fix playerfaction support, code tidy
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@ -77,7 +77,7 @@ function register_door(name, def)
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minetest.get_meta(pt2):set_int("right", 1)
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end
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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@ -150,6 +150,7 @@ function register_door(name, def)
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "clip",
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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@ -187,6 +188,7 @@ function register_door(name, def)
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "clip",
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is_ground_content = false,
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drop = "",
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drawtype = "nodebox",
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@ -224,6 +226,7 @@ function register_door(name, def)
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "clip",
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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@ -261,6 +264,7 @@ function register_door(name, def)
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "clip",
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is_ground_content = false,
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drop = "",
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drawtype = "nodebox",
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@ -404,6 +408,7 @@ function register_trapdoor(name, def)
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def.drawtype = "nodebox"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.use_texture_alpha = "clip"
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def.is_ground_content = false
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local def_opened = table.copy(def)
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9
init.lua
9
init.lua
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@ -177,10 +177,10 @@ local protector_formspec = function(meta)
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checkbox_faction = true
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end
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else
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if factions.get_player_factions(meta:get_string("owner")) ~= nil then
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if next(factions.get_player_faction(meta:get_string("owner"))) then
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checkbox_faction = true
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end
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local player_factions = factions.get_player_factions(meta:get_string("owner"))
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if player_factions ~= nil and #player_factions >= 1 then
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checkbox_faction = true
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end
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end
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end
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@ -578,6 +578,7 @@ minetest.register_node("protector:protect2", {
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inventory_image = "protector_logo.png",
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sounds = default.node_sound_stone_defaults(),
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groups = {dig_immediate = 2, unbreakable = 1},
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "wallmounted",
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legacy_wallmounted = true,
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