Tweaked and tidied code
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ba35657b0c
commit
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12
init.lua
12
init.lua
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@ -6,7 +6,7 @@ local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y =
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protector = {}
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protector.mod = "redo"
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protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
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protector.pvp = minetest.setting_get("protector_pvp") or false
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protector.pvp = minetest.setting_getbool("protector_pvp")
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protector.spawn = (tonumber(minetest.setting_get("protector_pvp_spawn")) or 0)
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protector.get_member_list = function(meta)
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@ -708,7 +708,7 @@ minetest.register_craft({
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})
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-- Disable PVP in your own protected areas
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if minetest.setting_getbool("enable_pvp") and protector.pvp == "true" then
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if minetest.setting_getbool("enable_pvp") and protector.pvp then
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if minetest.register_on_punchplayer then
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@ -716,7 +716,7 @@ if minetest.setting_getbool("enable_pvp") and protector.pvp == "true" then
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function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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if not player or not hitter then
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print("on_punchplayer called with nil objects")
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print("[Protector] on_punchplayer called with nil objects")
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end
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if not hitter:is_player() then
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@ -742,9 +742,11 @@ if minetest.setting_getbool("enable_pvp") and protector.pvp == "true" then
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end)
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else
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print("PVP protection not active, update your version of Minetest")
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print("[Protector] pvp_protect not active, update your version of Minetest")
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end
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else
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print("PVP is disabled in world")
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print("[Protector] pvp_protect is disabled")
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end
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print ("[MOD] Protector loaded")
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