Code tweak and tidy
This commit is contained in:
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fdfed1680a
commit
09ea90049e
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@ -1,7 +1,7 @@
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-- Since the doors mod has changed in the latest daily builds I have taken the
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-- Since the doors mod has changed in the latest daily builds I have taken the
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-- WTFPL licenced code from the old doors mod and included an edited version
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-- WTFPL licenced code from the old doors mod and included an edited version
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-- of it within this mod.
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-- of it within this mod for local use.
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-- Registers a door
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-- Registers a door
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function register_door(name, def)
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function register_door(name, def)
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@ -9,25 +9,12 @@ function register_door(name, def)
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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def.node_box_bottom = box
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def.node_box_top = box
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end
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def.selection_box_bottom = box
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if not def.node_box_top then
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def.selection_box_top = box
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def.node_box_top = box
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def.sound_close_door = "doors_door_close"
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end
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def.sound_open_door = "doors_door_open"
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if not def.selection_box_bottom then
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def.selection_box_bottom= box
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end
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if not def.selection_box_top then
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def.selection_box_top = box
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end
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if not def.sound_close_door then
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def.sound_close_door = "doors_door_close"
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end
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if not def.sound_open_door then
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def.sound_open_door = "doors_door_open"
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end
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minetest.register_craftitem(name, {
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minetest.register_craftitem(name, {
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description = def.description,
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description = def.description,
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@ -101,13 +88,6 @@ function register_door(name, def)
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end
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end
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end
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end
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local function check_and_blast(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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minetest.remove_node(pos)
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end
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end
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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pos.y = pos.y+dir
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if minetest.get_node(pos).name ~= check_name then
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if minetest.get_node(pos).name ~= check_name then
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@ -136,9 +116,7 @@ function register_door(name, def)
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end
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end
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local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
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local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
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if not check_player_priv(pos, user) then
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return false
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end
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if mode ~= screwdriver.ROTATE_FACE then
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if mode ~= screwdriver.ROTATE_FACE then
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return false
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return false
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end
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end
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@ -194,7 +172,6 @@ function register_door(name, def)
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return on_rotate(pos, node, 1, user, name.."_t_1", mode)
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return on_rotate(pos, node, 1, user, name.."_t_1", mode)
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end,
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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sunlight_propagates = def.sunlight,
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on_blast = function() end,
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on_blast = function() end,
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@ -232,7 +209,6 @@ function register_door(name, def)
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return on_rotate(pos, node, -1, user, name.."_b_1", mode)
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return on_rotate(pos, node, -1, user, name.."_b_1", mode)
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end,
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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sunlight_propagates = def.sunlight,
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on_blast = function() end,
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on_blast = function() end,
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@ -270,7 +246,6 @@ function register_door(name, def)
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return on_rotate(pos, node, 1, user, name.."_t_2", mode)
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return on_rotate(pos, node, 1, user, name.."_t_2", mode)
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end,
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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sunlight_propagates = def.sunlight,
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on_blast = function() end,
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on_blast = function() end,
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@ -308,7 +283,6 @@ function register_door(name, def)
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return on_rotate(pos, node, -1, user, name.."_b_2", mode)
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return on_rotate(pos, node, -1, user, name.."_b_2", mode)
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end,
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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sunlight_propagates = def.sunlight,
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on_blast = function() end,
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on_blast = function() end,
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@ -394,8 +368,8 @@ function register_trapdoor(name, def)
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end
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end
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local newname = node.name == name_closed and name_opened or name_closed
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local newname = node.name == name_closed and name_opened or name_closed
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local sound = false
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local sound = false
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if node.name == name_closed then sound = def.sound_open end
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if node.name == name_closed then sound = "doors_door_open" end
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if node.name == name_opened then sound = def.sound_close end
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if node.name == name_opened then sound = "doors_door_close" end
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if sound then
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if sound then
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minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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@ -407,7 +381,6 @@ function register_trapdoor(name, def)
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def.paramtype = "light"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.paramtype2 = "facedir"
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def.is_ground_content = false
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def.is_ground_content = false
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def.can_dig = check_player_priv
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local def_opened = table.copy(def)
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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local def_closed = table.copy(def)
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@ -456,8 +429,6 @@ register_trapdoor("protector:trapdoor", {
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door = 1, unbreakable = 1
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door = 1, unbreakable = 1
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},
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},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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sound_open = "doors_door_open",
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sound_close = "doors_door_close"
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -489,8 +460,6 @@ register_trapdoor("protector:trapdoor_steel", {
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door = 1, unbreakable = 1
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door = 1, unbreakable = 1
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},
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},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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sound_open = "doors_door_open",
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sound_close = "doors_door_close"
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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22
license.txt
22
license.txt
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@ -11,4 +11,24 @@
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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0. You just DO WHAT THE FUCK YOU WANT TO.
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License of textures
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--------------------------------------
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following Textures created by Fernando Zapata (CC BY-SA 3.0):
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door_wood.png
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door_wood_a.png
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door_wood_a_r.png
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door_wood_b.png
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door_wood_b_r.png
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following Textures created by BlockMen (WTFPL):
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door_trapdoor.png
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following textures created by sofar (CC-BY-SA-3.0)
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doors_trapdoor_steel.png
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doors_trapdoor_steel_side.png
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door_trapdoor_side.png
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All other door textures (created by PilzAdam): WTFPL
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