_ingot"} + } +}) + +-- Protected Chest + +minetest.register_node("protector:chest", { + description = "Protected Chest", + tiles = { + "default_chest_top.png", "default_chest_top.png", + "default_chest_side.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_front.png^protector_logo.png" + }, + paramtype2 = "facedir", + groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_wood_defaults(), + + on_construct = function(pos) + + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + + meta:set_string("infotext", "Protected Chest") + meta:set_string("name", "") + inv:set_size("main", 8 * 4) + end, + + can_dig = function(pos,player) + + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + + if inv:is_empty("main") then + + if not minetest.is_protected(pos, player:get_player_name()) then + return true + end + end + end, + + on_metadata_inventory_put = function(pos, listname, index, stack, player) + + minetest.log("action", player:get_player_name() + .. " moves stuff to protected chest at " + .. minetest.pos_to_string(pos)) + end, + + on_metadata_inventory_take = function(pos, listname, index, stack, player) + + minetest.log("action", player:get_player_name() + .. " takes stuff from protected chest at " + .. minetest.pos_to_string(pos)) + end, + + on_rightclick = function(pos, node, clicker) + + if minetest.is_protected(pos, clicker:get_player_name()) then + return + end + + local meta = minetest.get_meta(pos) + local spos = pos.x .. "," .. pos.y .. "," ..pos.z + local formspec = "size[8,9]" + .. default.gui_bg + .. default.gui_bg_img + .. default.gui_slots + .. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]" + .. "button[0,4.5;2,0.25;toup;To Chest]" + .. "field[2.3,4.8;4,0.25;chestname;;" + .. meta:get_string("name") .. "]" + .. "button[6,4.5;2,0.25;todn;To Inventory]" + .. "list[current_player;main;0,5;8,1;]" + .. "list[current_player;main;0,6.08;8,3;8]" + .. "listring[nodemeta:" .. spos .. ";main]" + .. "listring[current_player;main]" + .. default.get_hotbar_bg(0,5) + + minetest.show_formspec( + clicker:get_player_name(), + "protector:chest_" .. minetest.pos_to_string(pos), + formspec) + end, +}) + +-- Protected Chest formspec buttons + +minetest.register_on_player_receive_fields(function(player, formname, fields) + + if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then + + local pos_s = string.sub(formname,string.len("protector:chest_") + 1) + local pos = minetest.string_to_pos(pos_s) + local meta = minetest.get_meta(pos) + local chest_inv = meta:get_inventory() + local player_inv = player:get_inventory() + local leftover + + if fields.toup then + + -- copy contents of players inventory to chest + for i, v in ipairs (player_inv:get_list("main") or {}) do + + if chest_inv + and chest_inv:room_for_item('main', v) then + + leftover = chest_inv:add_item('main', v) + + player_inv:remove_item("main", v) + + if leftover + and not leftover:is_empty() then + player_inv:add_item("main", v) + end + end + end + + elseif fields.todn then + + -- copy contents of chest to players inventory + for i, v in ipairs (chest_inv:get_list('main') or {}) do + + if player_inv:room_for_item("main", v) then + + leftover = player_inv:add_item("main", v) + + chest_inv:remove_item('main', v) + + if leftover + and not leftover:is_empty() then + chest_inv:add_item('main', v) + end + end + end + + elseif fields.chestname then + + -- change chest infotext to display name + if fields.chestname ~= "" then + + meta:set_string("name", fields.chestname) + meta:set_string("infotext", + "Protected Chest (" .. fields.chestname .. ")") + else + meta:set_string("infotext", "Protected Chest") + end + + end + end + +end) + +-- Protected Chest recipes + +minetest.register_craft({ + output = 'protector:chest', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'default:copper_ingot', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'protector:chest', + recipe = { + {'default:chest', 'default:copper_ingot', ''}, + } +}) diff --git a/init.lua b/init.lua index fa4b595..5426ab0 100644 --- a/init.lua +++ b/init.lua @@ -1,46 +1,56 @@ minetest.register_privilege("delprotect","Ignore player protection") --- get static spawn position -local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0}) - protector = {} protector.mod = "redo" protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5) -protector.pvp = minetest.setting_getbool("protector_pvp") -protector.spawn = (tonumber(minetest.setting_get("protector_pvp_spawn")) or 0) protector.get_member_list = function(meta) + return meta:get_string("members"):split(" ") end protector.set_member_list = function(meta, list) + meta:set_string("members", table.concat(list, " ")) end protector.is_member = function (meta, name) + for _, n in ipairs(protector.get_member_list(meta)) do + if n == name then return true end end + return false end protector.add_member = function(meta, name) - if protector.is_member(meta, name) then return end + + if protector.is_member(meta, name) then + return + end + local list = protector.get_member_list(meta) + table.insert(list, name) - protector.set_member_list(meta,list) + + protector.set_member_list(meta, list) end protector.del_member = function(meta, name) + local list = protector.get_member_list(meta) + for i, n in ipairs(list) do + if n == name then table.remove(list, i) break end end + protector.set_member_list(meta, list) end @@ -53,34 +63,46 @@ protector.generate_formspec = function(meta) .."label[2.5,0;-- Protector interface --]" .."label[0,1;PUNCH node to show protected area or USE for area check]" .."label[0,2;Members: (type player name then press Enter to add)]" + .. "button_exit[2.5,6.2;3,0.5;close_me;Close]" local members = protector.get_member_list(meta) - local npp = 12 + local npp = 12 -- max users added onto protector list local i = 0 + for _, member in ipairs(members) do - if i < npp then - formspec = formspec .. "button[" .. (i % 4 * 2) - .. "," .. math.floor(i / 4 + 3) - .. ";1.5,.5;protector_member;" .. member .. "]" - .. "button[" .. (i % 4 * 2 + 1.25) .. "," - .. math.floor(i / 4 + 3) - .. ";.75,.5;protector_del_member_" .. member .. ";X]" - end - i = i + 1 + + if i < npp then + + -- show username + formspec = formspec .. "button[" .. (i % 4 * 2) + .. "," .. math.floor(i / 4 + 3) + .. ";1.5,.5;protector_member;" .. member .. "]" + + -- username remove button + .. "button[" .. (i % 4 * 2 + 1.25) .. "," + .. math.floor(i / 4 + 3) + .. ";.75,.5;protector_del_member_" .. member .. ";X]" + end + + i = i + 1 end if i < npp then - formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. "," - .. (math.floor(i / 4 + 3) + 1 / 3) .. ";1.433,.5;protector_add_member;;]" - end - formspec = formspec .. "button_exit[2.5,6.2;3,0.5;close_me;Close]" + -- user name entry field + formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. "," + .. (math.floor(i / 4 + 3) + 1 / 3) + .. ";1.433,.5;protector_add_member;;]" + + -- username add button + .."button[" .. (i % 4 * 2 + 1.25) .. "," + .. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]" + + end return formspec end --- ACTUAL PROTECTION SECTION - -- Infolevel: -- 0 for no info -- 1 for "This area is owned by !" if you can't dig @@ -111,23 +133,33 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel) {"protector:protect", "protector:protect2"}) local meta, owner, members + for _, pos in ipairs(positions) do + meta = minetest.get_meta(pos) owner = meta:get_string("owner") members = meta:get_string("members") if owner ~= digger then - if onlyowner or not protector.is_member(meta, digger) then + + if onlyowner + or not protector.is_member(meta, digger) then if infolevel == 1 then + minetest.chat_send_player(digger, "This area is owned by " .. owner .. " !") + elseif infolevel == 2 then + minetest.chat_send_player(digger, "This area is owned by " .. owner .. ".") + minetest.chat_send_player(digger, "Protection located at: " .. minetest.pos_to_string(pos)) + if members ~= "" then + minetest.chat_send_player(digger, "Members: " .. members .. ".") end @@ -138,11 +170,15 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel) end if infolevel == 2 then + minetest.chat_send_player(digger, "This area is owned by " .. owner .. ".") + minetest.chat_send_player(digger, "Protection located at: " .. minetest.pos_to_string(pos)) + if members ~= "" then + minetest.chat_send_player(digger, "Members: " .. members .. ".") end @@ -153,10 +189,13 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel) end if infolevel == 2 then + if #positions < 1 then + minetest.chat_send_player(digger, "This area is not protected.") end + minetest.chat_send_player(digger, "You can build here.") end @@ -194,8 +233,10 @@ function protector.check_overlap(itemstack, placer, pointed_thing) placer:get_player_name(), true, 3) or not protector.can_dig(protector.radius * 2, pointed_thing.above, placer:get_player_name(), true, 3) then + minetest.chat_send_player(placer:get_player_name(), "Overlaps into above players protected area") + return end @@ -229,19 +270,27 @@ minetest.register_node("protector:protect", { on_place = protector.check_overlap, after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")") meta:set_string("members", "") end, on_use = function(itemstack, user, pointed_thing) - if pointed_thing.type ~= "node" then return end + + if pointed_thing.type ~= "node" then + return + end + protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2) end, on_rightclick = function(pos, node, clicker, itemstack) + local meta = minetest.get_meta(pos) + if protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then minetest.show_formspec(clicker:get_player_name(), "protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta)) @@ -249,19 +298,22 @@ minetest.register_node("protector:protect", { end, on_punch = function(pos, node, puncher) + if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then return end + minetest.add_entity(pos, "protector:display") end, can_dig = function(pos, player) + return protector.can_dig(1, pos, player:get_player_name(), true, 1) end, }) minetest.register_craft({ - output = "protector:protect 4", + output = "protector:protect", recipe = { {"default:stone", "default:stone", "default:stone"}, {"default:stone", "default:steel_ingot", "default:stone"}, @@ -295,39 +347,51 @@ minetest.register_node("protector:protect2", { on_place = protector.check_overlap, after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")") meta:set_string("members", "") end, on_use = function(itemstack, user, pointed_thing) - if pointed_thing.type ~= "node" then return end + + if pointed_thing.type ~= "node" then + return + end + protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2) end, on_rightclick = function(pos, node, clicker, itemstack) + local meta = minetest.get_meta(pos) + if protector.can_dig(1, pos, clicker:get_player_name(), true, 1) then + minetest.show_formspec(clicker:get_player_name(), "protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta)) end end, on_punch = function(pos, node, puncher) + if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then return end + minetest.add_entity(pos, "protector:display") end, can_dig = function(pos, player) + return protector.can_dig(1, pos, player:get_player_name(), true, 1) end, }) minetest.register_craft({ - output = "protector:protect2 4", + output = "protector:protect2", recipe = { {"default:stone", "default:stone", "default:stone"}, {"default:stone", "default:copper_ingot", "default:stone"}, @@ -350,12 +414,14 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end if fields.protector_add_member then + for _, i in ipairs(fields.protector_add_member:split(" ")) do protector.add_member(meta, i) end end for field, value in pairs(fields) do + if string.sub(field, 0, string.len("protector_del_member_")) == "protector_del_member_" then protector.del_member(meta, string.sub(field,string.len("protector_del_member_") + 1)) end @@ -379,13 +445,19 @@ minetest.register_entity("protector:display", { visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5}, textures = {"protector:display_node"}, timer = 0, + on_activate = function(self, staticdata) + + -- Xanadu server only if mobs and mobs.entity and mobs.entity == false then self.object:remove() end end, + on_step = function(self, dtime) + self.timer = self.timer + dtime + if self.timer > 5 then self.object:remove() end @@ -425,355 +497,7 @@ minetest.register_node("protector:display_node", { drop = "", }) --- Register Protected Doors - -local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) - pos.y = pos.y+dir - if not minetest.get_node(pos).name == check_name then - return - end - local p2 = minetest.get_node(pos).param2 - p2 = params[p2 + 1] - - minetest.swap_node(pos, {name = replace_dir, param2 = p2}) - - pos.y = pos.y-dir - minetest.swap_node(pos, {name = replace, param2 = p2}) - - local snd_1 = "doors_door_close" - local snd_2 = "doors_door_open" - if params[1] == 3 then - snd_1 = "doors_door_open" - snd_2 = "doors_door_close" - end - - if minetest.get_meta(pos):get_int("right") ~= 0 then - minetest.sound_play(snd_1, { - pos = pos, gain = 0.3, max_hear_distance = 10}) - else - minetest.sound_play(snd_2, { - pos = pos, gain = 0.3, max_hear_distance = 10}) - end -end - --- Protected Wooden Door - -local name = "protector:door_wood" - -doors.register_door(name, { - description = "Protected Wooden Door", - inventory_image = "doors_wood.png^protector_logo.png", - groups = { - snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, - door = 1, unbreakable = 1 - }, - tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"}, - tiles_top = {"doors_wood_a.png", "doors_brown.png"}, - sounds = default.node_sound_wood_defaults(), - sunlight = false, -}) - -minetest.override_item(name .. "_b_1", { - on_rightclick = function(pos, node, clicker) - if not minetest.is_protected(pos, clicker:get_player_name()) then - on_rightclick(pos, 1, - name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0}) - end - end, -}) - -minetest.override_item(name.."_t_1", { - on_rightclick = function(pos, node, clicker) - if not minetest.is_protected(pos, clicker:get_player_name()) then - on_rightclick(pos, -1, - name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0}) - end - end, -}) - -minetest.override_item(name.."_b_2", { - on_rightclick = function(pos, node, clicker) - if not minetest.is_protected(pos, clicker:get_player_name()) then - on_rightclick(pos, 1, - name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2}) - end - end, -}) - -minetest.override_item(name.."_t_2", { - on_rightclick = function(pos, node, clicker) - if not minetest.is_protected(pos, clicker:get_player_name()) then - on_rightclick(pos, -1, - name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2}) - end - end, -}) - -minetest.register_craft({ - output = name, - recipe = { - {"group:wood", "group:wood"}, - {"group:wood", "default:copper_ingot"}, - {"group:wood", "group:wood"} - } -}) - -minetest.register_craft({ - output = name, - recipe = { - {"doors:door_wood", "default:copper_ingot"} - } -}) - --- Protected Steel Door - -local name = "protector:door_steel" - -doors.register_door(name, { - description = "Protected Steel Door", - inventory_image = "doors_steel.png^protector_logo.png", - groups = { - snappy = 1, bendy = 2, cracky = 1, - level = 2, door = 1, unbreakable = 1 - }, - tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"}, - tiles_top = {"doors_steel_a.png", "doors_grey.png"}, - sounds = default.node_sound_wood_defaults(), - sunlight = false, -}) - -minetest.override_item(name.."_b_1", { - on_rightclick = function(pos, node, clicker) - if not minetest.is_protected(pos, clicker:get_player_name()) then - on_rightclick(pos, 1, - name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0}) - end - end, -}) - -minetest.override_item(name.."_t_1", { - on_rightclick = function(pos, node, clicker) - if not minetest.is_protected(pos, clicker:get_player_name()) then - on_rightclick(pos, -1, - name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0}) - end - end, -}) - -minetest.override_item(name.."_b_2", { - on_rightclick = function(pos, node, clicker) - if not minetest.is_protected(pos, clicker:get_player_name()) then - on_rightclick(pos, 1, - name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2}) - end - end, -}) - -minetest.override_item(name.."_t_2", { - on_rightclick = function(pos, node, clicker) - if not minetest.is_protected(pos, clicker:get_player_name()) then - on_rightclick(pos, -1, - name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2}) - end - end, -}) - -minetest.register_craft({ - output = name, - recipe = { - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:copper_ingot"}, - {"default:steel_ingot", "default:steel_ingot"} - } -}) - -minetest.register_craft({ - output = name, - recipe = { - {"doors:door_steel", "default:copper_ingot"} - } -}) - --- Protected Chest - -minetest.register_node("protector:chest", { - description = "Protected Chest", - tiles = { - "default_chest_top.png", "default_chest_top.png", - "default_chest_side.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_front.png^protector_logo.png" - }, - paramtype2 = "facedir", - groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_wood_defaults(), - - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("infotext", "Protected Chest") - meta:set_string("name", "") - local inv = meta:get_inventory() - inv:set_size("main", 8 * 4) - end, - - can_dig = function(pos,player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - if inv:is_empty("main") then - if not minetest.is_protected(pos, player:get_player_name()) then - return true - end - end - end, - - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves stuff to protected chest at " .. minetest.pos_to_string(pos)) - end, - - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes stuff from protected chest at " .. minetest.pos_to_string(pos)) - end, - - on_rightclick = function(pos, node, clicker) - if not minetest.is_protected(pos, clicker:get_player_name()) then - local meta = minetest.get_meta(pos) - local spos = pos.x .. "," .. pos.y .. "," ..pos.z - local formspec = "size[8,9]".. - default.gui_bg..default.gui_bg_img..default.gui_slots - .. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]" - .. "button[0,4.5;2,0.25;toup;To Chest]" - .. "field[2.3,4.8;4,0.25;chestname;;" - .. meta:get_string("name") .. "]" - .. "button[6,4.5;2,0.25;todn;To Inventory]" - .. "list[current_player;main;0,5;8,1;]" - .. "list[current_player;main;0,6.08;8,3;8]" - .. "listring[nodemeta:" .. spos .. ";main]" - .. "listring[current_player;main]" - .. default.get_hotbar_bg(0,5) - - minetest.show_formspec( - clicker:get_player_name(), - "protector:chest_" .. minetest.pos_to_string(pos), - formspec) - end - end, -}) - --- Protected Chest formspec buttons - -minetest.register_on_player_receive_fields(function(player, formname, fields) - - if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then - - local pos_s = string.sub(formname,string.len("protector:chest_") + 1) - local pos = minetest.string_to_pos(pos_s) - local meta = minetest.get_meta(pos) - local chest_inv = meta:get_inventory() - local player_inv = player:get_inventory() - - if fields.toup then - - -- copy contents of players inventory to chest - for i, v in ipairs (player_inv:get_list("main") or {}) do - if (chest_inv and chest_inv:room_for_item('main', v)) then - local leftover = chest_inv:add_item('main', v) - player_inv:remove_item("main", v) - if (leftover and not(leftover:is_empty())) then - player_inv:add_item("main", v) - end - end - end - - elseif fields.todn then - - -- copy contents of chest to players inventory - for i, v in ipairs (chest_inv:get_list('main') or {}) do - if (player_inv:room_for_item("main", v)) then - local leftover = player_inv:add_item("main", v) - chest_inv:remove_item('main', v) - if( leftover and not(leftover:is_empty())) then - chest_inv:add_item('main', v) - end - end - end - - elseif fields.chestname then - - -- change chest infotext to display name - if fields.chestname ~= "" then - meta:set_string("name", fields.chestname) - meta:set_string("infotext", - "Protected Chest (" .. fields.chestname .. ")") - else - meta:set_string("infotext", "Protected Chest") - end - - end - end - -end) - --- Protected Chest recipe - -minetest.register_craft({ - output = 'protector:chest', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', 'default:copper_ingot', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - } -}) - -minetest.register_craft({ - output = 'protector:chest', - recipe = { - {'default:chest', 'default:copper_ingot', ''}, - } -}) - --- Disable PVP in your own protected areas -if minetest.setting_getbool("enable_pvp") and protector.pvp then - - if minetest.register_on_punchplayer then - - minetest.register_on_punchplayer( - function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) - - if not player or not hitter then - print("[Protector] on_punchplayer called with nil objects") - end - - if not hitter:is_player() then - return false - end - - -- no pvp at spawn area - local pos = player:getpos() - if pos.x < statspawn.x + protector.spawn - and pos.x > statspawn.x - protector.spawn - and pos.y < statspawn.y + protector.spawn - and pos.y > statspawn.y - protector.spawn - and pos.z < statspawn.z + protector.spawn - and pos.z > statspawn.z - protector.spawn then - return true - end - - if minetest.is_protected(pos, hitter:get_player_name()) then - return true - else - return false - end - - end) - else - print("[Protector] pvp_protect not active, update your version of Minetest") - - end -else - print("[Protector] pvp_protect is disabled") -end +dofile(minetest.get_modpath("protector") .. "/doors_chest.lua") +dofile(minetest.get_modpath("protector") .. "/pvp.lua") print ("[MOD] Protector Redo loaded") \ No newline at end of file diff --git a/pvp.lua b/pvp.lua new file mode 100644 index 0000000..0122576 --- /dev/null +++ b/pvp.lua @@ -0,0 +1,51 @@ + +-- get static spawn position +local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0}) + +-- is pvp protection enabled and spawn protected +protector.pvp = minetest.setting_getbool("protector_pvp") +protector.spawn = (tonumber(minetest.setting_get("protector_pvp_spawn")) or 0) + +-- Disable PVP in your own protected areas +if minetest.setting_getbool("enable_pvp") and protector.pvp then + + if minetest.register_on_punchplayer then + + minetest.register_on_punchplayer( + function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) + + if not player + or not hitter then + print("[Protector] on_punchplayer called with nil objects") + end + + if not hitter:is_player() then + return false + end + + -- no pvp at spawn area + local pos = player:getpos() + + if pos.x < statspawn.x + protector.spawn + and pos.x > statspawn.x - protector.spawn + and pos.y < statspawn.y + protector.spawn + and pos.y > statspawn.y - protector.spawn + and pos.z < statspawn.z + protector.spawn + and pos.z > statspawn.z - protector.spawn then + return true + end + + if minetest.is_protected(pos, hitter:get_player_name()) then + return true + else + return false + end + + end) + else + print("[Protector] pvp_protect not active, update your version of Minetest") + + end +else + print("[Protector] pvp_protect is disabled") +end